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Posted: Mar 27th 2012 12:18PM MMOaddict said

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Rofl, at first I thought the article title said "The Crew KILLS story"

Oy ve!

Posted: Mar 27th 2012 12:30PM (Unverified) said

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Great read, i've been waiting for a while for them to do an update to the crew skills system.

On The Swiftsure, at least since the slicer nerf, the market pretty much got stagnant, and unfortunately other professions suffered as a result.

I'd really like to see Bioware do a more in depth statistical analysis of what skills are being used, and then tweak them accordingly to ensure people want to use all those skills to keep the market going.

I cant tell you how many times I view the open market in multiple systems and just see huge gaping holes in the crafted material avaliable. It makes trying to create custom armor/weapons really difficult. In so much that I've had to create alts to supplement those trade items I cant find on the market.

Hopefully with this update the trend will start to change.

Posted: Mar 27th 2012 12:30PM (Unverified) said

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A lot of info was left out. Particularly about the fact that it is still hard to find orange schematics. They seem to all come from Underworld Trading missions. The fact that RE research has been increased for more frequent unlocks. That it is still difficult, or maybe impossible, to obtain the proper look you want from this system. That artifice blue/red 41 crystals schematics are available from daily venders. That yellows schematic is available from PVP vender. That weekly black hole commendations give you access to some incredible gear (a nice bridge into raiding gear).

To me 1.2 is mostly positive. However, for obtaining a look I "want" and then modding the armor to that. Well I haven't seen a schematic anywhere for the look I want. So if it is available it must be pretty darn rare. This is still a far cry from the "we want players to be able to craft every look in the game" we heard at the guild summit. Not to say they aren't on the right track, they are. I was just hoping for a lot more selection then what is available. I don't think we will see the level of development there till a much later patch.

There is one more issue I would like to address. Armstech got opened a lot more weapon skins, orange skins, that they can craft with augment slots. I am very happy for that, but as far I can tell, that did not happen to artifice. They are still limited with the end game hilts. If this is wrong I would love to be corrected, but as far as I can tell the only orange hilt artifice can craft are use the HM materials.

Posted: Mar 27th 2012 1:22PM Larry Everett said

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@(Unverified)

I didn't see the saber open up like armstech, that's why I didn't say anything. I'm hoping that they will, too.
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Posted: Mar 27th 2012 12:33PM BigAndShiny said

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I would like to see more story at endgame. For example the option to continue with a single player story (perhaps one shared between all classes, if they can't afford to continue all 8) on off-nights when you're not raiding.

See, I enjoy raiding, but the reason I quit TOR wasn't really because of the tired mechanics or poor graphics (other games have those too), it was because the story ended at endgame.

More characters, more adventure, less boredom/repetition and I'll be back.

Posted: Mar 27th 2012 1:20PM Larry Everett said

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@BigAndShiny

They have at least 3 post 50 (repeatable) storylines on Ilum, Belsavis, and now one on Corellia
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Posted: Mar 27th 2012 2:15PM digitalheadbutt said

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@Larry Everett

That isn't new story though, that is just recycling. I knew BW wouldn't be able to keep a constant stream of class story content after launch due to the logistical issue of getting new voice work integrated. And it is understandable that players who are tired of endgame grinding, will cash out soon after their main quest is over and they have done the daily content a few times. Repeatable doesn't equal new and PvP isn't for everyone so the class story needs to be maintained otherwise they will keep shedding players.

I would like to see the the merging of endgame content and class story so that the decisions we have the abstract perception that our choice are affecting the overall story.
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Posted: Mar 27th 2012 1:06PM Gojant said

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This system still limits player that want the PVP gear look, as you selectively choose not to have an augment slot.

I still wish they just did the costume thing from DCUO and let us control each item and color tone.

Posted: Mar 27th 2012 1:19PM Larry Everett said

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@Gojant

Although I definitely understand the want for a "costume" slot, I commend BioWare for trying something new with the customize-your-look system.

That said, I do hope that they open it up more than it appears to be on PTS. I believe we will see a better variety on the live servers.
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Posted: Mar 27th 2012 6:00PM Cavadus said

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@Larry Everett

LOL, if only you guys could have seen the customization we had in the late summer beta build. Way the hell more mods and mod types and nearly every piece of gear was 100% moddable.

Now there's orange gear... lol. Half of the sets aren't even complete, crafted orange sets have no boots, gloves, or belts, and all of that hard work picking up set pieces in preparation for 1.2 was all for naught since pre-1.2 gear's armorings won't move set bonuses to moddables.

Talk about trolling, Bioware. I spent tons of time crammed away in warzones and on broken Ilum grinding out dailies so I could get my champ gear. Not to wear it of course, all of TOR's endgame is pretty much the worst looking garbage in gaming history, but in preparation for 1.2 so I could move the set bonuses and armorings from them to my TD-17A Colossus armor set.

But whoops, that's a no-go. Only post 1.2 set armor pieces get to have their set bonuses transferred with the armoring.

Honestly, the game isn't good enough to put up with this so I unsubbed. All of the 1.2 armor looks like trash anyways.

This is not a MMO I will ever revisit.
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Posted: Mar 27th 2012 1:25PM Allegos said

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Making the endgame about gimmicky fight mechanics instead of storytelling is how Blizzard ended up having to offer extra bribes to get players to do the Oculus heroic. If Bioware has some idea that they believe honestly hasn't been tried, then they should by all means do it, but they shouldn't strain themselves trying to invent new gimmicks to the point where players are asking to be able to use their class abilities again.

Posted: Mar 27th 2012 2:31PM real65rcncom said

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@Allegos

I actually like the gimmicky mechanics for fights such as the Malgus battle and the HK battle (FE).
Those things you have to do are pretty neat and isn't just burn the boss down in a couple of fights but require ppl to stay on their toes and use their skills properly (timing concussion blasts to knock mobs over the sides, etc)
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Posted: Mar 27th 2012 1:25PM Space Cobra said

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Nice Topic Pic: Brings up all sorts of convo ideas!

Also, thanks for the spoiler warnings: I did manage to avoid reading that section. As one of the top slowest levelers in the world and working on my gold medal for it, I appreciate it! Hopefully Smuggler will be done with in another month or two and I'll be getting to the end of Bounty Hunter. Of course, lots of games can also divert me!

As for your Legacy system comment:

"We know that the major part of this update is the Legacy system. In a system that is rarely seen across MMOs, BioWare has created a tangible connection between alts. Now, Aaron Shaddoe can be the brother of Maacus Shaddoe and the son of Ryctur Shaddoe, and the game will reward me for doing that. Aaron could be a Smuggler, Maacus a Jedi Consular, and Ryctur a Bounty Hunter, all with interconnecting abilities between them. It's an interesting concept, but I'm curious how many people are going to seriously use it for its intended purpose."

Well, you should know I am still not a total fan of it, but I concede that this may be the start of seeing out this "new experiment" and seeing if it works or not. I will remind readers not every roleplayer rolls up a brother/sister/father/aunt/uncle/other for their character concepts. In fact, I've seen/heard more friends/couples make a related character on separate accounts played by separate people. I think this is where "fandom" and Devs involved in fandom are biting folks: They are looking at the Skywalker line over the movies but avoiding the "Han Solo" and many other lines. Sure, you can label "allies" but even allies/mortal enemies have their own last names!

Been happy with the crew skills so far, except the money expenses. I know I can adventure and craft, and I am getting the rhythm down, but I think the new patch will help so I don't have to guess and alt-tab to rank up to a purple recipe (which takes away playing time). Also, reassigning on the field is a bit of a chore (plus disassembling a full pack of stuff during a mission). Still, it does look like the traditional crafting stuff is getting a needed boost. Still need more models.

Posted: Mar 27th 2012 1:36PM Space Cobra said

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Also, a general question (or two) about the Orange items in-game:

1) If I have an Orange item rated at "Level 11" and another Orange Item rated at "Level 45", if I outfit them with the same high mods (let's say Level 50), will both items be the same stat/power-wise or is there some sorta "invisible cap" to lower level orange/moddable gear?

2) If I see an Orange item that is made/used for another class solely by name and the mods attached, can I take out those mods and put in ones that favor my class and the item still gives me benefit? For example, say I get a Sith Juggernaut helmet with Strength mods on my Bounty Hunter, could I just remove those mods, put in Aim mods and the gear provides me stats that aren't capped/limited in some way?

Posted: Mar 27th 2012 1:41PM Larry Everett said

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@Space Cobra

1.) Custom (orange) items are completely customizable. The only limitation is the weight of the armor. Light, medium, heavy have an armor rating modifier.

2.) If you can wear the armor, you can remove the modifiers and replace them.
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Posted: Mar 27th 2012 1:47PM real65rcncom said

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"Not to worry, guys. I'm still in game; I'm just playing with the new UI and character builds."
------------------------

Question Larry: Is the UI movable such that one is able to place three hotbars at the center BOTTOM of the screen now?

That is something I really miss :(

Posted: Mar 27th 2012 1:48PM Larry Everett said

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@real65rcncom

Absolutely! You have a total of 4 bars now.
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Posted: Mar 27th 2012 2:09PM real65rcncom said

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@Larry Everett

cha-ching! They just got me for a few more months. :)
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Posted: Mar 27th 2012 2:26PM (Unverified) said

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"Now, Aaron Shaddoe can be the brother of Maacus Shaddoe and the son of Ryctur Shaddoe, and the game will reward me for doing that."

You sure about that? Because from what I can tell, the family tree does bupkiss. Zero. Zilch. Nada. It's a fancy UI for linking your characters together, the in-game benefit of which is squat. I mean, correct me if I missed something, but it's not at all tied to any of the level/credit-based rewards for the Legacy system.

The family tree is so useless that not even RPers benefit from it, since you can't SHOW your family tree to other RPers. What is the difference in benefit to RP between the family tree system in 1.2 and WRITING DOWN YOUR CHARACTERS' FAMILY CONNECTIONS ON A PIECE OF SCRATCH PAPER AND THEN TELLING PEOPLE HOW THEY CONNECT?

Get back to me when you have an answer.

Posted: Mar 27th 2012 2:39PM real65rcncom said

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@(Unverified) said "The family tree is so useless that .." for YOU.

If you look at the difference between the Legacy at launch and Legacy at 1.2, it's 100% better (because it now actually does something). Considering the game has only been out for four months, 1.2's Legacy additions are a very good start.

In another four months it might be 100% better than it is after 1.2 drops and another four months after that.. well, you get the idea.

The thing called patience comes into play here when realizing its still the newest mmo on the market and has the most room for improvement of any out due to size of income, the IP and the size of the game.

If you don't have the patience you (and anyone else) might consider waiting another four months and checking back. Regardless any new game coming out in that time is going to have problems that you'll be complaining this or that or that should have been there as well so no real difference.

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