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Reader Comments (88)

Posted: Mar 29th 2012 8:09AM Ehra said

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No, but thanks. I've actually learned how to deal with people who's company I don't personally enjoy without isolating myself into my own bubble.

Posted: Mar 29th 2012 11:33AM rossdonohue said

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@Ehra
I agree. Been acclimatized to the fact that there will be griefers and unpleasant people
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Posted: Mar 30th 2012 6:45AM (Unverified) said

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@Ehra
I disagree with you, specifically on the term isolate.
Isolate implies cut off and alone. Now lets say that they get a filtering mechanism in place (which would require a lot of work and might not be technical feasible) and lets say you use this. Technically you'd only be isolated if every single person in the game is filtered out or at least such a substantial amount that the game becomes unplayable (which is subjective but lets assume unplayable according to the gameplay mechanics). In such a case you have a fundamental problem, which really can't be solved by biting your lip and marshalling through it, and that is that the MM part of your particular MMO is not appealing to you.

Of course even conventional MMO have guilds, friend lists and the like and technically all of these are already forms of filtering i.e. I am in a guild because I want to play or interact with these people more than say a bunch of random other people or people I don't like.
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Posted: Mar 29th 2012 8:11AM smartstep said

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I could pay little bit extra I think. It is within realm of possiblity.

It very much depend on implementation ,on how it is done , rules ,etc and of course on price. All of this thing combined.

Posted: Mar 29th 2012 10:39AM akubura said

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@smartstep

I agree with smart, I'd pay extra but not too much extra and there would have to be harsh rules against chuck norris jokes and such. I remember hating the chat in WoW. Yeah I could of ignored it but at the same time I like chating with like-minded individuals that are just out to have fun. But the haters and trolls eventually took over every zone chat to the point if you asked for a group you would get flamed. Its probably the leading reason why I left WoW.

Such a huge part of a mmo is the community and I really think something needs to get done to match people up with people that are alike in personality.

But on another note I really don't know why we should get charged for this. Let all the trolls have their servers but reserve one for educated young people and older people that don't care to listen to all the junk. I don't see where any extra cost would come for them. Maybe a couple of more mods. But heck just take a couple from the trolls servers they don't warrant much moderation anyway.
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Posted: Mar 29th 2012 8:17AM laelgon said

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I would, but not in the paid servers vs free servers type of way. Just because people pay doesn't mean that they make a better community. What I would pay for is some kind of feature that allows your guild or other large group to have their own version of the game world to play in. Then you could have your guild make actual changes to the game world and other large scale adventures built into your instance.

Posted: Mar 29th 2012 11:54AM AlienFanatic said

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@laelgon

The problem with a model like that, aka the walled garden, is it becomes nearly impossible to find new people. How would you find people you like? Would MMO's become even MORE like a job in that players would have to apply to a given guild, go through a vetting process, and be invited into their "private club?"

Sorry, it sounds like a recipe for even more segregation and obnoxious behavior to me. I do think that the communities, by and large, are terrible but I think that putting better tools in the hands of players is preferable to more segregation.

I do think that moderated chat and expedited support would be worth paying for. A "premium" server for an extra $5 a month with a dedicated staff of GM's would be worth every dime so that in large games you didn't have to wait days and days for a response. If griefers knew that they could be reported and penalized on the same day, I can virtually guarantee they'd behave.
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Posted: Mar 29th 2012 8:22AM Kifix said

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No.
But i would pay extra for a world more alive (events, world evolution depending on player participation, that kind of stuff).

Posted: Mar 29th 2012 8:25AM MMOaddict said

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Pay?! ROFL. In this economy you are asking if I'll pay to filter the junk out? Will it also roll over into the real world? Unless it does, just move on. People aren't going to change and they are just going to get worse.

Besides, that's what ignore mechanics are for and leaving chat channels. Pay, rofl mauhahahaha, as if money answers everything.

Posted: Mar 29th 2012 11:51AM dudemanjac said

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@MMOaddict
Sorry your situation in life is so bad that the thought of a few bucks out of your pockets puts you in such a state. I don't know if you got the point of the question.

I for one would gladly pay extra money to be on an rp server that would actively keep non rp-er out. Not a whole lot of money. I wouldn't double my sub or anything like that. But if it was 20 as opposed to 15 bucks to not have xXpewpewbbqXx and his friends clogging up my server, I'll do it. Let them have fun where ever else they are. Ignore does not work here because now I'm going to wind up ignoring half the server because ppl don't think they should have to rp on an rp server for some reason.
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Posted: Mar 29th 2012 8:42AM Omali said

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No. I've found, historically, that the "premium" servers just end up forming an elitist community who act just as bad as the regular servers, often with even less interaction by the developers. After all, developers are generally unwilling to ban a paying customer for behavior problems, what makes you think they'll ban someone paying even more?

Also I don't believe in the premise. Developers should be policing their community with what people pay in the first place.

Posted: Mar 29th 2012 8:42AM Dumac said

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Servers with specific rulesets are good, but If you are asking if I want to pay for guild halls ...

No.

Posted: Mar 29th 2012 8:44AM Wic said

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IMO communities are already filtered aka join a "Guild" of like minded people and "filter" out the rest.

My problem generally comes from free to play games where people have nothing to loose if they are awful. So yes in that circumstance I would consider a paid for carved out whatever of virtual space but I also think that should be included in a subscription plan.

If it comes to paying for your own space as well as a subscription forget it. Its like charging for housing when these things should be available for all subscribers and or conquerers.

Posted: Mar 29th 2012 8:58AM Greyhame said

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It would depend on how the filtering was done. But just having separate servers would not really work since some of the people you would want to get away form would still roll on them.

Generally I think it works out relatively well now with the in game social structures as well as in game rule enforcement to make sure that things don't go out of line. Without both you generally have problems.

Posted: Mar 29th 2012 9:15AM (Unverified) said

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Depends on game and implimentation, but, yes I would.

Posted: Mar 29th 2012 9:21AM Phone Guy said

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An interesting concept but implementation would be rough. There is no way to truly filter out undesirable players. Any type of segregating is only bound to encourage the hardcore griefers.

I may pay extra, but it really depends on the game, server rules, enforcement, and community.

Posted: Mar 29th 2012 9:24AM (Unverified) said

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No I would not pay extra. I am strongly against companies who's business model seems to be to annoy their players, then charge them for the solution to that annoyance.

Posted: Mar 29th 2012 9:28AM Borz said

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I usually don't pay for anything extra, so probably not. However, I might pay for an RP server that actually strictly enforces RP rules.

Posted: Mar 29th 2012 9:42AM Floop the Squirrel said

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@Borz

Exactly. If they actually were to enforce some RP rules and would get rid of griefers that get a kick out of annoying other people and making fun of others' play-styles, then yes, i would pay extra. (well, it depends how much extra)
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Posted: Mar 29th 2012 9:49AM Space Cobra said

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I think there is a market out there for it, certainly a niche one (even a niche among a niche). I know someone who posts regularly brought forth an idea of RPers paying a bit extra (onto a sub) to get into special RP rulesets.

There are good points for it and bad points, too. You can't bring in new folks that appreciate certain playstyles. Sometimes you have to talk to folks and give themm some time to enjoy it. A "wall" prevents that. Sure, there will be trolls and people who just don't care to listen, plus the fact not all players, RP or otherwise, will always be in a "teaching mood" 24/7.

Of course, I am intrigued by it, but I also hate the potential "elitism" of it : I am of two minds about it.

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