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Reader Comments (31)

Posted: Mar 28th 2012 7:14PM Space Cobra said

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What an interesting, yet totally unintended concept: Plunking game tokens into your PC to purchase things! (Of course, how is the company going to collect those coins? Matter-transporter?)

I just miss Gaming/Arcade tokens (as shown in the picture). Anyone know where those particular coins came from? I am thinking they are called "Kanga-Coins"! (Since that's a Kangaroo shown there).

Posted: Mar 28th 2012 8:09PM smartstep said

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Sandbox + real cash purcharses & microtransactions ?

Khe he he. No thanks.

Bye.

Posted: Mar 28th 2012 9:15PM Deliverator said

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@smartstep
yup see ya
another one bites the dust
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Posted: Mar 29th 2012 1:58AM (Unverified) said

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@smartstep
I'd be cool with it if they didn't allow players to sell cash-bought items for in-game gold. That's the same as buying gold, it's as bad as GW2 and other such games.

Weird that they wrote all this stuff about economic theory and then proceeded to throw it all out of the window by allowing real money and in-game money to mix. :D
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Posted: Mar 28th 2012 8:13PM (Unverified) said

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My friends and I were extremely interested in this game until the mention of a cash shop.

Posted: Mar 31st 2012 12:35AM EndDream said

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@(Unverified) They always said it was F2P... so its been pretty obvious that there will be a cash shop.
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Posted: Mar 28th 2012 8:46PM theBeast said

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Wow. This was shaping up to be a great game too. What a shame. This sounds like shit.

Posted: Mar 28th 2012 10:41PM oxlar said

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I think its funny how they define virtual and simulated economies and then claim their's is a virtual economy. Uh....no. Its simulated, just like others.

And do you really think enough people are going to pay real life money for the ability to train, so all the other's who want to pay in game money to train? LOL. NOPE! This is going to be soooo lopsided. People will quit because they can't buy training or the training will cost outrageous amounts.

Posted: Mar 28th 2012 11:12PM potaco said

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@oxlar
Look up Planet Calypso (Entropia Universe).

It's like Second Life in the sense that it's a free-to-play game with an in-game currency that has a very real exchange rate ($1 USD = 10 PED) and its sandboxy (no levels, just skills), but it's got more of the MMORPG gameplay that you'd expect (hunting, mining, crafting, etc).

It's a little too intense for me, as literally every shot you fire costs money and its basically an MMORPG-skinned casino, but it does have a decent population playing. So to answer your question... yeah, I do think people would play it (given the limited information we know today).
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Posted: Mar 29th 2012 12:16AM potaco said

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And after actually reading the article, I think you're overreacting a bit. The only part that is really questionable in any way is the part about buying skillbooks for real money. EVE has been successful with a similar system (the blog even reference EVE'S PLEX system), so I can see it working out fine here, too.
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Posted: Mar 29th 2012 1:56AM oxlar said

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@potaco

Other than pointing out their definition of a 'virtual' economy is off, the only thing I did comment on was what you said seemed questionable. So, overracting? You can call it questionable, but I can't?

Interresting, sounds just like politics to me.
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Posted: Mar 29th 2012 10:40AM Jetflame3 said

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@potaco I agree with you on some of your points, I have played Entropia Universe several times. I have tried to get into it, but you it's a bit difficult do to the currency conversion rate. As you said 1USD = 10PED, this makes it very expensive, I put around $40 into the game at one point only for it to last me about 2 - 3 weeks.

So while I agree that a real world based economy can work with a sandbox (as a few people have made hundreds of thousands of dollars in Entropia). I also know that the people who have made a lot of money in that game had to put a couple thousand in just to get their feet wet and get started on the cash train.

Cool in theory, rough in actual use.
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Posted: Mar 29th 2012 10:48AM Jetflame3 said

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@Jetflame3 Wow I screwed that comment up lol here's my fix

"I have tried to get into it, but it's a bit difficult due to the currency conversion rate"*
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Posted: Mar 28th 2012 11:13PM jmerriex said

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I'll step out as very excited by this development. 99% of all MT haters have never really played a game with MT. And as my beloved writter Sam Clements once said "There are three kinds of lies; Lies, Damn Lies and statistics".

ANYWAY, I think this is a really good thing. Anyone, who knows anything about Paizo knows that they kind of do the free thing with their PnP game, so not doing it with the MMO was something I was curious about. If they do this like Turbine or better yet, the way they've done with the PnP version of the game, I think it can work out very well for them.

And from what they have laid out, it sounds like a solid mix between EVE and LoTRO. I'm down for that!

Posted: Mar 28th 2012 11:29PM potaco said

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@jmerriex
Yep, I was just about to comment after fully reading the dev blog that this MT system sounds like EVE meets LOTRO (not exactly, of course, but similar), with the two biggest points being:

- There is an optional subscription that will provide perks that can otherwise be purchased a la carte.
- There is an (apparently essential) item that can be bought with real money to be used or sold in-game.

While I'm not familiar with the IP at all, everything I've heard from these guys seems very well thought-out. Granted, it's all words and ideas at this point... guess we'll see how it turns out :)
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Posted: Mar 29th 2012 5:53AM smartstep said

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@jmerriex

Think you're wrong.

I know many ppl that dislike MT and played games with them.

I actuall played alot of f2p / freemium / mt games.

Think like ~ 10.

Let's see : Lotro , DDO, AoC , UWO, Vindictus and few others.

I don't like it.

wow ! seem like I am in this 1%
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Posted: Mar 29th 2012 9:00AM Space Cobra said

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@jmerriex

"I'll step out as very excited by this development. 99% of all MT haters have never really played a game with MT. And as my beloved writter Sam Clements once said "There are three kinds of lies; Lies, Damn Lies and statistics"."

Ha! ROFL!

You quote Sam Clements about Lying and Stats and before that, you throw out your own stat of 99% of MT Haters?!?!

Irony, your name be jmerriex! ;P

I admit, it does seem like a high number, but we don't know the percentages. There are many, differing reasons to hate MT and they can range from personal stance to having it invade their existing game to it getting out of hand to more.

I am not a total MT hater myself, but there are limits. So don't "assume". ;)
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Posted: Mar 28th 2012 11:38PM jmerriex said

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I LOVE Pathfinder. It is basically D&D 3.75. Paizo did a big "beta" period when they were designing it and you can get the rules FREE on their SRD site: http://www.d20pfsrd.com/

The caveat there is that the campaign settings and other peripheral rules are not available there. So you have to buy them. You can also choose whether to grab the PDF which is cheaper than the printed books and most book purchases come with the PDF for free.

They basically turned the entire genre on its head. I run a pathfinder campaign and I had a number of people who had never played D&D before and because of the way the game is set up, they didn't have to pay anything to get started, but now several of them have purchased books because they enjoy it so much.
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Posted: Mar 29th 2012 12:12AM potaco said

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@jmerriex
I'm actually not familiar with any PnP games (/gasp?), mainly because it's not really something anyone I knew was even remotely interested in. Guess I can read up on it and pretend like I know what it's all about...
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Posted: Mar 29th 2012 8:45AM Jayle said

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@jmerriex
That's not their SRD site, that's a third party SRD site that exists because all Pathfinder content is required by the OGL to be covered by the OGL.

In either case, that site includes almost all of the mechanical rules for the game, including the ones from the Chronicles books and third party books.
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