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Reader Comments (17)

Posted: Mar 14th 2012 6:35PM Kcirrot said

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"Store-bought Enhancements are available in increments of five levels, and you can only slot an Enhancement that's two levels about your current level. At level 35, you could slot a level 37 Enhancement, but that level 38 would have to wait."

This is incorrect. You can slot enhancement 3 levels higher and they work up to three levels lower.

Posted: Mar 14th 2012 6:40PM Eliot Lefebvre said

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@Kcirrot

You are correct - this is a numerical mistake that I made. I've corrected it, and thanks for the quick eye.
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Posted: Mar 14th 2012 6:37PM Kcirrot said

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"Store-bought Enhancements are available in increments of five levels, and you can only slot an Enhancement that's two levels about your current level. At level 35, you could slot a level 37 Enhancement, but that level 38 would have to wait.'

This is incorrect. You can slot enhancers that are three levels above and they don't lose effectiveness until they are three levels below your character's level.

Posted: Mar 14th 2012 10:33PM DarkWalker said

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While I actually think CoH a reasonably good game, I'm most likely not coming back until the Enhancements system, as well as the limits/difficulty in getting respecs, are changed. Getting a good build takes too much planning, and getting respecs to change them is either limited to a few free respecs per character, or (most likely due to the way respecs interact with unslotting enhancements) requires purchasing or finding a prohibitively expensive recipe.

Given that I don't think Paragon is going to revamp their old system - too much effort invested on it, and plenty of players seem to like how it is - I don't expect to actually start playing CoH again any time soon.

Posted: Mar 14th 2012 11:28PM jslim419 said

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who buy's SO enhancement's anymore anyways? it's much cheaper to just make IO enhancement's at lvl 20 that will last you for a hell of a lot longer than any SO will.

Posted: Mar 15th 2012 1:08AM (Unverified) said

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@jslim419

Well at the very least free and a lot of premium players use SOs since they don't get the Invention system unless they've played a long time or they buy the monthly license.

That aside, I tend to use SOs from around 22 (earlier depending on if I have any or not) to the low 30s. They generally provide more of a benefit than basic IOs until then.
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Posted: Mar 15th 2012 3:19AM Utakata said

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@jslim419

To my understanding IO's are not as powerful as SO's until you hit 36.
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Posted: Mar 15th 2012 12:25PM StClair said

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@jslim419
I buy SOs all the time while leveling - the expense of getting a new set every five levels, once significant, no longer is thanks to all the inf floating around and/or coming in - and only make an IO build once I've reached the cap.
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Posted: Mar 15th 2012 3:36PM Utakata said

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@StClair

This is also very true.
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Posted: Mar 15th 2012 1:20AM Gryphmon said

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From level 10 to about 20, generic Invention Origin enhancements will give you the best improvements at those levels.. Then from level 25 to about 40 Single Origin enhancements are more powerful. From level 40 to 50+ Invention Origin enhancments once again take precedence and you can start working on the special sets.

You can also purchase sub-level 25 Single Origin enhancements using either Merit Rewards or Architect tickets. These are much more powerful than any other kinds of enhancements at those levels but are harder to get.

The enhancements that aren't really useful anymore are the dual origin ones. They are mostly left over from when a characters power origin was supposed to mean something.

Also the bit about having to unlock contacts in order to purchase Single Origin enhancemnts is no longer really true. You can buy these from the co-op zones like the Rikti War Zone, Midnight Club, etc. without unlocking the contact.

And BTW, once again I don't get the complaints about not enough repsecs in COH when they are so plentiful and easy to get. Much more so than in most other MMO's.

And all the fuss about creating just the right build for a particular powerset is fundamentally optional. It doesn't really affect actual gameplay very much. You can still just outfit yourself with IO's and be perfectly fine playing the game.

Posted: Mar 15th 2012 1:30AM Maraq said

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So far, CoH's build system (enhancement system) is the most accessible and investable i've come across. My only issue with CoH is that there isn't much to "do" in the world. The world itself really feels flat, in complete contrast to the sheer variety of player created toon concepts and builds out there.

How many games can you say you can actually reliably recognise other avatars through looks alone in, without your mate having to jump up and down in or you seeing their nametag? Or where you can say that you have multiple toons of the same class but who are all actually different, in both looks, powers/build and ways of playing? And that is was fun to create them?

As far as making toon concepts and builds to be proud of, CoH is second to none though. Making a good build via the enhancement system is the satisfying complement to a good toon concept/cossie. I have never taken so much pride in my characters as i have in CoH.

Planning a build is actually fun AND detailed, allowing a player to really feel that they've created something, rather than simply following a linear and inevitable progression path. I point to CoH's toon build/enhancement system as an example of a good way to encourage player investment in toon concepts and builds.

Too many games offer great storyline and plot, but then undermine it by effectively making all classes cookie cutter, so all players feel like the same carboard cutout, just a different name. CoH is the best example i've seen of how players can actually really invest in toon concepts and customisation, and do so over and over. Most games idea of player toon variety is reached when you have one of each class. Not so with CoH.

Kudos to any dev that was part of the decision making and design of the build system and avatar creation parts of the game.

I just wish the game world itself was a little less dated, generic and more focussed. AND WHAT THE HELL IS GOING WITH BASE RAIDING? Such a shame they turned that off.

Posted: Mar 15th 2012 3:34AM Utakata said

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It should be noted that CoH's enhancement mechanics are an elegant alternative to a gear stat based system that's used in most MMO's. This is inpart because unlike most games, you can customize your characters appearance to almost the sky limit. Thus you are not given pre-set designed gear in order to progress that contrasts to what you rolled in the character creator. That is, no being stuck with Bullwinkle helms or coat hanger shoulders that makes you hit harder (unless you want them there in the first place). Instead, you are given enhancements that all invisible but to the target you hit....thus advancing your character without turning into clownsuit designed by Blizz.

Posted: Mar 15th 2012 7:58AM lmollea said

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And after all the "Enhancement headache"... You get to bash your head against the wall with inventions.
Nonetheless, all the theorycrafting with IOs is one of the most fun part of the game :)

Posted: Mar 15th 2012 8:43AM Ken from Chicago said

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Eliot, great article. One of things I wished other MMOs had was CoH's Enhancement system. It let me fine-tune my character the way I wanted. My ranged characters always maxed out the range and recharge speed. Forget "death from above", my ranged characters were about "death from afar"--well, not death, but defeat, since no one dies in CoH.

Except for Statesman. (Too soon?)

Nothing like blasting some thug 300 feet away with a sniper shot and watch him start running toward you--and hit again with the same sniper shot because it hits for that far away!

Natch my melee characters beef up on healing, energy recharge, defense and damage.

And of course Ninja Run plus Fitness' Leap with maxed out jump speed (because Travel powers are the exceptions to ED) negates the need for a travel power. It's about as good as Super Leap for a travel power, plus it's wicked cool to down forward AND backward somersaults EVERY time you leap (yeah, I'm looking at you WoW Nightelves, Champions Online and DCUO acrobats).

Plus the cool thing about enhancements is that unlike trait enhancements in other MMOs you can change em up any time you wanna. It's not like it's a respec (unless you're changing the number of slots for powers instead of just the type of enhancements already in said slots).

Posted: Mar 15th 2012 9:24AM (Unverified) said

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Level 15 and 20 IO's are better than DO's. I then switch to SO's at 25, replacing them gradually with IO's after level 30, so that by level 35-37, I'm almost strictly using IO enhancements. I found this to be the most cost-effective way to do things.

Posted: Mar 15th 2012 12:28PM StClair said

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I still smile at one of my n00b mistakes with Enhancements, back in '04 - not knowing that they could be combined with one in the tray. I thought both of them had to be slotted in the power first.

Posted: Mar 15th 2012 1:58PM Daemodand said

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I've been playing since 2006, and I still don't combine Enhancements in-power. When they turn red, I probably should.

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