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Reader Comments (97)

Posted: Mar 29th 2012 3:06PM Valentina said

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Bleh.

Oh well, there hasn't really been much of value presented about this as an MMO anyway. Someone else will acquire the WAR40K ip for an MMO now.

Posted: Mar 29th 2012 3:50PM real65rcncom said

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@Valentina

I doubt anyone will touch a warhammer anything to make it into a mmo after this.

Between Warhammer Online's failure and this fetus of a project, the IP is damaged goods to any investors.

One big problem with the online component is that it's not a two-faction universe but no matter which way this game is made in online form (or even as Space Marine), it's dumbed down into two factions because it's simply too expensive to render properly.

No one will be making or trying to make anymore Warhammer mmos after this, I doubt Games Workshop will allow the name to be tarnished any further. It's pretty much the laughingstock of the industry now as far as games go.

They probably should stick to tabletop games and maybe RPGs.
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Posted: Mar 29th 2012 4:29PM Mikx said

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@real65rcncom "They probably should stick to tabletop games and maybe RPGs."

Relic's Warhammer rts games are great.
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Posted: Mar 29th 2012 4:36PM real65rcncom said

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@Mikx

Idk about great, but they have a decent niche following. That's not enough to build mmos on though which they keep trying to do.

The bread/butter of this IP was the old tabletop/books portion. Again, it's too tough to render all the different factions in a mmo and why they should stop trying to do that.
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Posted: Mar 29th 2012 4:38PM Adeptus Enginus said

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@real65rcncom

Pfft... Games Workshop not letting the name be "tarnished" any further? Clearly you don't know them very well. Also, I don't know what planet you're from where Warhammer is the "laughing stalk of the industry", Dawn of War 1 broke alot of ground and was hugely popular in it's hayday, and DoW2, while not as successful as the first, was still a hit.

40k's problem is THQ, and I hate to say that because I like THQ's games, but they just don't even begin to touch upon much of anything in the universe. Every single game boils down to "MARINES IN SPACE FIGHTS ORKS... OH NO, IT WAS CHAOS ALL ALONG!" with the only exceptions to the rule being Winter Assault, Vanilla DoW2 and I suppose you could count Dark Crusade and Soulstorm, but they hardly have a plot as it is.

Honestly? A good 40k RPG would really go a long way, so I would call this a good thing if it wasn't THQ heading it, since I know that means all that will happen is that it will boil down once more laughing stalk of the industry", Dawn of War 1 broke alot of ground and was hugely popular in it's hayday, and DoW2, while not as successful as the first, was still a hit.

40k's problem is THQ, and I hate to say that because I like THQ's games, but they just don't even begin to touch upon much of anything in the universe. Every single game boils down to "MARINES IN SPACE FIGHTS ORKS... OH NO, IT WAS CHAOS ALL ALONG!" with the only exceptions to the rule being Winter Assault, Vanilla DoW2 and I suppose you could count Dark Crusade and Soulstorm, but they hardly have a plot as it is.

Honestly? A good 40k RPG would really go a long way, so I would call this a good thing if it wasn't THQ heading it, since I know that means all that will happen is that it will boil down once more to Imperials VS. Chaos again. What needs to happen is THQ needs to go under, and Games-Workshop needs to give the game rights off to someone like CD Projekt Red to make a Dark Heresy SPRPG in the style of Baldur's Gate.

I would GUARENTEE you that would make game of the year. And honestly, until someone is willing to go the extra mile in terms of utilizing the universe, an MMO really shouldn't be made.
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Posted: Mar 29th 2012 4:46PM Sorithal said

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@real65rcncom

Eh. I think that if a good developer were to be able to devote enough time on it that they'd figure out a way to incorporate the multiple faction vs faction warfare.

However, it's probably best if Relic just sticks to WH40K RTSes or whatnot.
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Posted: Mar 29th 2012 4:47PM Gaugamela said

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@real65rcncom

RTSs!! Duh!
And I could see the WH40K working as an MMO-RTS.
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Posted: Mar 29th 2012 5:52PM real65rcncom said

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@Adeptus Enginus
a 'good' War40k Rpg? and you ask me what planet I'm from. That's rich.

I'm not sure many companies will be lining up to make a Warhammer franchise game anymore. That's what I mean by tarnished.

Did you ever think that the main reason THQ was picked by Games Workshop was that no one else wanted to make it? They were going to spend $50 million on that and given that amount, a lot of companies could have done that but only THQ showed interest apparently.

No one is rooting for the IP to fail but the further they move out of their comfort zone, the more this IP is going to get dragged throught the mud. Imo they should get back to what they do well; the tabletop/books and smaller titles. Trying to 'upscale' this IP has not been very good overall these last five years or so. Everything made has been either average or piss poor.
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Posted: Mar 29th 2012 6:40PM Kalex716 said

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@real65rcncom

To be perfectly fair, this is just a money matter, it has nothing to do with the brand. The 40k IP is still just as valuable.

The game could have had amazing production pipelines laid out, the team could have been trending well, the leads and directors could have all been on the same page, and that still wouldn't change the fact that THQ doesn't have the money to develop it for the next few years.

Remember Warhammer online sucked because the game they made sucked, not because people don't instantly identify with the IP.

Now as for THQ, they went shopping around for additional investors and couldn't find any (probably cause A. THQ has way too much baggage to get in bed with right now, and B. MMO clones are risky right now if you ask me, and thats what this MMO was gonna be.).

The brand itself, is still ripe for someone to make a great game with.
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Posted: Mar 29th 2012 6:59PM Drizzle Fo Rizzle said

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@real65rcncom

I think that you're blowing the way the series has gone out of proportion, because the way you're phrasing it is almost as if they should stop trying to make more videogames based on the 40K IP that aren't strategies.

WAR online sucked, no doubt, and the RTS for Warhammer fantasy was supposedly not a hot seller (I never played it). To be fair, MMO's are one of the most dangerous markets to get into and publishers are only now learning that .

Warhammer 40K has done nothing but sell well, even Space Marine was looking successful. THQ is the problem, they suffered in their attempt to reach the casual market and now they're trying to save money since they made a ton of shit no one is buying, hence their renewed focus into the hardcore game audience. The 40K brand name won't stop selling because of a few bad apples and I think investors know this. You have an actually large audience for 40K.

A Warhammer 40K RPG could work very well. I think that if they made something in the vein of KotOR using the Dark Heresy/ Rogue Trader/ Black Crusade/ Deathwatch RPG's as templates instead of the Star Wars D20 system they would have a great product on their hands. If they had access to writers like Dan Abnett and Phil Kelly, it'd get really good story wise. However, knowing the games business, most of the people they hire to write these stories are probably still trying to appeal to a broader audience...
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Posted: Mar 29th 2012 9:28PM Adeptus Enginus said

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@real65rcncom

One - You do realize that RELIC ENTERTAINMENT produced Dawn of War BEFORE THQ acquired them, yes? Games Workshop did NOT go to THQ, THQ acquired the license by proxy when they bought Relic whom already owned it; they knew that Relic had a hit on their hands with DoW and rather than simply publishing the game, they decided to acquire Relic as a whole so that the inevitable future of the series would bare their branding. Further, GW renewed the license for THQ because Relic is still a subsidiary of THQ, and thus if they want Relic to keep making the good 40k games, they have to give THQ the go-ahead to keep pumping out their crap.

Two - There are only two 40k games that are genuinely bad, and Relic didn't have a hand in either of them: Fire Warrior, which was by a small off-company called Kuju Entertainment and a prime example of THQ using the ill-gotten license to try and cash in, and Soulstorm which was developed by Iron Lore Entertainment, who did such a terrible job THQ brought Relic BACK in to patch the tattered mess so it was at least somewhat decent.

Three - There are FOUR 40k RPGs in existence, any of which could be adapted masterfully into a SPRPG: Rogue Trader, Deathwatch, Black Crusade and the aforementioned personal favorite of mine Dark Heresy. The fact that you scoff at the idea automatically outs you as having absolutely no idea what you're talking about in regards to the IP.

My point still stands: What 40k needs is for THQ to go under and lose the rights to the franchise they frankly never should have had in the first place, then the rights to be given off to someone competent; I cited CD Projekt RED, but frankly Relic being acquired by someone else and being given the license back would work just as well.

Also, the "Warhammer 40k" license and the "Warhammer Fantasy Battle" license are two different things, and in the eyes of investors, the merit of one won't have any impact on the other. If they were the same, your argument would have merit as WAR's failure would reflect on the 40k license, but it doesn't. If one looks at the WFB license, they're going to see things like WAR, and Mark of Chaos; utter garbage. If one looks at the 40k license on the other hand, they're going to see Dawn of War, one of the best selling PC games of all time, and Dawn of War 2 which, while not emulating the success of the first by any means, was still a successful title in it's own right. The "franchise" is not tarnished by any stretch of the imagination, it's just going through a hard time due to THQ's tomfoolery.
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Posted: Mar 30th 2012 5:49PM ShivanSwordsman said

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@real65rcncom

Could it really even BE an MMO? I mean, we've already kind of proved that Warhammer doesn't translate well into a game. Combine it with the fact that every story is grimdark and more excuse for thousands and thousands of years of endless WAAAAAAAAAAAAR and you get bored really quick by the premise.

I will admit though, I loved the Relic games, though I wish they had a Capture and Hold style game mode for the Retribution Survival games. RTS was never my bag, but the heroes aspect of the game was stupid fun.
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Posted: Mar 29th 2012 3:06PM (Unverified) said

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I think everyone saw something like this coming. I wonder what the chances are that anything will be released at all?

Posted: Mar 29th 2012 3:07PM Ghostspeaker said

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...Well, crap. :(

Posted: Mar 29th 2012 3:08PM Celestian said

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Not surprised. From day one it was shaping up to be another Warhammer fiasco.

Hopefully the developers can find a better game and company to work for.

Posted: Mar 29th 2012 3:09PM Jeremy G said

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That's sad news. Best wishes to those who lost their jobs. Was really looking forward to this game.

Posted: Mar 29th 2012 3:09PM EvilCartographer said

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Both unsurprising and hugely disappointing.

Posted: Mar 29th 2012 3:12PM (Unverified) said

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and there goes one of the only mmo's I was interested in coming up.

Posted: Mar 29th 2012 3:13PM Greyhame said

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That sucks for the people working at those studios.

It also sucks that they are making the game single player. I'll probably still keep an eye on it, but I'm disappointed that it won't be an MMO.

Posted: Mar 29th 2012 3:15PM real65rcncom said

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Anyone who looked at THQ's stock over the past year would have long figured this out already.

http://www.dailyfinance.com/quote/nasdaq/thq-inc/thqi


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