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Reader Comments (18)

Posted: Mar 13th 2012 2:14PM Lenn said

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Very useful stuff. Thanks!

Posted: Mar 13th 2012 2:16PM nagennif said

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Nice article. I've been following you fairly religiously and, though this is nothing new to me, I find myself having to explain this to other people who don't quite get it. Then again, I am one of those who eat, breathe and drink this game. Thanks for helping set the record straight. Now, I can just point people to your article, instead of having to explain it. lol

Posted: Mar 14th 2012 11:28AM ArcherAvatar said

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@nagennif
I'm in the same boat, but now I have a link to this article to provide to those who are looking for some clarification on these topics.

This was a comprehensive (and easily comprehendible) review of these topics. Well done as usual E.C.
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Posted: Mar 13th 2012 2:29PM hassaun2006 said

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In short, the renown events are there to ease the fears of people who saw "dynamic events" in place of quests and thought how horrible it would be that you wouldn't be able to quest at will. They sound the most like original style questing, and are a necessary evil considering there cant be an unlimited amount of new dynamic events, and if DE's respawned every five minutes they wouldnt be any different from traditional mobs in any other game. Also, DE's couldn't have permanent effects or they'd run once, and that would be it for the server.

Posted: Mar 13th 2012 2:48PM Lenn said

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@hassaun2006 "Also, DE's couldn't have permanent effects or they'd run once, and that would be it for the server."

Not necessarily. The undoing of the results of neglecting a dynamic event could be a whole new dynamic event in and of itself.
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Posted: Mar 13th 2012 3:23PM Irem said

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@Lenn
"The undoing of the results of neglecting a dynamic event could be a whole new dynamic event in and of itself."

That's basically how it works; the "fail" result of a DE is another DE, and from what I've seen of it unless you were there to watch the event fail, for some of them you might not even be able to tell what the starting point was. Have those centaurs always occupied that valley, or did they just move in after chasing off the previous tenants? ect.

The difference between persistent and permanent is that the consequences of a pass/fail on a DE persist until factors change. The village will stay clean of centaurs until the centaurs have regrouped enough to try for another attack, but once the village is occupied the centaurs will also stay there until driven out. It's like a push and pull back and forth thing. Permanence implies that you can change the world "for keeps." It may not be a hard reset in many circumstances, but for every thing about the world we can change, there exists another event that allows the world to undo it.
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Posted: Mar 13th 2012 3:17PM Ehra said

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Nice writeup. I recall an offhand comment from a developer in an old video explaining that they added the hearts to give completionists an idea of when they've "finished" an area. Before I guess people were reluctant to move on from an area because they were worried they'd miss an event, so they threw this in to sort of tell people "hey, it's ok for you to move on now" even if they may not have technically seen every stage of every event in that area. I think it may have been around the time they added the scouts, too.

Personally, I like it. And the reputation/faction comparison fits pretty well I think.

Posted: Mar 13th 2012 3:44PM The Ogre said

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"As a side note, most karma vendors I came across in my time in the beta had transmutation stones . I think that mightn't be real news, but it's worth pointing out."

Actually, it's definitely real news - don't think any of the YouTubers from the press beta mentioned that you could get them from karma, vendors and many people have been worried that, being vanity items for sale in the cash shop, that they'd be cash shop-only.

Posted: Mar 13th 2012 3:51PM Ehra said

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@The Ogre

Oh, yeah. Forgot to mention that this was definitely news to me, and good news at that.

Anet had said awhile ago that they would "look into" ways of earning them ingame, but I hadn't heard anything since. Hearing that they're karma rewards makes me very happy.
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Posted: Mar 13th 2012 4:01PM The Ogre said

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@Ehra And it guarantees that anyone who likes their HoM weapons will be able to use them through the entire game.
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Posted: Mar 13th 2012 4:05PM Floop the Squirrel said

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This new Rubi 2.0 model is very informative indeed. kudos.

Posted: Mar 13th 2012 5:51PM cray said

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It should be noted that the "renown hearts" are in fact dynamic events. The only difference is that there are scouts telling you where to go.

Posted: Mar 13th 2012 6:15PM elixabethclaire said

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@cray
Hearts are static. Dynamic events are, well, dynamic. Once you complete a heart, you cannot complete it again on that character. Once you complete a dynamic event, you can complete it again as many times as it comes around while you're in the area. They have different rewards (xp+gold vs. xp+gold+karma). Hearts have a static reward for completion. Dynamic events have multiple tiers of rewards.

They are, in fact, different things.
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Posted: Mar 14th 2012 2:25AM moiax said

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@cray

A heart is the measure of your renown with a NPC. Dynamic events often occur near hearts, and can help fill hearts, but the hearts themselves are not dynamic events. If there is no dynamic event occurring near a heart, there are usually simple tasks that can be done to earn renown (these, of course, can be done during an event as well).

KTR also had a great article on the matter:
http://www.killtenrats.com/2012/01/20/gw2-just-play/
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Posted: Mar 13th 2012 7:10PM (Unverified) said

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In the vein of transmutation stones, how does gear work in this game? It almost sounds like one would want to do some content (?) to get the gear for the stats they want, then do Hearts for cosmetic purposes?

I admit, Transmogrification is clouding my understanding here.

Posted: Mar 13th 2012 7:52PM The Ogre said

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@(Unverified) The transmutation stones just let you transfer the stats from one weapon/armor to another - with enough stones, you'd never have to give up a weapon/armor skin you like because you found a weapon with better stats (say, 'cos you leveled up a bit).
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Posted: Mar 14th 2012 11:44AM akubura said

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I'm really glad I just started following this game, because I simply just can't wait for it to be released. In every article I read I can see just how much work ANet has put into this world.

Man I feel so bad for those of you that have waited for years now for this game!

Posted: Mar 15th 2012 12:54PM JadoCast said

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Awesome Article!!! Elizabeth, any plans for you to form a guild for GW2 for the Massively Community? I would gladly follow you into Dub v Dub battle any day! :-)

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