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Reader Comments (22)

Posted: Mar 21st 2012 8:57PM Mylamber said

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Yeup, I knew it. That video makes me want to play the game even more! Looking forward to it.

Posted: Mar 21st 2012 9:25PM Chowley said

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I want this game so badly, I love the deck templates, for people who have never played anything besides horrible class based games it will be a big help and tad bit of inspiration for others who want to keep it custom.
Clothing system looks great too.

I cant remember the last time I was so excited about a game. Hopefully this game will be the first since GW1 to keep me really hooked. maybe even match my all time favourite pre-cu SWG. :P

Posted: Mar 21st 2012 9:45PM Xo1o said

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the UI looks stylized, clear and well-thought out, I also like how crafting works which they showed in a recent video. Saving and trading templates sound really nice as well.
I'm wondering how PvP works in this game tho, when you can switch to any template on the fly (?) and gear doesn't give any clues about your character's abilities

Posted: Mar 21st 2012 10:30PM Nerves said

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@Xo1o

When in a pvp match or in the pvp zone, you'll be put into a faction uniform. The style of the uniform will be autogenerated based on what is in your skill deck - if you're built for tanking/damage reduction, you'll appear heavily armored. There is of course the possibility of people tweaking their decks to appear a certain way to the enemy, but that could be construed as part of the game.
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Posted: Mar 23rd 2012 2:59PM Xo1o said

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@Nerves thanks for your reply :)
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Posted: Mar 21st 2012 9:54PM Cyclone Jack said

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Please, Funcom, please work on the animations before release. :) Beyond that, just about everything I see on this game looks good. I love the open-ended class builds, I love what I have read on the story/setting, I like the 3 faction setting for PvP (and to an extent PvE), the crafting looks very slick, I like that I can wear what I want when I want, heck I even liked the dungeon even though it still used some form of classic trinity mechanics. I may end up having to split my time between TSW and GW2.

Posted: Mar 21st 2012 11:50PM Tyrang said

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Great Ideas. The animation really turns me off.
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Posted: Mar 22nd 2012 1:46AM Valdur said

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@Cyclone Jack

Agreed, they did a good job on all aspects except the animations.Come on Funcom,you can do better than that.
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Posted: Mar 22nd 2012 6:27AM Purkit said

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@Valdur

Agreed, the player character animation is certainly the weakest part of the package, although they could maybe do with some work on the particle/effects as well (the fire effect looks really cheap IMO).
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Posted: Mar 22nd 2012 8:37AM ZenD said

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@Tyrang

FC used to be good at that. Used to have their own motion capture studio and so on. Wonder what happened over the years?
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Posted: Mar 23rd 2012 6:03PM deathinlonging said

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@ZenD
They got poor because they kept dumping on AO while trying (and failing) at other projects.
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Posted: Mar 21st 2012 10:17PM Primal Zed said

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Regarding the skill wheel, I'm actually rather disappointed at how few categories there are. There's three magic types, three melee weapon types, and three ranged weapon types, and skills for each of those. Yes, it's still a ton of skills, but grouped up like that makes it seem like there's less in the way of diversity.

I suppose they can (and very likely will) add more in post-release content updates.

Posted: Mar 21st 2012 10:33PM Nerves said

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@Primal Zed

TBH, I was a little surprised as well. There will be specializations within each weapon type, though. So under elementalism, there'll probably be 3 main branches - maybe healing, support and damage (a guess).
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Posted: Mar 22nd 2012 2:49AM (Unverified) said

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This game has to be FPS.

Posted: Mar 22nd 2012 3:12AM Space Cobra said

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Still looks good so far, even if a bit daunting at having to choose all those abilities/skills. But, I gotta wonder, what about inventory space? If we can "switch builds on the fly" won't I still have to store those weapons I use for each build? Or will they go into an extra-dimensional "bag-of-holding" or "Anime Hammer" space that is called out when I switch templates? Are such templates even customizable with new equipment (I hope so!).



Also, a bit unrelated, (and please, just answer and no taking pot shots) what happened to the similar "Modern Horror-themed MMO with Cthulhu leanings" that Cryptic has been hinting at for so many years? I know the planning of "Secret World" started first, but Cryptic had some development art and I haven't heard anything more about their proposed take on the same theme?

Posted: Mar 22nd 2012 4:12AM Calyptic001 said

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@Space Cobra inventory space is never ending and u can create your own slave for builds. I also dint understand what is wrong with the animations. They look incredible
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Posted: Mar 22nd 2012 4:59AM Fabius Bile said

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@Calyptic001
they look great...the 5 of them...which they then use for every skill in the game.
the animations are decent, they are simply overused way too much. hope most of them are placeholders.
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Posted: Mar 22nd 2012 12:55PM Softserve said

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@Fabius Bile I also think they're not really helped by compressed, lower frame-rate videos either... So hopefully they'll look better in general (which I assume is very likely) and they'll be more numerous lol
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Posted: Mar 22nd 2012 8:51AM (Unverified) said

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I love this game. Tera, TOR, GW 2, all look amazing or play incredible but this game. From the open world classless system, to the rich modern supernatural lore, I am sold.

The only really troubling thing is Funcom has a track record that concerns me. En Masse is rather young, but Arena Net and Bioware have long histories. Funcom maybe the launch of Conan and Anarchy aren't exactly bright shining examples of sturdy launches.

Posted: Mar 22nd 2012 8:53AM (Unverified) said

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I think this game will be hugely niche. I like it alot but people lie. They don't really like open world games and they like hand holding, at least so they can get to endgame as fast as possible. And nothing, not the quest system nor the crafting seemed to be big on hand holding.

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