Both titles are location-based MMORPGs. I have always wanted more options in the genre, but I imagine it's a tough one to develop in. What's the point of the real-life connection? Why would players want to play in a game that is basically spawned on top of Google Maps?

So how do you play Parallel Mafia? Don't worry; the game isn't just some new form of that old Mafia Wars series of titles that drove so many of us nuts years ago. In this mafia game, a new player is thrown into a world as big as the real one. It's a persistent world with chat, player-to-player trading, and everything you might find in a standard three-dimensional MMO. The Parallel games are sandboxes, though. You can create your character how you want using scores of skills, and you can craft your way to a fortune or conquer your neighbors. It is essentially a hardcore sandbox that you can play on iOS, Android, and eventually, your browser (you can play Parallel Kingdom in the browser now).
The first thing a new player might do is to locate unclaimed territory. Once he does that, he can claim the territory and then start killing NPCs, gathering raw goods, or getting to know his neighbors if he has any. After a while, that same player might build a "business front" to gain money or join an actual player made city that is nearby. In Parallel Kingdom, for example, I joined the closest city to me, one about 10 miles away in real life. In that city, I have built an oil and crystal extractor and have started selling goods. I even built a house within the city limits. Parallel Mafia will offer similar play, but there will also be jobs to do for NPCs.

How does real-life money effect Parallel Mafia? While players can buy certain things from a cash shop (like customizations and optional items that speed up tasks), there is a separate currency that can be earned only by playing the game. That currency will be used to buy similar items and will offer a chance for non-paying players to reach the same goals. Is it pay-to-win? I don't think so, but throwing a few bucks into the game will definitely benefit players.
I was given some interesting stats about Parallel Kingdom, and I knew that my readers would have fun dissecting them. The game boasts 1,135,000 players, a daily average user rate of 13,000, and a monthly rate of 40,000. Of those players, 22 percent are converted into paying users (one of the highest numbers I have heard of), with each one of those paying players being worth about 95 dollars over their lifetime. The average lifetime value of new players is about $3.25. Remember that not everyone who pays necessarily converts into a premium, paid account.
As you can see from those numbers, Parallel Mafia has a solid playerbase to jump off with. Will the games' similarities stifle growth? I'm not sure, but using Spacetime Studios' Pocket Legends and Star Legends as a guide, I suspect the success can be repeated even if the difference is mostly in the graphics department.
I can't wait for Parallel Mafia. I was not enjoying myself that much in Parallel Kingdom until I was able to understand how to play, so check out the handy new player's guide to help you get started. It's also important to remember that while the iOS and Android clients for Parallel Kingdom are on the same server, the browser version is an all-new server that is still fresh for conquering. I've rolled on both!
Claim your name for Parallel Mafia and get ready for the expected launch on April 4th!
Each week in MMObility, Beau Hindman dives into the murky waters of the most accessible and travel-friendly games around, including browser-based and smartphone MMOs. Join him as he investigates the best, worst, and most daring games to hit the smallest devices! Email him suggestions, or follow him on Twitter and Facebook.







