| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (53)

Posted: Mar 19th 2012 7:31PM Traptz said

  • 2 hearts
  • Report
It's going to be a casual social networked micro-transacted MMORPG...

Basically a new version of WoW with different lore and probably a different time setting..

NTY.

Posted: Mar 20th 2012 12:06AM Mcsniper said

  • 2 hearts
  • Report
@Traptz

Ahh and you know this do you? Have some secret info from a Blizz employee?
Reply

Posted: Mar 20th 2012 12:09AM Mcsniper said

  • 2 hearts
  • Report
@Traptz

You know this how?
Reply

Posted: Mar 20th 2012 9:29AM Traptz said

  • 2 hearts
  • Report
@Mcsniper

They've already stated that they want to make their next big project more casual. And if you don't think social networking(ties to facebook and twitter) will be tied in, you're delusional. And how can you not think micro-transactions will be a part of a Blizzard game?
Reply

Posted: Mar 20th 2012 3:16PM (Unverified) said

  • 2 hearts
  • Report
That's the thing though: the community and the game don't support non cookie cutter specs. People are going to look at your spec and say you're gimping yourself, because you really ARE. If you're not choosing the talents that are gonna give you stat boosts, you're not doing as well as you can. And why wouldn't you choose the best spec?

I'm not talking about frost in PVE or stuff like that, I'm talking about talent spread. Every tier there's going to be some specs that do better than others: in one tier Fury could do better than Arms, in the next Arms could do better than Fury. Only in the top-end guilds to people say "hey, Arms is doing better than Fury, switch to Arms." But I'm not talking about that, I'm talking about talents. And even if you play in a casual guild that's not focused on progression, playing in Arms fury with the non-optimal talents is wrong. You know why? Because there's mathematically a best talent spec. When some of your choices include straight up stat boosts, you're gimping yourself if you don't take them. You're not going to get away with using a non-optimal spec because guess what: it's not OPTIMAL. It's not the best, it's not going to give you the biggest boosts.

With the new spec, there no longer is an overall best talent spec, because there's no longer "choices" between choosing stat boosts. These are all gameplay talents, things that will directly affect your gameplay style, and there's not clear correct choice. And that is so much better than the current system. I play a Prot Warrior and I looked at talent trees when I hit 85 a few months after Cata came out. There were 2 choices: the AOE-focused tree and the single target tree. I set up my talents as such and since then have never ever looked at my talents again, and I'm still an optimal tank because the builds have not drastically changed. There's almost no likelihood that someone who's experimenting and choosing different talents is better than me because the talents I have have been mathematically deemed the best talents.

With the new talent system, there will never be an optimal spec. If you're not changing around your talents every tier or even every boss, you COULD be gimping yourself. Experimentation with these talents is encouraged so much more because it's easier, there's fewer choices but all have significant impact, and it's very much based on how YOU want to play. Maybe for a specific boss someone will look at your spec and say it's off, but with this, almost every talent tree is viable.
Reply

Posted: Mar 20th 2012 5:50PM Skyydragonn said

  • 2 hearts
  • Report
Blizzard isa formulaic developer, they take waht worked in other similar games/genre's and rehash it. Hell they've done it to all fo thier IPs (tod eath mind you) I said the same about SC2 and hey look same gameplay same basic game just flashier graphics and a stricter paper/rock/scissor's mechanic than the original. Diablo same thing. Warcraft was the ONLY series that they provided any form of creativity, which died with WoW's Lich King expansion. At which point it became a spreadsheet game in thier office. "how do we keep the most number of subscribers, with minimal risk?"
Reply

Posted: Mar 20th 2012 12:57AM cray said

  • 2 hearts
  • Report
Is "Titan" a working title or is that what they are going to call it? I really don't want to be bothered with Blizzard if they have nothing to show. Talk is cheap.

Posted: Mar 20th 2012 1:15AM (Unverified) said

  • 2 hearts
  • Report
@cray
Titan is just a development name for it. Sort of like how one version of Microsoft Windows was called Longhorn while in development, but became Vista when released.

It is, supposedly, a brand new IP (intellectual property), but personally I have some doubts on that, but probably is new.

It is thought to be an MMOFPS. Some people have goneon to say it would be a Halo MMO when Bungie and ActiBlizz entered into a development patnership, but that's impossible since Microsoft retained all rights to the Halo franchise when they spun Bungie back off as a seperate company.
Reply

Posted: Mar 20th 2012 2:55PM NeverDeath said

  • 2 hearts
  • Report
Seeing the way Blactivision has handled its other endeavors since the two companies became syndicated has completely defused my interest in any of their future projects - especially MMO projects. That company has no idea what it's doing, and is on a fast track to making Facebook games if they keep alienating their fan base until they have none left.

Posted: Mar 20th 2012 3:24PM (Unverified) said

  • 2 hearts
  • Report
@NeverDeath

Yeah, MoP is going to alienate sooooo many people because of....wait, what part of that again is Blizzard not having any idea of what's going on?
Reply

Posted: Mar 20th 2012 4:02PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)
It could be Wrath and Cataclysm. Those proved that the post merge Blizzard doesn't know what to do. They have driven away the Warcraft fan base as the cancelled comics and magazine due to low sales has shown, as well as low sales for the novels.
Reply

Posted: Mar 20th 2012 5:10PM NeverDeath said

  • 2 hearts
  • Report
@(Unverified)

That's just my point, they aren't going to alienate many people because they aren't going to have many fans left once they finish adding pokemon systems and yet another animal-themed race of minor lore significance just for the sake of something being added and more boxes being sold, their simplified talent system, while actually allowing more diversity between players, is going to simply end up with the same "right and wrong" ways of doing things for PvE and PvP for each spec, instead of being similarly effective through different means.

Utility abilities will be for soloing and PvP but useless for PvE where anything that increases your DPS/Survival/HPS (depending on your role) is going to be number one, because the game is driven that way, with linear, non-dynamic content that doesn't make room for builds that support or add utility. Cataclysm launched with one thing that piqued my interest - people in the beta were whining about the level of difficulty. This brought me and people I knew back to the game, and we enjoyed it for the first time since early BC... For all of 1-2 months. Then the difficulty level was nerfed into the ground, the AoE received a 75% buff, several classes were made more powerful, etc. Aside from that one minor light in the darkness that went out over a year ago now, it's been a bleak era for the game, and their subscription losses are beginning to reflect it as people's faith in the once-great developer begin to wane.

The problem isn't casuals directly, it's that Blizzard is lazy and complacent, and does less to provide its subscribers with quality and varying content for their investment. Give the casuals theirs, sure - but what about everyone else? The truth is that eventually, even the casuals will tire of everything being handed to them because truthfully - no matter how new-user-friendly you shape a game to be, nobody remains a new-user forever, and when once-prestigious and valuable rewards like gear, titles and even end-game boss kills (when was the last time one of those was truly noteworthy?) are given out like candy on Halloween, they lose their value, their allure, their intrigue and their appeal.

Slowly, they are burying themselves. Some people don't even fully realize it yet, but the decline has begun and the actions of the company show that they have no interest in putting in the required work to make the game appealing to long-term players, opting instead to make it so that people can gain full epics in 1-2 days of play and minimal effort, beat bosses without pause thanks to consistently nerfed mechanics, and fight each other in 6-minute long bouts thanks to inflated resilience and stamina values having long removed any challenge or skill in the game's PvP.

It's gone from a game that was once about exploration and new experiences that allowed players to think outside the box, to excel with a myriad of odd specializations if they possessed the will and the interest to excel at them - to a game on rails, that takes you where it wants you to go, limits any individual expression at any turn with meaningless talent trees and glyphs in which there is always a right and wrong choice, holding your hand every step of the way because its creators have given up on providing content and systems for long-term players. They have their eyes on our kids, putting in useless simplifying feature after useless simplifying feature until it fully devolves back into a single-celled organism capable of sustaining the entertainment needs of only the most basic lifeforms.
Reply

Posted: Mar 20th 2012 7:10PM willard said

  • 2 hearts
  • Report
I wonder if Titan will release with a SWTOR and or Rift minigame.

Featured Stories

One Shots: The sacred bosom dance

Posted on Sep 21st 2014 10:00AM

Make My MMO: September 14 - 20, 2014

Posted on Sep 20th 2014 6:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW