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Reader Comments (27)

Posted: Mar 12th 2012 3:04PM (Unverified) said

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The true WoW killer has arrived!

Posted: Mar 13th 2012 6:57AM Ref Minor said

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@(Unverified)
I don't understand why LA licenced another children's MMO to compete with this one if it's doing so well.
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Posted: Mar 12th 2012 3:18PM Repopulation said

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holy crap I must start playing this immediately!

Posted: Mar 12th 2012 3:24PM Space Cobra said

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I know I've personally launched Jar Jar as much as possible. For some reason, it is my most played mini-game!

Posted: Mar 12th 2012 3:36PM Dunraven said

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Wow....never thought that would happen.

Posted: Mar 12th 2012 3:43PM (Unverified) said

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@Dunraven
You and me both.

I'm surprised and a bit impressed, mostly considering my low opinion of every other project developed off of the various new trilogy IPs.
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Posted: Mar 12th 2012 4:03PM madcartoonist said

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@Dunraven

Well I have been on the opinion that the more casual it is the higher the numbers of accounts will be. This one is very casual oriented since it is a mini-game collection essentially. But congrats to the game and I hope that it serves as a starting point for people to get into more immersive MMOs out there too.
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Posted: Mar 12th 2012 4:31PM kaelidancer said

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CWA is a very entertaining casual mmo / lobby, nice to see it doing so well.

Posted: Mar 12th 2012 4:31PM (Unverified) said

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I really think this could be faked data. SWTOR doesn't have this many accounts. Wow claims 14 million, there was almost no PR about this game. It reaks to be fishing. In the end all the can be truly confirmed is profits.

Posted: Mar 12th 2012 4:32PM Beau Hindman said

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@(Unverified) I have never seen WoW claim 14 million. THAT would be amazing. lol

Beau
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Posted: Mar 12th 2012 5:05PM (Unverified) said

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@Beau Hindman Not sure whats "LOL" worthy about his statement. http://mmodata.blogspot.com/ has wow's high point listed at 12 mil, and Blizzard has stated that it does not distinguish between unique users living in the same house vs people with multiple accounts, and thus they count 12 mill unique IP's connecting to the game. Given the number of roommates and people with multiple accounts, I think at least 12.5 is probable, and 14 mill isn't that far off. Or I guess I could say it your way: "Lol, do some research before you comment, that would be AMAZING!".
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Posted: Mar 12th 2012 5:14PM scfs123 said

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@(Unverified) F2P games have lots of registered users. Its just s'how it goes, 10 million is still a pretty huge milestone for any F2P game to hit though.
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Posted: Mar 12th 2012 6:23PM Braiks said

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@(Unverified) 12 million isn't 14 million. I think you just wanna argue for the sake of it. There was nothing wrong about Beau's statement.
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Posted: Mar 12th 2012 9:16PM Beau Hindman said

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@(Unverified) There is a very large difference between Blizzard owning 14 million accounts and that site estimating that they might have had 12 million at one point. I can promise you two things: WoW has nowhere near 14 million players or accounts, and the vast bulk of their playerbase is made up of players from outside of the US, and of those the bulk of them play through rented time and cafes throughout Asia. Those are not subs.

Beau
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Posted: Mar 13th 2012 1:52AM Vgk said

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@Beau Hindman Paying to pay a game for a certain bulk of time =/= a sub?

If you pay $X for a few hours of a game your still subbing, your buying game time it just is in a much smaller increment than if you were to buy months of gameplay time.
Back in the day of AOL the only type of 'sub' for an MMO was hourly based

Point is a sub is a sub simply because they have other payment methods doesn't mean we shouldn't count them especially considering how any MMO dev can, and have, entered the Asian market using similar systems.

If devs are counting Asian subs towards their total sub numbers then why shouldn't we do so for other devs?
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Posted: Mar 13th 2012 3:01AM RogueJedi86 said

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@(Unverified)

Did no one else notice the original post says TOR, when this article is on CWA?
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Posted: Mar 13th 2012 4:05AM (Unverified) said

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@Beau Hindman

My apologizes my numbers on the peak Wow subs are wrong, I believed 14 million was the peak, and they have fallen to the 12 mill mark. My focus was using the MMO king as probably the most reliable gauge on sub numbers. This can be measured by Wow posted profits, and claimed subscriptions. Free realms for instant;

http://massively.joystiq.com/2011/10/20/free-realms-clocks-20-million-players-over-two-and-a-half-years/

However Sony's profit from Free Realms could certainly doesn't reflect there "claimed" numbers to be accurate. The suggestion is this, a company makes a boastful declaration during a press conference, when in turn gets number of articles such as this one to be published, and in return gives them postive free advertistment. Players aren't really talking about SWCW, even here at Massively many of the articles were and are currently about SWTOR. Quality, possible expanision growth, and overall success can only be gauge by the profits in the end.
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Posted: Mar 12th 2012 4:34PM SnarlingWolf said

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If I never read another case of "registered users" which we all know represents nothing tangible (not how many playing, not how high concurrence gets, not how much money it makes, etc), it could never happen soon enough.

Register users means nothing.

Posted: Mar 13th 2012 4:07AM (Unverified) said

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@SnarlingWolf


Exactly!
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Posted: Mar 12th 2012 4:49PM Daemodand said

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Bigpoint math for the lose.

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