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Reader Comments (88)

Posted: Mar 29th 2012 11:10AM ChrisDin said

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Yes. Please isolate me from anything I might not enjoy or be offended by. Line every aspect of my life with pillows, please.

Posted: Mar 29th 2012 11:25AM (Unverified) said

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ABSOLUTELY!!! Especially on games where the devs let people behave like piece of crap scumbags all day long.

Truth is, theres no need to pay extra or have any new filtering tech.

If mmo devs just had ONE GM spend a few hrs on each server, going through all of them, and then repeating - answering questions, but solely monitoring the public channels and tell/says in main cities. it would WORK!
They would remove the worst 100 or so players from each server and this is the REAL problem, since most of these azzhats have multiple accounts and many many alt characters.

The main problem is the public channel harrassment, and other bs that goes in that chat(ie talking about drugs and rape and racist remarks)

Its sad how much players get away with in games where the only consequence is a little email sent over and over whenever there is a complaint. And some games like AOC have the harrassers and their friends be volunteer-GMs and just ignore whatever they feel like.

I would pay 50.month for any game I love, if the scumbags were removed and there were Perma-BANs for players that cross the line 2-3 times, 1x -warning, 2x = 3day ban, 3x - bye bye azzhole!

And the GMs can remove players even sooner, depending on the situation. If someone is being an azz in pvp, give them a warning first, But, if some scumbags are talking about children doing drugs, how to get pills from their parents and rape and religion - REMOVE THEM!

Remember, a good percentage of ALL mmo communities, unfortunately, are the worlds biggest pieces of TRASH. Its just what happens when you give access to others, with anonymity and no consequences. Most of these idiots spend more time starting at the little chat box instead of PLAYING THE GAME. Sad but true.

Posted: Mar 29th 2012 11:58AM FrostPaw said

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I would be willing to pay an extra $1 every month to get a proper GM enforced server for an RP community.

Posted: Mar 29th 2012 12:21PM Sean D said

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I would remove anonymity altogether. In a sense, this is what the question is asking as the process for filtering a player base would undoubtedly also further identify the players in that player base.

I tend to think that the majority of people we might be inclined to judge as bad are otherwise decent people empowered by anonymity and social pressures to do bad things. Removing anonymity would encourage most people to be accountable for their words and actions while playing games just as they are when not playing games.

Would I pay more to play on a non-anonymous server? No. I feel like the reverse should happen. Those who wish to remain anonymous should pay to play on a server that allows them to remain so.

Posted: Mar 29th 2012 3:31PM dudemanjac said

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@Sean D
What do you mean by anonymity? You want to know their real name and address?
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Posted: Mar 29th 2012 5:40PM Sean D said

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@dudemanjac

We could start by making names accessible to other players.

It's a dangerous and unpopular proposition, but I can't see any other viable way to improve the quality of our MMO communities. Players need to understand that there will be consequences to their actions, in-game and out. In a way, MMOs have already done a lot to encourage players to behave deplorably by removing consequence in-game--no death penalty, for example.

I'm not sure that what I'm suggesting is even possible or reasonable. I remember Blizzard suggested something along these lines a year ago or more and was chastised for it. I'm not convinced Blizzard was wrong.
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Posted: Mar 29th 2012 12:21PM Tom in VA said

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Most MMOs have useful tools and options for dealing with offensive players: they're called "/ignore" and using chat channels wisely. Problem solved.

These tools could be improved, however.

Honestly, I think a lot of player behavior in a great many games would improve immeasurably by adding a few extra options/features:

(1) Add an option to automatically ignore any player who is on 25+, 50+, or 100+ other player ignore lists
(2) Implement LFG chat channels in the various zones. A lot of annoying players monopolize General chat, which the rest of us need to form legitimate groups.
(3) The sending of automatic and anonymous tells to all "ignored" players stating the reason for it, as follows:

(i) "A player is now ignoring you because of non-RP chat on an RP server" OR
(ii) "A player is now ignoring you because of inappropriate chat" OR
(iii) "A player is now ignoring you because of obnoxious behavior" OR
(iv) "A player is now ignoring you because of an inappropriate name on an RP server"

Something along those lines.

Ignores should last 1 to 3 weeks (settable in Options), apply accountwide (i.e., if you ignore a player, all your alts also ignore that player -- furthermore, all THAT player's alts are also now ignored), and then expire.

I really think most "bad community" issues would clear up pretty quickly.

Most of all, I think people who behave idiotically or badly and then get ignored need to KNOW they are now being ignored and the reason for it (hence, the automatic tells); most of them would behave better quickly enough, I think.

Posted: Mar 29th 2012 5:00PM EilertAlemat said

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@Tom in VA I don't think they will behave. Automessaging will give them picture of their influence on other's attitude towards them. And an attention is all they need. If someone cares enough to ignore them they'll feel good.
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Posted: Mar 29th 2012 12:22PM Lumin said

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Ehhhh. No.

If a game comes with separate server types to choose from, I will choose according to my tastes (or the tastes of my guild) - but I wouldn't pay money for it. Dealing with all sorts of players, both savory and unsavory, is part of the online experience.

Posted: Mar 29th 2012 12:38PM edgecrusherO0 said

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Meh, that's a bit silly. The ignore feature works well enough, and for a lot of the griefing there are easy ways to deal with it. If the game has a dungeon finder system, you don't get grouped with people you put on ignore. Out in the open though, that's more of a problem of the way most MMO's are set up. Setups like in GW2 don't really create an atmosphere conducive to griefing, which is how more games should function.

I wouldn't do it. As much as I hate shitty communities, I can be just as bad as the rest (I've been pretty verbally abusive/trolly in WoW the past few days since my buddy Scroll of Res'd me, forgot how dumb people are) and really don't mind it for the most part. I have thick enough skin from dealing with it over the years that it's not a big deal for me.

Posted: Mar 29th 2012 12:43PM dudes said

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That's a no for this one.

Posted: Mar 29th 2012 12:57PM kahnbloodbane said

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Absolutely! there's so many games that might be good but gets ruined by the community!.. even if I have a feeling that with such an option EVE online will become a single player game.. XD

Posted: Mar 29th 2012 1:48PM whateverderp said

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I've sunk a significant amount of time into two MMOs, WoW and Atlantica. If either had found a way to give me access to a 21+ server for five extra dollars a month, I'd have gladly paid it. Hopefully the chat channels in the TERA beta aren't an indication of the community over all, but I'll take the elitism some have mentioned over a juvenile player base any day.

Posted: Mar 29th 2012 2:13PM pixledriven said

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I'm a PvP'er. In PvP players are content, so I wouldn't want to do something that limits the number of players are available for me to kill. =)

Plus, if someone is acting the fool, you can always just send them back to bind for their trouble. This is one of the selling points of FFA. lol

Posted: Mar 29th 2012 2:13PM Aziras said

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I probably would.

Thinking back on my F2P experiences it is clear that I would gladly pay for a good game with a subscription model simply to avoid the type of players who expect to get stuff for free.

The F2P models tend to attract these players in abundance and they carry their attitude over to the point where they expect other players to assist their gameplay without offering anything in return.

And it is a well known fact that the internet turn otherwise nice people into raging maniacs as soon as they are hiding behind anonymity.

Would I pay for the concept? Yes
Do I believe it to be possible to execute? No.

Posted: Mar 29th 2012 2:35PM Djinn said

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I would definitely pay extra but not for filtering. I want GMs that monitor chat to keep people in line. I'm tired of the current situation. People would be so much better behaved if they knew that someone could ban them RIGHT NOW for being inappropriate. MMOs used to do this before they became/were bought by huge companies only worried about the bottom line.

Posted: Mar 29th 2012 2:41PM OutThere said

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Well, the juvenile, bullying community of WoW is certainly one of the things that spoiled my pleasure of it. But I don't know how you would filter a community for "people on drugs", "people who think they are funny when they are just rude or insulting", "people who are drunk and otherwise know better", and "people who think chat is a form of PvP".

People are socializing animals and will form society whenever there is 2 or more of them within sight or hearing of each other. Unfortunately for the "usual suspects" games, their communities socialized in a mean-spirited way. There is no way to undo that, not even for ready money.

Posted: Mar 29th 2012 2:44PM SgtBaker1234556 said

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Well, I would definately consider it if I could have own server for +40 year old ex-MUD addicts who know how to spell and don't use "lol" as punctuation.

But also, I do like to push myself out of the comfort zone and try new things, so I don't really really like "paywalled" communities, they tend to go "stale" faster due to limited outside influences.

So, like couple of previous posters, I'm of two minds about it.

Posted: Mar 29th 2012 2:46PM Borick said

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No.

Fuck censorship.

Posted: Mar 29th 2012 3:27PM dudemanjac said

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@Borick
It's not censorship. Feel free to spout your nonsense on a different unregulated server. Anything like this would have to be made clear upon joining. If you break the rules afterward, you get gone.
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