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Reader Comments (117)

Posted: Mar 19th 2012 11:07AM Rialle said

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@AlienFanatic

You make a very good point. This irritated me as well, since it never felt your character was actually contributing to the fight at all. It's basically a glorified, interactive cutscene in which failure is next to impossible.
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Posted: Mar 19th 2012 11:12AM Eamil said

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@AlienFanatic

Battle for Undercity didn't bother me, but here's one that did piss me off.

At the end of Vashj'ir, the very last quest is yet another of these - you're surrounded by powerful elite allies and slaughtering enemy elites - except that you don't get a buff like you did in Battle for Undercity. That means you literally have no reason not to just stand there and watch the naga die by NPC since you wouldn't even do 1% damage to them before the NPCs killed then anyway.

I mean FFS at least let me PRETEND it matters whether I fight or not.
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Posted: Mar 19th 2012 11:30AM (Unverified) said

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@Rialle
It's not just not being important to a fight, it's also the fact that nothing the player does seems to matter.

In Vanilla we fought Rag. well, he comes back for Firelands. Also in Vanilla we killed Nefarian, but he comes back, as does Onyxia, in Cataclysm as well. There's even rumors of Illidan's return. Does every boss have to be "(insert dungeon name) was merely a setback"? It feels like everything I have done in WoW was pointless and my character really accomplished nothing cause nothing my character does ever have any permanence.
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Posted: Mar 19th 2012 12:06PM Space Cobra said

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@AlienFanatic @Eamil

RE: Battling does not matter

You know, Blizzard already has numerous races and while it may hurt new players, they probably shoulda made the Intro Worgen battle more tough in that you can die...alot!

Maybe put in some hair-pulling and make it a perma-death *just* for that starting instance (or maybe do a "trick" and have the game perma-kill you once or twice only when you initially play that stage, so by the second-third time, the game has you believing it's a life/death thing, but you can move on.

Mind you, I haven't even touched WoW (although I did buy the expansion) in some timel I haven't played Worgen or know of the Naga battle: thy could've probably added something there, too, like a seperate side-line quest to keep something else safe while keeping the Naga safe; a bit of "bait and switch" or give you three things to do all at once and you can only accomplish one thing.
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Posted: Mar 19th 2012 12:09PM AlienFanatic said

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@Space Cobra

Space, this has nothing to do with hard or easy. I gave up on WOW being challenging after they nerfed overworld elites and made all of the starting zone "enemies" neutral.

No, this has to do with "participating" in a battle in which your contributions are unnecessary. Literally, you can follow the NPCs and do next to nothing and they'll still prevail. To me, that's not even playing the game.

If they want to tell me a story, use a cutscene or well-written text, but don't make me spend 10 minutes ( or more in the case of the now defunct Battle for Undercity ) doing something utterly meaningless and un-entertaining.

It goes back to that wonderful chestnut from Jurassic Park, where the scientists, "...were so preoccupied with whether or not they could, they didn't stop to think if they should."
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Posted: Mar 19th 2012 3:36PM Rialle said

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@Eamil

I stand corrected on the matter of the challenge modes, in that case. I'm still not really keen on the leader board idea, but as long as it isn't face-rolling with the best gear, then it's at least much better than my original assumption.
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Posted: Mar 25th 2012 8:02PM EndDream said

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@(Unverified) How dare they 'rip off' a battleground idea from a game that is completely influence by WoW
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Posted: Mar 19th 2012 10:41AM (Unverified) said

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I went back to WoW a week ago after being away for 1 yr.. I have tried other games this past year and none of them IMO, had what it took to keep my sub..

I did recive an email that I can play in GW2 beta (pending email with download instructions) so time will tell.

Posted: Mar 19th 2012 12:25PM Mtor said

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@(Unverified) WoW is so much better than all the mmos currently on the market it puts the rest to shame.
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Posted: Mar 19th 2012 12:34PM (Unverified) said

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@Mtor
Really? Please explain how it is. I see the blind fan kiddies say this all the time, but I played WoW for several years. I am also a huge fan of the pre-merger Blizzard and a lover of the Warcraft story.

How is endlessly chasing the next gear upgrade "the best"? How is looking like every other person of your class and race "the best"? How is offering less character customization than any other game "the best"? How is constantly cutting content related to the actual story your game is based on "the best"?

Is WoW the biggest? Yes, of course. But it got to be the biggest by staying true to it's roots. Once they abonded that, they had the biggest slide, which is still continuing.
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Posted: Mar 19th 2012 3:30PM Rialle said

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@Mtor

That may be your opinion, but it is my opinion that WoW has been getting by on people's attachment to their characters since WOTLK launched.

1. RIFT. I currently feel RIFT is the best theme park on the market right now.

In my opinion, RIFT does everything WoW does (except for Arenas, which I feel are stupid in an MMO anyway) from a game play perspective... except it does all of them as good as or better than the original. Truly, I feel that RIFT is a better game for pre-Wrath WoW players than WoW itself is these days. It's sad, but true in my mind. It is a small miracle for Blizzard that more WoW players haven't actually tried RIFT out.

Not only this, but Trion pumps new content out faster than Blizzard.

2. Despite what you think about SWTOR, it does have a far better story than WoW. WoW no longer even feels like a Warcraft game, and SWTOR manages to at least feel like Star Wars. This was at least my impression of beta.

3. WoW has incredibly shallow crafting, poor open world PvP (and also the PvP is not as "hard core" as many other games), and zero sandbox features. These are features topped in other games such as EVE, Dark Age of Camelot, and even Darkfall.

Yes, WoW is still better than many games overall. I would rather play it than many titles out there. However it is no longer undeniably the best. There are plenty of other games out there that are on-par in quality.

Hell, even Final Fantasy XIV 2.0 has a strong possibility of being a more interesting game than Mists of Pandaria will be.
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Posted: Mar 19th 2012 8:19PM kalipou134 said

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@Rialle
My problem with Rift is its character models/races

They're just so goddamn bleh. It's a great game, polished, with one of top dev teams around, but that character creation screen just kills my will to play every single time I tried it.

Just an esemple, look at their arms, every race, both gender, they're beyond flabby, it's like their body is made from rubber or something, no muscle tone at all, not even on the "big" race.

While I'm fine with some races looking more "normal", not everybody in-game should look out of shape, my Tank toon shouldn't look like he's overweight and needs to hit the gym.
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Posted: Mar 19th 2012 10:45AM Twstr709 said

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Sorry, Blizzard, but I've moved on to bigger and better things.

Posted: Mar 19th 2012 12:23PM Mtor said

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@Twstr709 Such as?

You must be referring to something IRL because there are no bigger and better mmos out there. WoW is still da topdog.
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Posted: Mar 19th 2012 12:30PM Utakata said

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@Mtor

That's a completely subjective claim. U troll?
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Posted: Mar 19th 2012 12:35PM (Unverified) said

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@Utakata
It's Mtor, what else do you expect. Here's a person who never let facts get in the way of his trolling.
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Posted: Mar 19th 2012 12:50PM (Unverified) said

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@Mtor:
Yet another bad thing about Wow... it's been around long enough, that all the wee kiddies who "wanted to watch you play" are now old enough to play.
When Wow was in its Vanilla days, it was (seriously) mostly older people (ie the credit card holders) playing. Now its a "family" game. The game is just Swiss cheesed with kids like Mtor running around. They don't even realize how young they sound. It just becomes apparent so fast.

I don't want to play "family" friendly MMO's. I want that gritty adulty WoW Samwise showed us with his concept art in the early days.... Oh wait, not going to happen. But they will be introducing a pokemon pet fighting system. yaaaaaaaay.
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Posted: Mar 19th 2012 12:56PM Utakata said

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@(Unverified)

Name noted. I should of been more clued into that. But thanks for the tip. :)
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Posted: Mar 19th 2012 8:25PM kalipou134 said

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WoW is actually the top dog on the market still, people downvoting are simply haters.

WoW has the numbers to back up its statement of 'best" on the market.

Sure, Rift is great, Swtor has nice voice overs, Age of Conan has boobies, GW2 has nice combat, LOTRO has hobbits, Everquest 2 has features beyond everybody else.

But WoW has cold hard numbers and big pile of cash.
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Posted: Mar 20th 2012 10:57AM (Unverified) said

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@kalipou134
Ok, let's go by cold hard numbers.

Vanilla ended with 8.5 million. BC ended with 11.5 million. A year into Wrath WoW, still at 11.5 million even though it was the great "casual" expansion (by casual, I don't mean time limited, but the 'I logged on where is my loot' type). When Wrath was released in China in August of 2010, yes, they saw a slight uptick in subs by 500,000. But considering China accounted for a full third of all WoW subs and they had been on BC for nearly 4 years, you would have thought that number would be higher. But then Chinese players hated Wrath and abandoned it quickly so much so that Blizz had to release Cataclysm there in less than a year.

Then we get to Cataclysm. Blizzard realizes that what they attempted in Wrath only stagnated a game that was growing quickly before so they bring back in the need to know your class. The problem with that is, the mentality they cultivated with Wrath made those who had started then think it was so "hard" when in fact there was nothing difficult about the game with Cataclysm. Requiring thought does not equal difficult.

So then, every quarter following Cataclysm's release people have fled WoW. They even saw losses in the 4th quarter when the Deathwing raid was released which considering it was the climax raid (against a major lore figure) should have on it's own stemmed the loss of subs. But people still left even though Blizzard threw free copies of Diablo 3 at people who would stay subbed for a year.

Now thinking people know that simply because something has more users do not neccessarily make it "the best". But if you want to go simply on numbers, than by your own standards WoW has been weak for almost 4 years now since it down almost 2 million.
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