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Reader Comments (9)

Posted: Mar 30th 2012 8:45PM Ocho said

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Possibly a hint that something similar will be coming to STO, too?

Posted: Mar 30th 2012 9:12PM Daeths said

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Finally, crafting in CO was useful only for rarely used crafted costume parts and TPs. Having to max out crafting to get the first useful stuff and even than only a handful of cosmetic items is rather horrid design

Posted: Mar 30th 2012 10:16PM (Unverified) said

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This sounds exactly like what DCUO has for their "crafting" system. You make mods that go into gear slots.

On the upside though, it's not a bad system.

Posted: Mar 31st 2012 4:55AM (Unverified) said

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Good.

Posted: Mar 31st 2012 8:13AM Zuljundwumn said

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Let's hope all this great work to get new people and keeping the players from leaving is not going to waste bescause of the game horrible reputation.
I couldn't even test the alerts on pts because of the lack of people queuing.

Posted: Mar 31st 2012 11:11AM (Unverified) said

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Any change to trade skills in CO almost has to be for the better honestly.

Posted: Mar 31st 2012 1:57PM Xii said

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Crafting was never really that exciting. I think I made bags for my alts, but that was about it, and I have a max level crafter. The travel powers were nice, but they seemed like such a grind that I never bothered.

More games need to take a page from EQ2/Vanguard and offer crafting quests and storylines.

Posted: Mar 31st 2012 2:36PM iseeit said

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DCUO didn't have crafting either until recently this year. The crafting system DCUO has is nice, but ultimately useless. Just used by the developers as a money sink because of the hundreds of billions of in game cash that was duped by thousands of players (so much so they removed cash from the entire population to alleviate the inflation)

Now DCUO has this meaningless crafting system which has you slotting gear for stat upgrades, which is counteraccted by the new content which is balanced around said content. Giving veteren players an extra layer of stuff they have to farm, and giving F2P players a significant disadvantage since they can't buy the materials.

A meaningful crafting system is one that has a story behind it, not a useless money sink which is used by the developers to further aleinate the F2P/subscriber base.

Posted: Apr 5th 2012 1:14AM (Unverified) said

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I almost re-downloaded this until I remembered there are like 5 viable pvp builds at any given time.

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