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Reader Comments (55)

Posted: Mar 9th 2012 7:04AM Joaquin Crowe said

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PvE EVE. I love flying starships. Hate PvP with a passion.

Posted: Mar 9th 2012 7:14AM (Unverified) said

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@Joaquin Crowe I'm not sure what that game would even look like. Not disparaging your desire to fly spaceships, which is awesome and noble, but war drives every mechanic in EVE. The game would be different in almost every way.
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Posted: Mar 9th 2012 10:08AM rgolch said

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@Joaquin Crowe

They already have Eve PVE. Its called being in a NPC Corp, and staying in high sec. Problem is, that just not that fun, unless you start doing wormholes or incursions. If Eve could just figure out how to make mission running or mining fun, it would triple its playerbase.
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Posted: Mar 9th 2012 10:12AM Yukon Sam said

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@(Unverified)

True, it'd be a totally different social and economic dynamic. For people not currently playing because of the status quo, that'd be a good thing. For people who love the status quo, there would be the original ruleset -- nothing would change there.

It would never happen, because the EvE developers hate carebears with a vindictive glee. So EvE has its niche and the rest of us have Star Trek Online. IDIC.
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Posted: Mar 9th 2012 10:48AM DarkWalker said

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@Joaquin Crowe

I would love EVE, if it was possible to not lose the ship and equipments (and implants if pod killed) whenever we "die". On the other hand, I believe this will never happen, so I play either solo games where I can abuse savegames to avoid losing anything important, or other MMOs that don't punish death so harshly.
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Posted: Mar 9th 2012 11:43AM macallen said

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@Joaquin Crowe

I completely agree, I'd play PvE Eve forever.
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Posted: Mar 12th 2012 9:58AM ApathyCurve said

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@Joaquin Crowe

Yup. A sociopath-free EVE-verse would be lovely fun. Too bad it'll never happen.

A few minutes talking with the devs and you begin to understand why; they're little more than frustrated juveniles with limited personal interaction skills, much like the majority of their player base. PVP is a safe way for them (and those like them) to vent their frustrations at the world and bang their little fists in victory. Once you understand this, EVE loses most of its charm.
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Posted: Mar 13th 2012 12:37PM ChrisDin said

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@ApathyCurve I would love to see a PVE only EVE sever. If only to watch it's population linger in the hundreds and witness a pathetic, static economy where literally 75% of the ships in the game are deemed worthless and never built / never flown / hangar ornaments.
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Posted: Mar 9th 2012 7:10AM avidlurker said

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I don't know if you really end up liking it.

Games are designed with certain premises and if those premises are just turned around, bad things would (probably) happen.

Take EvE for example that Joaquin above me mentioned.
A large portion of the game (all industry for example) is based on the premise that every ship except perhaps some hangar queens are going to go boom at some point.

It's a replacement industry for the most part and if there is no or too little need for replacements that entire segment of the game will go stale.
Similar for exploration to an extent.

I've never played Darkfall, so can't speak for that one.

On the other side of the things, I felt games like Runes of Magic didn't look like good candidates for FFA PvP (only played on a PvE server, admittedly).
It's just that the mechanics felt as if it'd be a bad PvP game.

Just changing the rules sadly won't always cut it, if the basics of the game are too much geared to a specific rule set/gameplay idea imho.

Posted: Mar 9th 2012 12:12PM (Unverified) said

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@avidlurker

This. I hear people say the same thing about Darkfall having a PvE server but... what would you do? Loot isn't that hard to get. Towns aren't that customizable. Killing dragons is fun the first few times, but the biggest rush after awhile is when someone tries to kill you while you're PvEing. Ships are fun, but they're for PvP mainly. If you want a sandbox, Istaria (formerly Horizons) is still around, and that has better customization, more races, superior crafting, housing, and the dragon race that can fly and age (a little). And hey, guess what? No pvp.
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Posted: Mar 9th 2012 7:17AM Graill440 said

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Labels are for children. Count yourself as a Gamer that likes to play MMO's their own way, pay no heed to the people that are busy wondering what your body is doing that they are not. Use the terms if you must to defeat them and the mindset the MMO companies cultivated over the years.

We are Gamers. Now lets see those arguments about descriptors and labels......(Grin)

As for the question? Whatever floats your boat, and frankly, screw what other people think.

Posted: Mar 9th 2012 9:24AM Issmir said

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@Graill440

Isn't "Gamer" as much of a label as all the others you listed?
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Posted: Mar 9th 2012 12:59PM (Unverified) said

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@Issmir

It certainly is.

Attempt at deep post = total failure.
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Posted: Mar 9th 2012 7:19AM Ref Minor said

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Hello Kitty Online RP PvP

Posted: Mar 9th 2012 7:25AM (Unverified) said

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I would try Darkfall as well if it had a PVE server.

Posted: Mar 9th 2012 7:36AM tenfootgoatman said

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I would go back to WoW in a shot if they had a server that had the difficulty of its first 2-3 years . No fast leveling , No dungeon finder that ports you instantly to dungeons or similar access to battlegrounds as this killed world pvp and questing . I would even overlook the Pandas if Blizzard implimented servers with harder gameplay . Sadly there is so little challenge in the game anymore its just unplayable for me in its present state . If theres no challenge theres no fun .

Posted: Mar 9th 2012 8:05AM Mongo8 said

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@tenfootgoatman One of the WoW developers said that there were many console gamers coming into WoW that had difficulty even adapting to the wasd movement keys. It is my opinion that those same console gamers are used to turning on cheat codes and walking through a game just to see things without having any challenge.
MMO PvP on the other hand seems to be the focus of people who find FPS too fast or "twitch" based. Most of the MMO PvP nuts in WoW I've talked to over the last 5 years said they hated FPS. Yet the MMO industry focuses heavily on a niche market in a vain attempt to "make everyone happy all of the time".
I'd love to see WoW have PVE servers that had NO PvP options, the opposite of a PvP realm, just to seperate a certain mentality from the rest. Really that's the model I'd go with for a MMO of my own, PvP being a completely seperate set of mini-games with no consideration of player character level or gear, and giving them no "lore" rationalization to grief each other.
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Posted: Mar 9th 2012 9:18AM AlienFanatic said

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@Mongo8

I'd take your idea one further. I'd want a WOW game that had never, ever included PVP in the first place. Think of how many changes have taken place in WOW due to balancing. Also think of how INCREDIBLY many development hours went into balancing that could have been used to generate new content instead.

I'd like a pure PVE game, someday, with absolutely no PVP contingent. That's how Everquest was for years, and that's the game I want to play again. (Well, without the grinding.)
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Posted: Mar 9th 2012 3:35PM pancho72 said

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@tenfootgoatman

I might play that as well. And WoW has such a huge userbase that splitting it into various rule servers wouldn't make much of a negative impact.
WoW could experiment with alternate rule servers in many ways, they are one of the few games with a big enough user base to pull it off.

Another thing I would love to see, would be F2P games having subscription servers without cash shops. I would start playing Lotro again if that happened. Quite a few other games could also benefit from that.
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Posted: Mar 10th 2012 9:03AM psycros said

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@pancho72 : THIS.
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