If you're looking for an entry point into the voluminous back-catalogue of game design posts sitting on Raph Koster's
web server, look no further than his newest entry, which serves as something of a greatest hits listing.
For those unfamiliar with Koster, most gamers associate him with watershed sandbox titles like Ultima Online
and Star Wars Galaxies
, and he has also written a book called A Theory of Fun for Game Design
. Koster first published his website in 1997, and some of his articles date almost as far back. He's arranged the links in what he calls a "rough reverse chronological order," so grab your favorite caffeinated beverage and settle in for a lengthy design-focused read.