If PlanetSide 2's recent Infiltrator class reveal didn't grab you by the throat and say, "Play me with very last, dying gasp in your rapidly-turning-blue body," then SOE would like to try again with the Engineer. PS2's Engineer got a promotion from his old duties as a wrench monkey, opting instead for blowing enemies up with high-yield explosives and creating tough-as-nails fortifications to protect his teammates.
Engineers are granted an Advanced Construction Engine that turns them into a walking, smart-talking factory. With this tool, Engineers can deploy anti-personnel and anti-vehicle turrets, anti-tank mines, and protective shield generators. In addition, the class will fill a vital role when it comes to repairing vehicle and suit damage
In direct combat, the Engineer will rely on a trustworthy assortment of assault weapons, such as shotguns and SMGs. SOE predicts that the Engineer will be most valuable in holding a position and starting a siege against an enemy stronghold.
Reader Comments (5)
Posted: Mar 28th 2012 7:38PM Ghostspeaker said
Explosives? Building gadgets and fortifications??
Count me in! :D
Count me in! :D
Posted: Mar 28th 2012 7:47PM JonBuck said
Needs more gun. And if that don't work, even more gun.
Posted: Mar 28th 2012 9:09PM Maximum Proxy said
Regardless of Playstyle, I suck at shooting guns. Or as a stealth class. Would like to see the PS2 team release more info on MAX suits and vehicles.
Posted: Mar 29th 2012 12:22AM blackcat7k said
Even though I like some of what I see, I really don't know why they're making classes instead of their old system. It was much more dynamic to have players choose their powers and let that define them instead of be pigeon holed into a set of abilities.
Posted: Mar 29th 2012 7:24AM Vancha said
@blackcat7k It's easier to design, it's easier to expand upon and it allows them to give classes cooler stuff.
Being able to have any cert combination and it not be imbalanced is a design nightmare, not to mention trying to add new ones in future patches/expansions.
I agree the cert system was certainly novel and somewhat unique, but I think classes will be better for the game in the long-run.
Reply
Being able to have any cert combination and it not be imbalanced is a design nightmare, not to mention trying to add new ones in future patches/expansions.
I agree the cert system was certainly novel and somewhat unique, but I think classes will be better for the game in the long-run.
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