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Reader Comments (16)

Posted: Mar 20th 2012 6:24PM Faction 3 said

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"are basically home free."

I haven't heard that phrase in a looooong time.


Good read though. Looking forward to more beta impressions.

Posted: Mar 20th 2012 6:28PM (Unverified) said

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Good article! The most important and overlooked underlying point to all DE consideration, I find, is the self empowerment, and community DISempowerment when it comes to any degree of common MMO exclusion. I recently read a comment to the tune of "good luck seeing any success in WvW or DE's without a guild", which is just so out of touch with the reality of how the game works that it's staggering.

The one thing that those clinging to "conventional MMO wisdom" need to realize is that with the exceptions of intentionally tight-team-based content (structured PVP, dungeons) and the guild keep capture elements of WvW, no power is given to the community to exclude. None. Not for build, not for class, not for "I don't like this guy", none.

Your guild can lead the charge (and by all means, do), but your efforts do not exclude anyone, indeed, a successful "guild push" through a DE would likely garner much support from the nearby lone wolves, who would reap all of the same benefits.

In short, unless you're in a dungeon, a team PVP venture, or dealing with your guild's corner of WvW, those of the competitive, exclusionist mindset are in for a rude awakening, and I honestly hope everyone grows from it, and comes out better for it!

This also works for guild growing: you can't enforce "monogamy", because it's not supported or encouraged. I've seen would-be guild leaders loudly proclaiming that the first rule of their guild will be "we are your guild, we work to hold this together, and you reward us with your monogamous loyalty"...

I don't expect those guilds to last, again, it's exclusionistic, and no power is given to those that would play this way. This is as outdated as telling people that they can't have alts in other guilds: not only is it not supported, it's purposely countered in the design of the game.

Unlearn all you have learned about "don't do this" for GW2 folks, because you really, really aren't the "bossa me", in most cases, and that's working as intended!

Posted: Mar 20th 2012 6:34PM (Unverified) said

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@(Unverified) Just to clarify, by "unlearning 'don't do this'" I mean pointing at another player and telling them not to play a certain way, when it comes to open world content.

GW2 players are "independent funtractors", and only "answer to" those they have chosen to do so, retractable at any time.
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Posted: Mar 20th 2012 6:37PM belgeode said

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" The harpies don't actually wreak havoc on the damn..."

Dam those dam harpies!

Another winner of an article Elisabeth! I share your sentiments that even if you lost, you have not REALLY lost in a persistent world.

I cannot wait for preorder time...

Posted: Mar 20th 2012 7:27PM c0gnit0 said

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I think I like the idea of the escort quest the most because let's face it...What's most annoying isn't that the NPC died, but the fact that they probably died towards the end of the quest you took time to do (and lots of it seeing as how most NPC's have a dire sense of urgency in their SLOW SAUNTERING)is what frustrates people the most. Sure you failed, sometimes you do. No big deal right? Wrong! Start over by going back to the start of the quest/event, slowly and surely (and not excitedly) escort him back through the same stuff. Who really enjoys knowing where the enemies are going to ambush you for the third try because it's just so damn easy until that last pull?... The idea of a game not frustrating you because of repetition when you fail is such a beam of hope for me as a player. For once if I fail, I can knuckle down and try something other than what I just failed at, over and over and....GOT IT. That's fun, right?

Great article! :)

Posted: Mar 20th 2012 10:00PM Deliverator said

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@c0gnit0
so you can't lose? There is no failure?
If I read the article right then the author could have just walked from A to B without trying anything.
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Posted: Mar 20th 2012 11:43PM Eamil said

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@Deliverator

That's a good question. The event's probably on a timer though. That seems to be their default fail condition for events that wouldn't otherwise seem to have one. So if the NPCs wander into a pack of mobs and get killed and no one helps/rezzes them, or if that happens too many times and they take too long to reach the destination, then the event fails.
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Posted: Mar 20th 2012 10:20PM Deliverator said

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@sfdgsdgd
Joystiq's spam filters have been letting this message and only this message through for well over a year now. Every night. With the same hyperlink. Proxy 4 Biz is an AOL company, isn't it?

Posted: Mar 20th 2012 10:21PM Deliverator said

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@Deliverator
This and Flying 4 Biz

Posted: Mar 21st 2012 1:03AM SgtBaker1234556 said

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@Deliverator

Honestly, I don't really think the staff even reads the comments anymore.
You can ping them here by clicking the "report" button, but the comments section has become a bit of a joke in the last year.

Posted: Mar 21st 2012 3:11AM (Unverified) said

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"The two big bits of news were that there will be official forums (to the evident skepticism of the Guild Wars 2 Guru mods) and there will not be a typical fan site program."

I am so glad you quoted that quote from the Guild Wars 2 Guru forums. It really exposes their attitude, and why we NEED an official forums instead of unpaid community people running all the GW2 forums, who can (and in Guru's case, will) lock or delete any thread or post they want if it doesn't meet their ambiguous standards for what makes a "good" "discussion creating" post.

Posted: Mar 21st 2012 5:05AM j3w3l said

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@(Unverified) exactly..
and i think that *don't feel pressured to include toxic communities* is a bit of a jive at them too. They semm to have gone by the wayside lately, with a large proportion in uber fan mode due to impending release
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Posted: Mar 21st 2012 6:25AM Space Cobra said

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@(Unverified)

I am just gonna put my two cents in: While I don't post on GW2Guru, I do post on another Guru-Network forum related to another game title. Also, the game mods are different on all the forums, so you have that.

From an "outside" view looking at this, I have heard this comment a few times (mods locking/deleting threads) and I do not know how the GW2 folks view GW2Guru, but the fact they post there must mean they either don't view it as "toxic" as some commentors think or at least favor it. Many news breaking items and clarifications have been posted on GW2Guru, so they must have some affinity for it.

Again, we do not know the reasons and to "jump" to one conclusion seems a bit harsh for GW2Guru. Even if you feel annoyance/anger at it, at least they are a fan-forum that's been around for a rather long time and have supported the game. To just "cut them off" seems a bit "rude" to me for a "reward" for all their efforts. Again, we do not know how this community program will ultimately gel/form and if/how it will work until its in operation.

I just feel it's best to be "all-inclusive" so not to burn any bridges with any fans. I would hope ArenaNet feels the same way, too.
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Posted: Mar 21st 2012 10:51AM (Unverified) said

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@Space Cobra

Some people appreciate the highly controlled, restrictive, and chaperoned nature of the GW2Guru forums. I do not, because I don't mind eating a couple trolls for breakfast and I hate unnecessarily strict censorship, which I consider them to have.

I'm not sure why the GW2Guru forums are the most popular for GW2, but I do know that a lot of folks hate them. You should've seen what happened in the "Community Building" thread about Anet hosting their own forums. GW2 Guru had to lock it because no matter how many times they warned people and deleted dozens of posts, people kept rejoicing that they'd have somewhere with a lot of people on a forum that wasn't GW2 Guru.

What I think is that Anet has realized how bad GW2 Guru is about alienating their potential players, so Anet realized they couldn't offload the responsibility for "official" forums onto GW2 Guru. I've never in my life hated a forums as much as GW2 Guru. Just so many ways. I've seen Mods lock threads because they didn't like how a player wrote (the mod said that player's flippant comment made him "want to punch babies.") After multiple PMs with no response to their Admins, I finally got a response apologizing, which was nice, but I don't think I should need to PM multiple times over a week or more to get a response about that.

They won't let you make polls, and when I've requested my threads be made into polls I've only gotten the response that the person I'm asking (who is a MOD there) can't make polls either and would forward the request, to no avail.

I've had them personally lock my threads because I was bringing up a different discussion on a topic that had one other thread about it.

You point out Anet posts there which you think must mean they don't think GW2Guru is "toxic," but I say Anet posts there so they must have seen how toxic it is. :) Hence, official forums. Yay!
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Posted: Mar 21st 2012 7:45PM Lumin said

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@(Unverified) and Space Cobra

I'm very encouraged by the comments I see on this thread. As it currently stands, the only reason I frequent GW2G is because it's currently the largest fan forum and the easiest place to find updated news. I would not be surprised if that is why Anet also posts on Guru.

However, I have had very negative experiences with the mods on both GWG and GW2G. Even when I'm not personally in conflict with a mod, just seeing their comments towards other forum members makes me feel unwelcome. As soon as there is a better alternative (read: official forums!) I am leaving Guru immediately.
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Posted: Mar 21st 2012 3:48AM Space Cobra said

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After these articles explaining the Dynamic and inclusive "Instances", I still feel I don't quite have a grasp as to the details of it all.

I think I understand some things and it seems we can repeat (or can we?) these things that we "fail" in our personal story? Really, I just need to try it and see how it all plays out and meshes (or not).

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