| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (117)

Posted: Mar 19th 2012 10:06AM (Unverified) said

  • Half a heart
  • Report
Now we wait for everyone that trash talked WoW to go back...

Posted: Mar 19th 2012 10:24AM (Unverified) said

  • 3 hearts
  • Report
@(Unverified)
You know it's interesting. After Q1 2011's losses people like you said "well just you wait, they will be back for Firelands". Firelands comes, more losses. Then it was "Well, it's summer, they will be back one school starts". School starts, and what happens? More losses for Q3, and the third straight quarter. Still though, people like you "Well they will be back for Dragon Soul!!!". And even though Blizzard came out with the Annual Pass for that quarter, people still left.

Please explain why you think people will go back for Mists and that somehow this expansion will do what neither Wrath nor Cataclysm did and that's increase the subscriber base. (Wrath did have some subscriber growth late in it's life, but only in China when the expansion was released there summer of 2010 and they had been on BC nearly 4 years and they quickly started leaving Wrath).

Reply

Posted: Mar 19th 2012 10:47AM Twstr709 said

  • 3 hearts
  • Report
@(Unverified) Meh. I'm not going back.
Reply

Posted: Mar 19th 2012 10:53AM fallwind said

  • 3 hearts
  • Report
@(Unverified)

After reading over the abilities, talents etc of the monk, I'm even less likely to return. If the numbers go live even close to what they are now, Monks will be more broken than pre-nerf DKs/pallys rolled together.

Their tanking numbers are insane (perm +50% dodge at lvl 34, dodges give 5 chi at lvl 50), healing is insane (5 target chain heal/lightning at lvl 7?!?) and their dps is... actually the only thing that looks half balanced.

(Source: http://www.mmo-champion.com/threads/1099129-Mists-of-Pandaria-Press-Tour-Monk-Skills-and-Talents?p=15992550#post15992550 )
Reply

Posted: Mar 19th 2012 11:50AM Allegos said

  • 3 hearts
  • Report
@(Unverified) Still not going back.
Reply

Posted: Mar 19th 2012 12:33PM (Unverified) said

  • 3 hearts
  • Report
@(Unverified)
Not going back. I'll wait on Secret world and Guild Wars 2. If either/neither of those show enough promise and change in the way MMOS work and are played with others entirely...then I think I'm probably just done with MMO's in general. I'm too burnt out on MMO's with raid treadmills.
I can only assume M.O.P will be like all the other WoW expansions: Same old thing with new names slapped on all the same ol' stuff. Let me guess: Rubies will now be called... Pandarian rubies? Ahh so mindblowing and refreshing! Fantastic!
No. No thanks.
Reply

Posted: Mar 19th 2012 1:20PM Borick said

  • 2.5 hearts
  • Report
@Twstr709 Oh, gosh. They've... really changed things. They're going to kill it with MoP!

Haha.

I see nothing here that is innovative or anything that would lead me to believe that there has been a change in philosophy or influence in the design decisions for WoW.

You want me and my family of six to come back to your crappy themepark then give us TERA combat. No TERA combat, then my WoW money and that of my family will be going to TERA.

Reply

Posted: Mar 24th 2012 11:19PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)

My thoughts exactly.

If Guild Wars 2 doesnt play anything like the hours of videos iv watched,
If TERA stays a laggy/frame eating mess,
If Archeage is never realeased in EU/NA
If Firefall turns out to be a glorified version of TF2,

IM OFFICIALY GODDAMN DONE WITH MMOs. Wasted far too much time not even having fun with most games in the genre. Will never return to retail WoW.. NEVER.
Reply

Posted: Mar 19th 2012 10:07AM Grumms said

  • 3 hearts
  • Report
Still very "meh" to me. This game really has run it's course, in my opinion.

Posted: Mar 19th 2012 10:08AM Space Cobra said

  • 2 hearts
  • Report
I shake my Kung-Fu Panda fist at it and dare you to grab the pebble from my open palm!


"Ah! Too Slow!"

"That is because it is an empty fist that you cannot grab the pebble!"

;P

Posted: Mar 19th 2012 10:11AM Vgk said

  • 3 hearts
  • Report
The new method of storytelling/development and the new battleground looks pretty interesting

Posted: Mar 19th 2012 10:18AM Jokkl said

  • 2.5 hearts
  • Report
This all sounds interessting but its realy too late for me. Wotlk and the few months of Cata I played were enough of this game for me. If they would have done all this instead of Cata... but now?

I am sorry but I dont think that they could make anything to make this game interessting to me anymore. They changed to many things around and made too many bad decision (in my eyes). For me WoW is dead. They cant come up with anything that would change that without changing the whole game. HotkeyMMOs dont work for me anymore. SWTOR showed me that...

Posted: Mar 19th 2012 10:19AM wilus84 said

  • 2.5 hearts
  • Report
This will make me come back to this, cause I love the monk class in any game.

Posted: Mar 19th 2012 10:23AM Tom in VA said

  • 2 hearts
  • Report
I had some great times in WoW and may go back to it some day, but I lost interest in WoW somewhere in the icy reaches of Northrend (my highest-level character is maybe level 78 and just sitting in Icecrown somewhere). I see nothing in MoP that would draw me back into this game.

My (tentative) plans for 2012 and beyond look like this:

SWTOR (for the time being)
D3 (maybe)
GW2

with maybe an SPRPG thrown in here or there for good measure.

There's just no place for WoW (or any of the other games coming out) in the near future, as far as I am concerned. The game is just played out for me.

Posted: Mar 19th 2012 10:33AM Rialle said

  • 2.5 hearts
  • Report
So far there is nothing here that excites me. All I see from the newest reveals is as follows:


1. Extra rewards and server notoriety for being able to faceroll heroics.

I'm all for adding additional challenges, but this is the wrong way to go about it. We all know that the leader boards will just be occupied by groups from the top end guilds. It will just give them one more way to show off how awesome and l33t they are for being able to power through content that they grossly over-gear.


2. Advancing Warcraft "lore" by once again making the players' roles seem peripheral to the big lore NPCs.

I don't really care about advancing the story of Varian Wrynn, Thrall, Garrosh Hellscream, or whoever. I'm really quite tired of every action and accomplishment you do being overshadowed by some Lore NPC. What do you get for taking on Deathwing? You get a series of cut scenes reminding you how awesome Thrall is.

Seems like we're getting more of that in Mists. No big surprise, here.


3. Pandaren female.

Meh.


4. MEGA DAMAGE!!!!!111111

Ghostcrawler finally admits he has done nothing to stop the absurd gear and power inflation in the game and has actually contributed to it. Rather than solve it he's just gone with the lazy way out. No real surprise there.


I'm actually surprised that Blizzard has gotten so complacent that they didn't even bothered ripping off the good features from RIFT and SWTOR.

Posted: Mar 19th 2012 10:39AM (Unverified) said

  • 3 hearts
  • Report
@Rialle

They did rip off some of the features lol.

Autoloot

The new Battleground is a DIRECT rip off from one of Rift's opening warfronts.
Reply

Posted: Mar 19th 2012 10:43AM Beerbrain said

  • 2 hearts
  • Report
@Rialle

Scenarios (Instant Adventures), Aoe Looting, Challenge Mode (Master Mode) and 1 of the 2 BG's being very similar to Black Garden in Rift, I'm not sure what else they could have swiped.

Swtor had nothing good other than Hutball. The rest was a watered down mess.
Reply

Posted: Mar 19th 2012 10:44AM Rialle said

  • 2 hearts
  • Report
@(Unverified)

Actually, you're right. The new BG is an exactly like the Black Garden. Though I can't fairly say that this is an original idea for RIFT. It seems familiar from other games for some reason.

I was really speaking more of the big features like rifts and invasions from RIFT, or cut scene dialog from SWTOR.
Reply

Posted: Mar 19th 2012 10:51AM AlienFanatic said

  • 3 hearts
  • Report
@Rialle

"Advancing Warcraft "lore" by once again making the players' roles seem peripheral to the big lore NPCs."

This one became a real irritant for me, but in other ways. Blizzard way, way, way, way overused the technique where you would accompany the heroic NPC on their quest to take out the bad guy. (Think of the Battle for Undercity.)

However, instead of kicking back and watching a cutscene, you were asked to "participate" in a battle in which you couldn't possibly die (unless the quest bugged) and in which you were putting up meaningless damage numbers. And many times the quest would be required to proceed with other quests in the zone you came from.

This happened in Cataclysm, also, even at the start when players were asked to participate in the Battle for Gilneas if they chose a Worgen. To me, that is the most irritating, boring way to play a game I've ever had to encounter. Folks may love their lore, but to put them in a battle that feels neither epic, nor dangerous, is like pretending to be an athlete who "participates" by watching every game from the skybox.

There are a lot of things I hated about Cataclysm and, to a lesser degree, WOTLK, but that's chief among them. With all of the fluff they're adding to Pandaria, I highly doubt the essential nature of the game will change. It's really just new set dressing for an old stage.

(Also, for all of what Pandaria brings, you still have to shlog through old, used content (TBC, WOTLK, and now Cataclysm) to get to the shiny new stuff. I'm dead sick of the grind, myself.
Reply

Posted: Mar 19th 2012 11:05AM Eamil said

  • 2.5 hearts
  • Report
@Rialle Gear in challenge mode is normalized. You won't be able to faceroll it in raid gear for the best time.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW