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Reader Comments (29)

Posted: Mar 14th 2012 6:09PM Joaquin Crowe said

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I say no. I'm playing an MMO because I want to get away from "me/my life" for a short while. I'm not playing to hand out virtual business cards.

Posted: Mar 14th 2012 6:14PM ThePublicVoice said

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When I want someone to know my name, I'll be sure to share it ....

Posted: Mar 14th 2012 6:17PM Celtar said

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Because employers judge you by your hobbies and other activities I am against this. Not only that but you list another good example why it is a bad idea Karen. Having a student or another employee stalk you, or an ex etc.

Basically this idea of losing anonymity empowers those who want to victimize others in my opinion, whether they are enemy, ex-lover or employer. Some of us like to keep our work and hobbies as different, not entwined. Hell I don't even use Facebook myself and grow tired of games etc wanting me to use it.

Posted: Mar 14th 2012 6:18PM edgecrusherO0 said

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As long as players have an option as to whether they can participate or abstain, and players get a certain level of control over how they participate, I don't see any problems with more social integration. If recent years have taught us anything, it's that social integration of, well...everything, is becoming increasingly important. There's no reason that games shouldn't follow suit.

That being said I'm a VERY strong proponent of anonymity and have never (nor will I ever) attach who I am in real life to my in game persona's (outside of select individuals), so I won't use these types of features anyways (unless it's with a joke account).

Posted: Mar 14th 2012 6:35PM Lenn said

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@edgecrusherO0 Social integration on the Internet, or at least the Facebookification of stuff that has nothing to do with Facebook, is only important to advertisers.
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Posted: Mar 14th 2012 7:22PM edgecrusherO0 said

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@Lenn

Important to advertisers true, but a feature that you frequently find users taking advantage of regardless. There is no inherent benefit for 90% of the people who use Twitter, but they still have Twitter accounts and use them frequently. The traditional notion of privacy is changing and people are open to putting more and more of their lives on the internet. Look anywhere and you'll see it.
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Posted: Mar 14th 2012 6:30PM Wilhelm2451 said

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Few things get as tedious as fast as following somebody on Twitter who has the full Rift Twitter interface on... unless they also have the Raptr Twitter interface going as well. Then it is worse.

Posted: Mar 14th 2012 10:32PM hami83 said

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@Wilhelm2451 Yeah. I signed up Rift to my Twitter only to realize what happens. EVERY damn achievement is Tweeted automatically.

And you have to disable it from every toon, as opposed to account wide. There are settings to change this, but everything is tweeted from the get go by default.

The achievements should be an option to tweet every time you get on instead of an auto tweet crap.
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Posted: Mar 14th 2012 6:33PM real65rcncom said

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My mmo time is for fun, fantasy and exactly that.. anonimity. When I'm talking to people in game, I refer to them by whatever they named themselves.

So if a guy calls himself "Turdo" I call him Turdo, not Tom, Bill or Harry. I don't want to know them that personally and usually they reroll alts who I can't figure who's new alt is who's.

I don't want people I play with to 'text' me when I'm not playing unless they live in my neighborhood and I hang out with them. I don't want some guy in California calling me up or 'tweeting' me about playing when I'm NOT playing.

When I'm online gaming, I'm very social. When I'm not.. don't friggin call/text/tweet/email me anything about some mmo. Whatever it is can wait until I can get on or I'll check the guild forums.

Posted: Mar 14th 2012 6:37PM (Unverified) said

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Honestly I think BattleTags like Blizzard is going might be the best idea. No more personal names, but it still works like RealID. I'd be fine with my BattleTag being displayed on the forums, something that uniquely identifies me, without giving any personal information other than what's in the game.

Honestly I think social networking online needs to go, because people are abusing it.

Posted: Mar 15th 2012 2:02AM SgtBaker1234556 said

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@(Unverified)

^ this.
Battletags are definitely the right way to do this.
I've been using RealID since I came back to WoW and it's super useful, however I'm not always thrilled about the "realness" of it.

Battletags remove the need to display your real name - and that rocks.
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Posted: Mar 14th 2012 6:51PM Tizmah said

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No, I got to many things to hide. Plenty of us online users have two faces. One for online and one for offline.

Posted: Mar 14th 2012 7:33PM Irem said

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I'm fine with some kind of universal handle if a game company is really that concerned about making sure people are connected or want to foster some kind of sense of community accountability. I will never be in favor of anti-anonymity policies online when they cross over into real life. It doesn't matter if a person has anything to hide, if they have legitimate reason to be afraid of being hurt or not, or if they just would rather be known as Duchess Strawberry instead of Mary Smith--it's nobody's business. The internet would be a completely different beast right now if we'd been made to use our real names from the start.

As for gaming companies getting involved in this, it's REALLY none of their business. I've griped about this at length before, but it was Blizzard's arrogance in trying to bring people's real life identities into their online hobby--as though their freaking forums are such a big, important thing that they would warrant that kind of drastic measure to increase accountability--that killed any interest I had in WoW, which I was previously a huge fan of. Just wiped it out in one go. The sad thing was that a universal handle would have been a perfect way to solve their problems, and would have gotten a lot more people interested in RealID, too...and now, look at that, they're implementing a handle system. I still think the push for anti-anonymity was probably due to their partnership with Facebook, and that they were talked into doing it with promises that they'd be trailblazing something that soon everyone would be doing. I guess it didn't turn out too well for them, and hopefully it'll be a cold day in hell before any other company gets that particular bright idea again.

Posted: Mar 14th 2012 8:00PM xBludx said

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My uni students almost always laugh if they find out I play any kind of game on a computer.

Posted: Mar 14th 2012 9:32PM Nenene said

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If I want someone to know my real name I'll give it to them. If I wanted people on Facebook to know when I clear Random Dungeon Variation #567, I will TELL them I cleared it.

It's my information, and I decide when, how and especially if it will be revealed. MMO companies need to butt out and stick to gamer handle/battle IDs.

Posted: Mar 14th 2012 9:53PM blackcat7k said

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MMOs... still proving Internet Dickwad Theory to this day, and showing no signs of stopping.

http://www.inquisitr.com/wp-content/dickwad-theory.jpg

I would never support knowing your real identity, but I would definitely support knowing characters that belong to the same account.

That little bit of accountability helps in keeping track of Jekyll and Hyde players that use different characters to grief others.

That's one feature that I definitely liked with Champions Online and Star Trek Online.

More MMOs should allow for players to friend/ignore/report by account and not by individual character name. With confirmation by both parties for things like friends.

If I ignore you I want your WHOLE account ignored. Not just that specific character you're playing. Likewise if I want to friend you I would like it to be a mutual agreement by both parties that states that you allow me to keep tabs on you.

Posted: Mar 14th 2012 11:03PM (Unverified) said

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@blackcat7k : wow, that "dickwad" theory is really offensive. I can't believe someone 'shopped the original comic to make it less NSFW. Did they have Gabriel's permission?
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Posted: Mar 14th 2012 10:46PM DarkWalker said

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My basic rules:

- I only give personal information to people and companies I actually trust.

- If I have to leave some personal data open for the whole world to see in order to do something, specially online, I won't do it.

- I automatically distrust any company or person who releases my personal data without asking for authorization first.

- I don't trust Facebook. I'm not going to make an account there.

- I might break the above rules with a set of (obviously) fake data. Things like making an account with a name like "Noname Foryou", with a fake address and a throwaway email, or something similar. I always use data that passes most basic computer checks but a sane human can tell, at a glance, that both it's fake and I want them to know it's fake.

Posted: Mar 15th 2012 12:16AM Graill440 said

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This is a must on any forum, real name, address. Those that have things to fear from their posting would think three times, or simply not post. Mine is a great address, points to my retired part time consult job location, we even have nice rooms for you to stay and if you mouth off, we can come pick you up.

All forums need real names and addresses. Accountability and consequence...love those words.

Posted: Mar 15th 2012 2:05AM SgtBaker1234556 said

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@Graill440

Not that it helps at all.
Many mainstream tabloid sites are enabling Facebook logins to get rid of the trolls - it generally does nothing to the quality of the discussion - people troll just the same.
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