| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (36)

Posted: Mar 15th 2012 1:07PM fallwind said

  • 2.5 hearts
  • Report
@(Unverified) sub prices havent gone up in 12 years. Back then you could get gas for $1.25 a gallon, if you know of anywhere still selling it at that price please, pass it along to the rest of us.

Prices go up, dev costs go up, server costs go up, rent goes up, everything goes up. If sub prices had kept up with gas prices you would be paying about $50 a month right now... of course no one is going to do that so they need another way to make money.

If you *want* everything, then expect to pay for it. You can still have your "sub buys the whole game" by buying out any new item in the cash shop every month. You get your $50/month sub that buys you everything model, I get my "$15/mo and I can still afford food" model. I'm ok with not having every silly hat.
Reply

Posted: Mar 15th 2012 1:16PM Jokkl said

  • 2 hearts
  • Report
@(Unverified) thats how its done these days. as long as its only cosmetic shit its ok with me. and i dont see GW2 as a game that you can easly play side by side with another subbased mmo. if you dont... then just stay with GW2. dont know whats the problem with that.

"one sub - two games" thats whats GW2 is for me and i hope TSW is the one sub in this case!
Reply

Posted: Mar 15th 2012 4:33PM (Unverified) said

  • 2 hearts
  • Report
@fallwind meh, your basic point is overwhelmed by your atrocious example.

Gas is an absurd measuring stick; you use gas? I'll use housing prices and claim that costs have DROPPED in the last 5 years.

Using CPI, $15 sub in 2000 = $20 sub in 2012. So please don't use ludicrous numbers like $50/month.

And for what it's worth, I'm pretty sure you're mistaken - sub prices in 2000 were TYPICALLY $12/mo for the few games that required them. And take a wild guess at what $12 in 2000 would equal today? $15.80

So my point still stands - buy game PLUS sub PLUS cash shop is absurdly greedy, and if Funcom believes that people will accept it, well, Secret World will be as empty as AoC. (Personally, I don't expect they will; economically they'll be forced into a LotRO f2p model or a sub fee, not both.)
Reply

Posted: Mar 15th 2012 8:00PM fallwind said

  • 2 hearts
  • Report
@(Unverified) I want to know where your housing costs have dropped. In ten years my rent has gone from less than $700 to nearly $1100. Of course, residential housing is neither here nor there in this discussion as very few gaming studios worth their salt are run out of someone's basement.

My point still stands, sub fees have not risen at the same rate as MANY other expenses, such as those that gaming companies must absorb (commercial real-estate, wages, heat, electricity, transportation (which uses gas) etc....). You can either pay a higher sub and buy things you don't want and will never use ("yay, another raid I will never run" or "yay, another pvp zone I will never go into")... or you can have a lower sub and if you want extra content, and have the money to burn, you can get exactly what you want and only have to pay for it once.
Reply

Posted: Mar 16th 2012 6:18AM DancingCow said

  • 2 hearts
  • Report
@(Unverified)

My feelings exactly.

@Snichy

Lies.

Funcom have not said the cash shop for TSW will only be aesthetic / non-combat items and they've said that crafting materials may be available in it.
Reply

Posted: Mar 16th 2012 9:15AM smartstep said

  • 2 hearts
  • Report
@fallwind

Thing is I would prefer subscription price rise than having a cash shop ,but I know that some people think otherwise.

Besides you have to take into consideration that while some things are more expensive now (like gas & energy among other things) at same time some expenses are much lower (like bandwidth) than 12 years ago AND average AAA title these days sell much more boxes and have much more initial subscibers than 10 years ago.

Even taking WoW of equation as it is total abberation and exception to whole genre.

Western mmorpg's ~ 10 years ago had anything between 200-400 k subs at peak.

Nowadays peak is usually at 600 k - 1 mln.

Box sales are also much much higher + box price is higher as well + some % of games are sold via developer digital shop that yield much higher profit per box (not having to share with retailer).

So you take only one side of things into account.

Besides like I said I would very much prefer subs rising by to for example 18 $ instead of having sub + cash shop which is sadly deal breaker for me.

Anyway if you gonna play TSW I hope you'll have fun with it. (serious here - no irony involved).
Reply

Posted: Mar 15th 2012 12:57PM Space Cobra said

  • 2 hearts
  • Report
So, what you are saying is that this MMO is like School in Summertime, amirite? ;p

Posted: Mar 15th 2012 1:02PM (Unverified) said

  • 2 hearts
  • Report
Nice to see a professional reviewer finally say what many of us gamers are saying. We dont care for dev. driven stories which drives us in a straight line, we want to choose our paths ourselves. Isnt that one of the fundamental points in playing an MMO?

Posted: Mar 15th 2012 1:04PM (Unverified) said

  • 3 hearts
  • Report
"The starter instances, while beautifully rendered, seemed smallish and somewhat linear"

This concerns me. Linear pathing and constant instancing/phasing will turn me off. I really really hope there's some open world in TSW. I don't mind the cut scenes and story driven gameplay, it's just the cramped, small, instances areas that kill my immersion. Swtor would be 99999 better if they had started everyone on just 1-2 big and open world planets and added more later. As it is, it's a disjointed single player-y experience. Like a glorified rpg with just a few multiplayer modes slapped on.

No but seriously, I'm really looking forward to this game.

Posted: Mar 15th 2012 4:35PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified) Yeah, but MOST games starting stuff is pretty linear. I don't know that really reflects on the rest of the game. I'm not a big fan of 'lead the player through the story we want him to play' MMO design, but I'm suspending judgment on TSW for now.
Reply

Posted: Mar 15th 2012 1:04PM Ryukan said

  • 2.5 hearts
  • Report
Really looking forward to this MMO, hopefully it lives up to the hype I have generated in my mind lol.

The Lovecraftian/horror theme in the modern setting, the classeless/skill based system, the three factions, the cutscene stuff, the crafting the combat...it all sounds great.

If it comes off as good as it sounds this may well replace SWTOR for me.

Posted: Mar 15th 2012 1:11PM Snichy said

  • 2.5 hearts
  • Report
Looks really good and cant wait for release. My only worry is that the persistent, immersive world they are building wont be as persistent and immersive as they say, and will be more like SWTOR or STO where its just mission hub to mission hub with no reason to go off the beaten track. I so want this game to be a true online living breathing world as opposed to an instanced, mission lobby telling you exactly where to go and watching the story more than playing the game.

Posted: Mar 15th 2012 1:34PM Cyclone Jack said

  • 2.5 hearts
  • Report
Fist Weapons!? Awe yeah. Give me some life-leech fist weapons with a side of elementalism. I'm really wanting to give this game a shot. The story and lore seems to be quite in depth, and the combat looks like it could be a lot of fun as well. TSW and GW2 is what I'll be playing this year (and Darksiders 2). ;)

Posted: Mar 15th 2012 1:58PM MMOaddict said

  • 2 hearts
  • Report
SWTOR's story telling wasn't it's main issue. It is the lackluster combat and enemy AI coupled with tedious overly done sidequests for each planet as well as each planet being dull and lifeless.

In that regard, if TSW makes the zones feel immersive and alive, the combat FUN, the enemy AI diverse and fun as well, then the story aspects will just enhance it all the more.

Posted: Mar 16th 2012 7:16AM Bhima said

  • 2 hearts
  • Report
This game does pique my interest. They have some interesting concepts going on here and it looks like they are helping to push this stale genre forward. Even if GW2 is as amazing as I hope it will be there will be plenty of marketshare for a game like this. Here's hoping for its success.

Posted: Mar 20th 2012 5:36AM Fuel68 said

  • 2 hearts
  • Report
Thanks Jef for your insight on the 2012GDC TSW preview. I too am not a fan of the MMO-Story ala Dev-driven SWTOR *puke*. I really like the premise of TSW and lack of traditional vertical leveling that's the norm we see in a lot of MMOs now. But we'll see soon enough how it will all play out. I look forward to TSW's release.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW