Regardless of what your character has unlocked, you'll be limited to seven active abilities and seven passive abilities at any given time, thereby ensuring that more experienced characters will have more options rather than more raw power. The video also talks about templates to help guide new players and the game's equipment system, all of which emphasize the role of players in determining how they want to play. If this sounds right up your alley, take a look at the full video diary just past the break.
The Secret World offers up a video diary on freeform progression
Horror, Sci-Fi, Video, Game Mechanics, Previews, News Items, The Secret World
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The Secret World is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of these freeform skills in action and in visual flow. As stated before, players can pick any different combination of skills and abilities from the skill wheel, with the big key simply being to look for synergy between your various abilities.
Regardless of what your character has unlocked, you'll be limited to seven active abilities and seven passive abilities at any given time, thereby ensuring that more experienced characters will have more options rather than more raw power. The video also talks about templates to help guide new players and the game's equipment system, all of which emphasize the role of players in determining how they want to play. If this sounds right up your alley, take a look at the full video diary just past the break.
Regardless of what your character has unlocked, you'll be limited to seven active abilities and seven passive abilities at any given time, thereby ensuring that more experienced characters will have more options rather than more raw power. The video also talks about templates to help guide new players and the game's equipment system, all of which emphasize the role of players in determining how they want to play. If this sounds right up your alley, take a look at the full video diary just past the break.
Reader Comments (22)
Posted: Mar 21st 2012 8:57PM Mylamber said
Yeup, I knew it. That video makes me want to play the game even more! Looking forward to it.
Posted: Mar 21st 2012 9:25PM Chowley said
I want this game so badly, I love the deck templates, for people who have never played anything besides horrible class based games it will be a big help and tad bit of inspiration for others who want to keep it custom.
Clothing system looks great too.
I cant remember the last time I was so excited about a game. Hopefully this game will be the first since GW1 to keep me really hooked. maybe even match my all time favourite pre-cu SWG. :P
Clothing system looks great too.
I cant remember the last time I was so excited about a game. Hopefully this game will be the first since GW1 to keep me really hooked. maybe even match my all time favourite pre-cu SWG. :P
Posted: Mar 21st 2012 9:45PM Xo1o said
the UI looks stylized, clear and well-thought out, I also like how crafting works which they showed in a recent video. Saving and trading templates sound really nice as well.
I'm wondering how PvP works in this game tho, when you can switch to any template on the fly (?) and gear doesn't give any clues about your character's abilities
I'm wondering how PvP works in this game tho, when you can switch to any template on the fly (?) and gear doesn't give any clues about your character's abilities
Posted: Mar 21st 2012 10:30PM Nerves said
@Xo1o
When in a pvp match or in the pvp zone, you'll be put into a faction uniform. The style of the uniform will be autogenerated based on what is in your skill deck - if you're built for tanking/damage reduction, you'll appear heavily armored. There is of course the possibility of people tweaking their decks to appear a certain way to the enemy, but that could be construed as part of the game.
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When in a pvp match or in the pvp zone, you'll be put into a faction uniform. The style of the uniform will be autogenerated based on what is in your skill deck - if you're built for tanking/damage reduction, you'll appear heavily armored. There is of course the possibility of people tweaking their decks to appear a certain way to the enemy, but that could be construed as part of the game.
Posted: Mar 21st 2012 9:54PM Cyclone Jack said
Please, Funcom, please work on the animations before release. :) Beyond that, just about everything I see on this game looks good. I love the open-ended class builds, I love what I have read on the story/setting, I like the 3 faction setting for PvP (and to an extent PvE), the crafting looks very slick, I like that I can wear what I want when I want, heck I even liked the dungeon even though it still used some form of classic trinity mechanics. I may end up having to split my time between TSW and GW2.
Posted: Mar 23rd 2012 6:03PM deathinlonging said
@ZenD
They got poor because they kept dumping on AO while trying (and failing) at other projects.
Reply
They got poor because they kept dumping on AO while trying (and failing) at other projects.
Posted: Mar 21st 2012 10:17PM Primal Zed said
Regarding the skill wheel, I'm actually rather disappointed at how few categories there are. There's three magic types, three melee weapon types, and three ranged weapon types, and skills for each of those. Yes, it's still a ton of skills, but grouped up like that makes it seem like there's less in the way of diversity.
I suppose they can (and very likely will) add more in post-release content updates.
I suppose they can (and very likely will) add more in post-release content updates.
Posted: Mar 22nd 2012 2:49AM (Unverified) said
This game has to be FPS.
Posted: Mar 22nd 2012 3:12AM Space Cobra said
Still looks good so far, even if a bit daunting at having to choose all those abilities/skills. But, I gotta wonder, what about inventory space? If we can "switch builds on the fly" won't I still have to store those weapons I use for each build? Or will they go into an extra-dimensional "bag-of-holding" or "Anime Hammer" space that is called out when I switch templates? Are such templates even customizable with new equipment (I hope so!).
Also, a bit unrelated, (and please, just answer and no taking pot shots) what happened to the similar "Modern Horror-themed MMO with Cthulhu leanings" that Cryptic has been hinting at for so many years? I know the planning of "Secret World" started first, but Cryptic had some development art and I haven't heard anything more about their proposed take on the same theme?
Also, a bit unrelated, (and please, just answer and no taking pot shots) what happened to the similar "Modern Horror-themed MMO with Cthulhu leanings" that Cryptic has been hinting at for so many years? I know the planning of "Secret World" started first, but Cryptic had some development art and I haven't heard anything more about their proposed take on the same theme?
Posted: Mar 22nd 2012 4:12AM Calyptic001 said
@Space Cobra inventory space is never ending and u can create your own slave for builds. I also dint understand what is wrong with the animations. They look incredible
Reply
Posted: Mar 22nd 2012 4:59AM Fabius Bile said
@Calyptic001
they look great...the 5 of them...which they then use for every skill in the game.
the animations are decent, they are simply overused way too much. hope most of them are placeholders.
Reply
they look great...the 5 of them...which they then use for every skill in the game.
the animations are decent, they are simply overused way too much. hope most of them are placeholders.
Posted: Mar 22nd 2012 8:51AM (Unverified) said
I love this game. Tera, TOR, GW 2, all look amazing or play incredible but this game. From the open world classless system, to the rich modern supernatural lore, I am sold.
The only really troubling thing is Funcom has a track record that concerns me. En Masse is rather young, but Arena Net and Bioware have long histories. Funcom maybe the launch of Conan and Anarchy aren't exactly bright shining examples of sturdy launches.
The only really troubling thing is Funcom has a track record that concerns me. En Masse is rather young, but Arena Net and Bioware have long histories. Funcom maybe the launch of Conan and Anarchy aren't exactly bright shining examples of sturdy launches.
Posted: Mar 22nd 2012 8:53AM (Unverified) said
I think this game will be hugely niche. I like it alot but people lie. They don't really like open world games and they like hand holding, at least so they can get to endgame as fast as possible. And nothing, not the quest system nor the crafting seemed to be big on hand holding.
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