Contrary to many of Derek Smart's
previous expansive computer titles, Line of Defense
will be "streamlined" to focus on a small corner of the galaxy. In a new dev blog
, Smart outlines the scope of the MMO's territory and how it connects to his previously established game universe.
Line of Defense
consists of four space regions, each with its own planets and moons. The regions are connected by jump gates in the Sirius/Barnard's Star systems pathway. However, when the game first launches, players will only have access to the planet of Lyrius, with other planets and moons coming afterward.
Players can teleport from base to base on planets using Dynamic Jump Pads or can transfer to a station via a carrier. Jumpgates, however, will allow players in vehicles to traverse entire regions. But probably the most interesting mode of transportation is to let loose with an orbital drop from a space station down to the planet surface below.
The one thing that Line of Defense
won't have, however, is the ability to seamlessly transition between planets, bases, and regions without loading screens.