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Reader Comments (47)

Posted: Mar 30th 2012 8:58PM bob349 said

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Someone teach this guy how to sprint LOL.

Also I was really bummed out by all the idiots that voted for him to PVP in lions den. It's so easy to level at that point that most people skip that bg, which is why no one is there! Get to level 20! Thidranki is nonstop action.

The community screwed the pooch on this one.

Posted: Mar 30th 2012 11:46PM hordemaster55 said

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Lion's den was fun for me but sometimes it matters when you log on, one day some hibs were camping the ck. weekends are for the most part packed late in the day . I've run some RvR groups on monday nights and there were lots of peeps playing, mostly on the middle b.g. (Thid) It helps to message the region that you're looking for groups or to talk to folks, usually I find it easy to group in the b.gs. where all the action is!

Posted: Mar 31st 2012 2:49AM Gigachip said

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its sad too, I've seen him ask for a guild 3 times and no guild invites him :(

Posted: Mar 31st 2012 10:10PM boxy said

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Let me preface this by saying that what you're doing is a great service to the game that I love and still play after 10 years. Publicity is publicity and the community thanks you.

But man, where to begin...

I've been watching this "choose my adventure" business with great concern, because there are several things about DAoC that made me apprehensive about this review. The first and most glaring of which being that you have no idea what you're doing in a ten year old game, and you have no one to show you. So, having said that:

1) The first thing you should have done is google the relevant forums for DAoC and ask questions about the game there. That's starting-a-new-game 101. I'm surprised an MMO vet didn't do that right away. There are a plethora of new player resources, and a community that will happily answer any question you have over at the VN boards. Freddy's House is another solid community.

2) After a week you should be 50. Or if not that, you should have at least made it to one of the BGs that actually has people in it (20-24, 35-39 and 45-49 to be precise). Staying in the 5-9 BG for a week is like playing a bad beta: you only have 4 abilities and nothing is balanced. What you're reporting on now is NOT the typical DAoC experience. It's not really your fault since you asked your readers where you should go, but if your aim in the BGs was to review the PvP, you should have quickly realized that there's none to be at at level 9 and moved on.

3) DAoC is not a PvE game. The PvE is grindy, boring and monotonous. Luckily, the devs realized this, and now it takes you less than a day /played to get the max level. It takes SIGNIFICANTLY less than a day if you stick to the BG quests. The best part about that is that you can PvP and level at the same time without having to leave the zone you're in.

4) Find a guild. You can't just "elder scrolls" your way through this game. Well you can, but it won't be fun. You said yourself that it becomes a lot more fun with some people to play with. Find some other people and ask them to teach you. Most players in DAoC are receptive to anyone new that comes along, and they'll answer your questions, help you level, and probably provide you with the gear that you need.

5) You're going to keep being frustrated until you're not bad at the game. Sorry to be so blunt, but that's just the way it is. I was new once, everyone was new once, and it's a frustrating experience. There are over 45 unique classes (each with AT LEAST 3 different specialization lines) and over 100 PvP ranks worth of abilities that you're going to have to learn to identify and counter. Trust me though, if you take the time to learn the game and don't get discouraged by the learning curve (which isn't really all that much, to be honest, it seems like a lot more than it is) then you'll be treated to the most rewarding PvP experience you've ever had in an MMO. And having played every major MMO I can say that with confidence.

Posted: Mar 31st 2012 11:49PM Mezzo said

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Justin:

Let me start by thanking you emphatically for this wonderful opportunity for Dark Age of Camelot to prove to you, as well as all your readers, just what it is about this game that keeps people coming back for over a decade.
Some of this following advice has already been said, but I wanted to sum up some major advice points you might want to, and should use in your next week of defending your newly chosen realm of Midgard! (and I created an account to post just because I wanted to help you on your journeys, a step out of my way you will find many people in DAoC will take for fellow Realm-mates, see #2).

#1) User Interface:
I do not know why nobody has mentioned this yet, but Dark Age gives users the ability to download and update User Interfaces. I think this alone will give you a huge advantage going forward, as it cleans up the UI (which you mentioned looked a bit aged, and is). And gives very useful information and toolbars (such as target health, your health, endurance, and power all on one bar, easily moved. Also many customization options).
The most used UI's are Gor's GhostUI and Bob'sUI. You can find them through a simple google search. I use Gor's GhostUI myself, and I believe it is much cleaner and more functional than Bob's, but many would disagree. You can find an up-to-date version of Gor's here: http://www.etilader.com/. Follow the instructions carefully, choose your settings, and under options at the character select screen, change your UI to custom (instead of Atlantis, which is default). I believe this is your first step toward turning that learning curve upside-down.

#2) Get Help
Get a Guild. Get a friend on your /friends list. Get SOMEONE to take the journey with you. If not directly with you step by step, a /gu that is willing to help, and there are many, is going to make all the difference for you and your adventures. Nobody has to know you are Justin from Massively, and you can keep your journalistic "Switzerlandism" (like that? ;p ). But please, please, PLEASE get help. Nobody can make it alone, and once you have resources at your finger tips the game will open up in exactly the way you, and every dedicated DAoC subscriber that is following your adventure, are desiring.

#3) Inevitable PvE
It seems like the people are about to vote you back to PvE. I believe you scared them into that decision, as our community is abuzz about your arrival to our game, and all we desire is for you to have an enjoyable experience, and this weeks review told me that you did not enjoy anything about the Lion's Den (which you should not, it is terrible there).
However, I believe this decision is just going to lead to more heartache from both of us (I will represent the community of DAoC singularly here, just for arguments sake). PvE outside of the battlegrounds after level 10 and before level 45 is, for lack of a better word, utterly "Eww." It is a grind in a massive maze of expansion packs filled with loading bars. Level out of Lion's Den, but keep going to the battlegrounds. Every single BG from this point forward has action. (I just leveld 1-50 last week in there).
I know you must do as the voters decide, but I had to clear my conscious.

#4) Engulf yourself.
Promise yourself that whenever you log in next time, that you stop being Justin Olivetti, and become a big ol' female troll skald whos sole purpose is to destroy and mame any member of Hibernia and Albion you lay your awkwardly big ugly eyes on, and from that point onward, I think you can do no harm.

I could go on and on, but I wont for everybody's sake. If you would like any help, or have ANY questions feel free to PM me and I will give you my e-mail or be more than happy to chat with you in game.
Good luck out there, and may Thor's blessing be with you all the way to ValHallah!

- Mezzo

Posted: Apr 2nd 2012 1:25AM Sector7G said

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While I think you should stick to the Bg's you need to set yourself some goals.

While I wouldnt spend a week in a BG thats sparsely populated (Lion's den) I would think you will have a more fulfilling experience in the 11-14 15-19 20-24 and 25-29 BG

I have been doing this myself, and have found it most enjoyable.

Im not sure what the 30-34 bg will be like, I think it is also sparsely populated.

Dont fret, stick with it, but dont fight an uphill battle.

1. Group up, run the quests,

2. Rvr @ max level of the specific BG, and dont be afraid to /xp off for a day or so (maybe not a week until molvik 35-39)

Posted: Apr 3rd 2012 2:59AM Jim Digriz said

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I really thing you should chuck the multiple choice questionaires out the window and just play how you like. Unfortunately you don't know enough about the game to give us the players than know, particularly good options to chose for you to start with.
Unfortunely, many of the newer games have turned MMOGs into Single Player Games with Other Players in the Background. DAoC is a poor SPGwOPB, so if you come into the game with the "I'm a "casual" player with no time for my fellow player" approach, you wont get a lot out of it. DAoC was designed for social interaction. So you need to learn the tools designed for that.
First the /who command.
/Who lets you search for other players with certain criteria. Say you're level 9 and want to interact with other players of the same level in your realm. Type /who 9. This will bring up a list of all players that are level 9. If you want to widen the parameters a bit you could type /who 5 10. Which would list all players from 5 to 10. Say you want a particular class. Type /who healer. This will list all the healers in midgard. You can combine that with levels to be more specific. /Who Lion would show you all mid players in Lion's den. /Who (guild name) is handy too if you want to find a guild with lots of players online.
So how do you chat to people you find with /who? Try /reg (chat). Or to speak to a specific person, /send or /tell (person's name) (chat). Or if they're close by, you could just /say.
I totally agree with the people that have said you should join a guild and get to know a few /friends. Social interaction is what makes this game what it is whether it's getting to know your realm mates, your group mates, your guild mates or your enemies at the end of a blade.

I wanted to address some of the things you brought up as issues you were having with the game currently, with a quote and hint approach.
"It took me a little while to realize I had to use the scroll to "unpack" the bounty points within, but how to do that? I right-clicked on the scroll and then clicked on the "use" button, but all that would do is give me a hand icon."
You missed the last step on what to do with that handy icon when it appears. Like all handy icons, put it on your task bar and then press it. Hey presto - BPs.
Yes you can still use the /use and /use2 slash commands with items, but they were made a lot easier by the item icons that appear when you delve the item, that you can drag to your task bar to use, instead.

"I struck out for one of the enemy's keeps, thinking that I might be able to fight my way inside, but the guards insta-gibbed me as soon as I got within spitting distance. I guess that's not one of the intended goals of this battleground. Fair enough."
Each portal keep in all Battlegrounds is a safe entry point for realm members of each realm. As such enemy players are "discouraged" from getting too close, rather forcefully as you found out. This is true in all BGs and even in Main RvR.
"So as soon as I released back to my keep and buffed back up (thank God for speed buffs!), I headed out to the central keep, which was in the hands of Albion. Filthy Albs, with their six-pack of albs and all. Yet there I was met with almost the same result: Guards swarmed; I died."
The central keep is a large scale RvR target, designed for siege and large numbers of players to assault. As a solo player you want to stay away from it unless you can stealth, or your realm owns it. To find RvR action you need to go where the enemy players are going. If there are any enemies in the BG you're in, they will probably be going to their quest areas just like you first did. Those are the best places to find them.
"By now I'd realized that if a fight goes south in DAoC, there's really no escaping it. Whether it was guards, a swarm of mobs, or a high-level snake, I could not run away from the encounter if I saw that there was no way I could win. Even with two speed boosts and a healing spell at my disposal, I would be cut down within 10 steps. That was discouraging. What was even more discouraging is that every death set my XP bar back some -- another old-school trait that I'm glad we've left in the dust."
Only a PvE death will reduce your XP. All RvR deaths, by players or guards wont affect your XP levels. Also as a skald you should have little trouble escaping from a tough situation, provided you don't leave it too late. Once your health drops too low, your movement speed is slowed down making it harder to escape, so it is important to understand when a fight is too much for you early on so you can make your escape should you need to.
At low levels your health regen rate is very very high, making it difficult for a mob of even slightly higher level than you to kill you, provided you are reasonably well armed. There is a color code on the names of the mobs that helps you distinguish how tough they will be for you.
Grey - much lower than you, worth no xp.
Green, much lower than you, worth a small amount of xp.
Blue - A little lower than you, worth some xp.
Yellow - about the same as your level, good xp.
Orange - slightly higher than you, worth excelent xp.
Red - dangerously higher than you, about the same xp as orange if solo, more for groups.
Purple - Very very dangerous - avoid without a solid group, good xp in a group.
Multiple mobs on you also increase the danger to you.
So if you can tell that you're in trouble, start runnning sooner rather than later, the more health you have when you start running the better. Mez one of the mobs before you do, if you can, snare a second. As soon as you start running - sprint, you should have sprint bound to a key on your keyboard. You do not what to be typing /sprint when trying to get away. Sprint is not affected by combat, so use it straight away. It takes 10 seconds for you to exit combat mode before your speed chant can be turned on and work. If you still have your weapon in combat mode, or you just got hit, then the 10 seconds starts from that point, so get out of combat mode asap and get distance from the mobs with sprint. Then use your speed chant. Once you have range from the mobs and speed song is up, you should be able to get away easily.

"As thrilling as it was to actually see some PvP action, the actual fight was anything but enjoyable. DAoC seems to go out of its way to keep information from you, so enemy players didn't have names over their heads, just generic descriptions, which confused me when they started summoning humanoid pets as well. DAoC also doesn't indicate your target with arrows or circles or anything other than changing the name color to white, which is easy to miss when tab-targeting among a rainbow of name colors (as the colors also indicate con strength)."
Mythic from very early on made a concious decision to limit what enemies can tell about each other. As such they can't speak to each other and they can't see each others names. What they do see is their race name followed by their realm rank. Unlike many more modern games the aim was to make the world more emersive rather than a Las Vegas light show on every enemy you see. As such many player appreciate that you need to think in order to recognise what's happening, rather than having every little aspect handed to you with a handy percentage.
You can't actually get realm points in Lion's den so you can't even be RR1L0 so those albs you see in that picture are 2 saracens of no RR & a briton of no RR. By their race choices you have some idea what classes they could be. The briton looks like a tankish class or - she has a shield and weapon in combat mode and heavy armor - and the saracen you are facing looks like a caster (he has a staff like pretty much all casters) - that's probably his pet, so he'd be a cabalist - cabbie pets are easy to spot. The other saracen is probably a steather of some sort, infiltrator perhaps (light armor and two dagger type weapons on either hip which would tend to indicate a dual wielding class).
Remember that most classes have to stop moving to cast a spell. So if you see an enemy standing still and lights flashing around their waving arms they're getting ready to cast something to damage your group, or heal theirs. So use one of your DDs on them to stop the cast. Or you could mez them. If you use mez, remember not to hit them with anything else for a while afterwards, if you see zzzZZZ appear above their heads. If you see a resist effect rather than the zzzZZz's then you will still interupt them, but they will be free to start casting soon after. At your level, mez will only last a few seconds, but it can still be very useful to give your group time to deal with his friends while he is immobilised. But if you do anything else to him, that mez will be broken. As a skald it is your main job to interupt those pesky casters, so this is very important for you to learn.
"and I could never get within melee range to return the favor"
One of the spells a skald gets is a snare spell. It reduces your targets run speed by 40%.
If you can't catch someone, this spell will make it a lot easier. Remember that it breaks if you do any damage to them though, so if the object is to get into melee range, use the snare, then avoid damaging them till you close to melee on them. Save your DDs for when they turn to cast on you. Then use them to interupt while still running toward them, after all they just stopped and faced you, so thare aren't running away anymore.
Anyway, hope that helps out.
Good luck out there.

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