Whether or not you're a fan of Champions Online, you have to admit that the game gives players a lot of options in customizing a character. But apparently the designers felt a need to add another layer of customization, hence the upcoming Specialization System. A preview of the system has been posted, giving players a chance to look at the various combinations that will shape your improved abilities, whether you're playing with an Archetype or a freeform character.
Each character will gain access to three different trees to spend Specialization points; the first tree at level 10 based off of your primary Super Stat. The two subsequent trees are unlocked at level 20 and 30; these trees are predetermined for Archetypes and can be freely selected for freeform characters. Each tree offers a number of benefits for given roles, allowing a great deal of flexibility in creating a character build that suits what you like to do best.
Reader Comments (18)
Posted: Mar 13th 2012 9:50PM (Unverified) said
Sounded good until they took away three item slots.
Posted: Mar 13th 2012 10:05PM (Unverified) said
@(Unverified)
The increased stats on the new gear and the increased power you get from the specializations more than makes up for the loss of those 3 slots. It's a good thing because it means less gear for you to grind.
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The increased stats on the new gear and the increased power you get from the specializations more than makes up for the loss of those 3 slots. It's a good thing because it means less gear for you to grind.
Posted: Mar 13th 2012 10:38PM Figure said
Part of the reason why I think removing the 3 slots of additional secondaries was the item scaling issues they were encountering. When they added the difficulty slider, content took arbitrarily longer to complete, but the rewards were immense. They can't exactly stuff that back into Pandora's box, but they can use this opportunity to slice a little bit off the power creep of Difficulty Slider adjusted items. However, this specialization stuff seems like it will increase power creep to an extent and try to make it so that freeforms cannot dominate at every task simultaneously and that there will be a difference between the freeform who specced and geared and skilled specifically to be uber at everything and the tanking archetypes they release.
Posted: Mar 13th 2012 11:42PM gandales said
Specialization and stat changes will give more styles of customization especially for Freeform. For ATs they will have another thing to customize
Posted: Mar 14th 2012 12:04AM Yellowdancer said
I don't understand adding specializations to a game where you can solo every mob and dungeon. This puzzles me.
Posted: Mar 14th 2012 1:55AM ComputermasterDMC said
This looks EXACTLY like RIFT's Soul System.
Posted: Mar 14th 2012 2:43AM pcgneurotic said
@ComputermasterDMC
...and all the other 20 billion games that have talent trees and assignable skill points. Which is no bad thing.
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...and all the other 20 billion games that have talent trees and assignable skill points. Which is no bad thing.
Posted: Mar 14th 2012 2:41AM pcgneurotic said
I can't wait for Patrick to get his teeth into this juicy steak!
Posted: Mar 14th 2012 3:28AM (Unverified) said
@pcgneurotic We're what a month out since the last Behind the mask, you sure that's going to happen?
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Posted: Mar 14th 2012 5:18AM pcgneurotic said
@Certified
Heh, I do hope so. Maybe he's on holiday, or went off to shoot guns somewhere or practise killing people with paper-clips and bananas? :D
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Heh, I do hope so. Maybe he's on holiday, or went off to shoot guns somewhere or practise killing people with paper-clips and bananas? :D
Posted: Mar 14th 2012 9:35AM Zuljundwumn said
I would have been psyched about this a year ago, but today...
maybe if they stop revemping the SAME low levels zones again and again to attract new customers who becomes bored within a week because there's bo endgame, or If they include meaningfull content, then maybe... MAYBe, i'll be interested in this new system.
right now it's just giving a baseball bat to a kid but no ball.
and I now alerts are coming, but i'm waiting to see the final product. King of the hill was so successful that no one even step a foot over there anymore.
I logged in last night, to see only around two hundred people logged on. I wonder how they still manage to find money.
maybe if they stop revemping the SAME low levels zones again and again to attract new customers who becomes bored within a week because there's bo endgame, or If they include meaningfull content, then maybe... MAYBe, i'll be interested in this new system.
right now it's just giving a baseball bat to a kid but no ball.
and I now alerts are coming, but i'm waiting to see the final product. King of the hill was so successful that no one even step a foot over there anymore.
I logged in last night, to see only around two hundred people logged on. I wonder how they still manage to find money.
Posted: Mar 14th 2012 9:45AM Chiren said
My impression is that everything "new" added to CO costs additional Cryptic or Atari points to buy. So what is the cost of these new features? This just seems to be the latest "monetization scheme" they have cooked up.
Posted: Mar 14th 2012 10:59AM Stormwalker said
@Chiren The specialization feature is free for everyone.
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Posted: Mar 14th 2012 10:53AM sorbon said
They really ought to have just called this "ancillary power pools," that would have gotten the message across much more succinctly. Seriously, this whole "city of heroes is still stomping us, so let's just add their features over here" bit is getting old.
Posted: Mar 14th 2012 11:00AM Stormwalker said
@sorbon Um, this thing is nothing like CoH's APPs.
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