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Reader Comments (97)

Posted: Mar 31st 2012 1:17PM real65rcncom said

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@Fabius Bile

Go play Wrath of Heroes. It's a brand new Warhammer mmo coming out (according to Mythic) and it's going to be F2P.

So you actually DO have your new Warhammer mmo coming out soon. /snicker
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Posted: Apr 3rd 2012 8:11AM Fabius Bile said

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@real65rcncom
its a MOBA, and its Fantasy Battles, not 40K. not quite the same for this old 40K fanboi..
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Posted: Mar 30th 2012 9:58AM EuchridEucrow said

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Better off flushing it than having the turd end up in the punch bowl. Back to the drawing board!

Posted: Mar 30th 2012 10:10AM Chiren said

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As long as it has co-op campaign I'm good to go.

Posted: Mar 30th 2012 11:43AM Misterlee said

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Apart from all the people loosing their jobs, the sadest part of this is that Relic and Vigil are the ones who end up looking bad and letting their talented staff go, while it's the fuckwit management at THQ who apparently don't know what the hell they are doing who are the ones cocking everything up.

How you take a successful and popular studio like Relic who have consistently made excellent games that have sold well, and Vigil who made an awesome first game and are about to follow it up with a stunning sequel and STILL loose money hand over fist is just mindblowing. It's a shame game studios can't file for divorce and get out of their abusive relationships before they get totally run into the ground.

Posted: Mar 30th 2012 3:36PM Xilmar said

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Fuck, this is horrible news.

Posted: Mar 30th 2012 4:17PM Aziras said

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Being a longtime tabletop and MMO gamer I can imagine how impossible the Warhammer (FB or 40K) MMO would be to make.

The game universes for both franchises has been grown over the decades to evolve around a large amount of races that have weak alliances at best. Hell, even each race has sub-factions that fight eachother (some more aggressively than the other races even).
This is all to make the pitting of two armies from any two races (or two of the same) seem like a plausible scenario.

It even goes as far as encouraging players to build their own warband (orks), chapter (space maries), company (imperial guard), craftworld (eldar), hive fleet (tyranids), and the list goes on.
All that in an attempt to get people to bond with the identity of their army.

Transfer that to MMO game design? good luck.

Warhammer FB is somewhat manageable, but 40K is a total mess. By picking a sub-section of the universe they will be forced to focus on a well defined group from the available races. This will mean that the world is offering infinite customization, but they have to restrict it to build a plausible RP setting.

I believe 40k is going to suffer from eternal MMO curse. It is simply too complex a setting to be pressed into the MMO-clone mold.

Where it might succeed though is in other game concepts. Like a persistent world RTS.
But as anyone, who has tried to play a 40k tabletop campaign will know: The game design tailors very poorly to persistent worlds. Stuff is simply blown up at a rate that is not very sustainable. Campaigns are usually played out as a set of skirmishes that affect a final battle.
That gameplay will not translate to an online setting very well. Especially because it will be very hard to make player progression.

I would love to see a 40k MMO. Like WAR I would most likely try it. But I doubt they would be able to fully utilize the IP to make anything other than a half-baked attempt at a WoW-clone being carried by a known brand.

Warhammer Quest on the other hand is an MMO served on a silver platter. Forget about the PvP, focus on a diablo-style (random instanced dungeons) MMO. Quest hubs, trading, character progression. It is all right there. Hell I would probably play it if it was just an implementation of the game as it was, complete with dice-based combat.

But then again, I am not part of the 15-second-attention-span young gamer generation.

Posted: Mar 31st 2012 1:23PM real65rcncom said

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@Aziras

You sir, are without a doubt the most sensible Warhammer fan I've ever read posting about this subject and the actual realities of a huge undertaking a true Warhammer mmo would entail, without raging about 'corporate mismanagement', 'embezzlement' or 'insert gripe here' about what companies do with this IP.

The real way a company SHOULD make the WAR ip into a mmo is to make it a Darkfall-type sandbox full on PvP game. Open world, few borders and enough lore to get the game started to build later.

But most of the fans honestly are so butthurt that they can't understand why a company hasn't been able to crank out a WoW type, PvP focused game for the ip.. and what's inherently wrong with that in the first place.

Warhammer as a mmo would only be successful as an open world game, screw the PvE or heavy lore. You'd have to niche the game for PvPers and built there; not try to grab all the casuals in hopes they buy the game.
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Posted: Mar 31st 2012 6:03AM FrostPaw said

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bugger...

Posted: Apr 1st 2012 3:42AM Acharenus said

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I didn't see why they couldn't of had a two faction system, the factions of W40K ally/use each other all the time. I'm hoping we get a cool open ended rpg from this mess though.

I loved the more guided rpg witcher/2 but I'm a free roaming guy at heart, elder scrolls, kingdoms of amalur ftw.

Posted: Apr 1st 2012 3:44AM Acharenus said

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@Acharenus And we're talking about making a game here, not an exact replica of the "lore" of the universe, which most players wouldn't know in enough detail to be bothered about.
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Posted: Apr 1st 2012 7:22PM (Unverified) said

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@Acharenus
GW has a chart on their own damn website that specifically says Space Marines never ally with any non-imperial army except under the most extreme of circumstances and that any such alliance must have a very good reason. Combine that with the fact that the Space Marines in this game are explicitly known for hating xenos much more than ordinary Space Marines and you have a recipie for complete nonsense.
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Posted: Apr 2nd 2012 1:47AM Acharenus said

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@(Unverified) See that "except" you put there. Almost every race has co-operated with every other at some point through the many codex's and books, and again it'd be a game not a new interactive codex.
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Posted: Apr 1st 2012 11:48AM Poordevil said

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Shoot. Now the biggest mistake the investors could make is to panic and release anything, something, in an effort to recoup their losses. This would be a wrong state of mind to release any successful game. Whatever happens from here on out they need to keep cool, take a deep breath, and release a great single player Warhammer game. If they panic and push out anything as soon as they can, it will be obvious and the game sales will show it. You can't recoup costs on a poor title.

I dunno, I just have a sense the money men are in panic mode over their investment. Hey, I would be!

Posted: Apr 1st 2012 1:16PM psycros said

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Early April Fool's joke? Cuz if its true, then "amen"..last thing we need is another crappy MMO, esp one based on such a stupid RPG.

Posted: Apr 2nd 2012 2:09AM CaseyTheBrash said

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This makes me more sad than it has any right to. My brain knew it would never see launch, but my heart was hoping. Oh well. God knows what mutated thing will spring forth from this. I still don't get why they don't just go Rogue Trader on it... seems more suited to an MMO. Hell you could have expacs for hive gangs, Inquis, etc and still have Space Marines fumbling around. Also many factions as you wanted.

I still think a really good shooter/action Space Marine MMOT/FPS would be better suited for the game on that level. because let's face it, it's all about pew pew pew when you strip the strategy out. I should say DAKA.

Posted: Apr 4th 2012 1:06PM Humbug said

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I guess we'll just have to wait for Blizzard to make World of Starcraft to get something approaching a 40k MMO.

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