When a release date is nearing and a crucial game feature is falling behind, what is a studio to do? If you're Blizzard and you're looking at the fate of one of the biggest titles of the year, you yank the offending feature from the game so as to not delay the entire product.
Blizzard announced today that Diablo III's PvP is not living up to the studio's standards and that it will be removing it for now in order to keep the game on track for launch. So why not just hold back the game until it's completely ready? In the words of the studio, "We ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete."
Diablo III's PvP functionality will be restored at an unspecified later date with multiple Arena maps, achievements, personal progression, and a matchmaking system.
[Thanks to Marc for the tip!]
Reader Comments (233)
Posted: Mar 9th 2012 9:02PM Nenene said
And...here....we....go. /jokerface
Bet you that RMT AH made it in though! Gotta get that cash!
Bet you that RMT AH made it in though! Gotta get that cash!
Posted: Mar 9th 2012 10:27PM Fabius Bile said
@Nenene
Blizzard´s new motto for the upcoming games: "When its Diabloed"
Reply
Blizzard´s new motto for the upcoming games: "When its Diabloed"
Posted: Mar 9th 2012 11:02PM SnarlingWolf said
@Nenene
Hopefully this adjusts peoples expectations of their next MMO as well. They've been all about the money and not at all about the games for years now.
Reply
Hopefully this adjusts peoples expectations of their next MMO as well. They've been all about the money and not at all about the games for years now.
Posted: Mar 9th 2012 11:55PM NeverDeath said
@Nenene
Really, really sad. Not because I intended to ever buy another Blizzard product ever again, but to see a company fall so far from its former glory.
Reply
Really, really sad. Not because I intended to ever buy another Blizzard product ever again, but to see a company fall so far from its former glory.
Posted: Mar 10th 2012 12:13AM kalipou134 said
Remember when "PvP' wasn't something game devs had to work around.
They delivered a great game and just added a damn pvp toggle and let the magic happen.
This new generation of gamers needs to be spoon-fed everything.
On another note, while "when its ready" is definitly dead, Diablo 3 has been promoted as "almost ready" for almost 2-3 years now so.
Reply
They delivered a great game and just added a damn pvp toggle and let the magic happen.
This new generation of gamers needs to be spoon-fed everything.
On another note, while "when its ready" is definitly dead, Diablo 3 has been promoted as "almost ready" for almost 2-3 years now so.
Posted: Mar 10th 2012 8:38AM Joaquin Crowe said
@Nenene Blizzard and Bioware are dead. Gone. They've been eaten by two awful corporations with a long history of buying game development studios, chewing them up and leaving their dead damaged brand carcasses on the roadside.
On the positive side, this leaves room for new, brash and innovative studios to fill those vacancies. I'd rather play Torchlight 2 than D3 anyway.
Reply
On the positive side, this leaves room for new, brash and innovative studios to fill those vacancies. I'd rather play Torchlight 2 than D3 anyway.
Posted: Mar 10th 2012 9:04AM Kalex716 said
@NeverDeath
Sadly, this is the way the industry works now a days. If you are being published by a major studio, you are on borrowed time only. Ultimately, your project planning is at the mercy of the money peoples overarching yearly/quarterly goals. These goals coupled with lame media demo's and other things that promote throw away work mid project will inevitably constrain, derail, or otherwise destroy development teams production, iteration and quality goals.
The only studios that are in development positions to ship "when its ready" are ones who are privately owned, or have more unique circumstances (usually indy). This is the reality of triple A games. No body, not even blizzard has a blank check anymore.
Reply
Sadly, this is the way the industry works now a days. If you are being published by a major studio, you are on borrowed time only. Ultimately, your project planning is at the mercy of the money peoples overarching yearly/quarterly goals. These goals coupled with lame media demo's and other things that promote throw away work mid project will inevitably constrain, derail, or otherwise destroy development teams production, iteration and quality goals.
The only studios that are in development positions to ship "when its ready" are ones who are privately owned, or have more unique circumstances (usually indy). This is the reality of triple A games. No body, not even blizzard has a blank check anymore.
Posted: Mar 10th 2012 12:00PM (Unverified) said
@Joaquin Crowe
Indeed. I am looking forward to Torchlight 2 as well. Also, while not really the same thing, Dungeon Defenders is my favorite loot generated game.
Reply
Indeed. I am looking forward to Torchlight 2 as well. Also, while not really the same thing, Dungeon Defenders is my favorite loot generated game.
Posted: Mar 10th 2012 12:33PM Radeus said
@Joaquin Crowe
Mass Effect 3 begs to differ. Day 1 DLC debacle aside, that game is amazing...multiplayer is surprisingly great and deep as well. Regarding blizzard though, does seem like they jumped the shark. I never did much pvp in Diablo 2, but surprised after the long development cycle that they can't launch with this feature.
Reply
Mass Effect 3 begs to differ. Day 1 DLC debacle aside, that game is amazing...multiplayer is surprisingly great and deep as well. Regarding blizzard though, does seem like they jumped the shark. I never did much pvp in Diablo 2, but surprised after the long development cycle that they can't launch with this feature.
Posted: Mar 10th 2012 3:44PM MythosMinion said
@Torticoli good job joystiq. This was ALMOST a post about an official release date.
Hopefully next time
Reply
Hopefully next time
Posted: Mar 11th 2012 3:00AM (Unverified) said
@Nenene Yeah. I'm not to fond of this RMT idea.
Only reason I may even get Diablo is because my girlfriend and her friends but I really don't like supporting this type of system.
All this DLC and RMT business is old and the more we support it, the worse it gets. People complain for example about pay to win games...well, you keep on buying games like this and it won't be long before Pay to Win is "standard".
That's how I feel.
Reply
Only reason I may even get Diablo is because my girlfriend and her friends but I really don't like supporting this type of system.
All this DLC and RMT business is old and the more we support it, the worse it gets. People complain for example about pay to win games...well, you keep on buying games like this and it won't be long before Pay to Win is "standard".
That's how I feel.
Posted: Mar 11th 2012 6:46AM oddshrub said
Nothing has changed in their business model. Vivendi has always run Blizzard with an iron fist, and they've always had some shell company take the blame for it.
10 years ago it was Sierra today it's activision.
But for those of us who're old enough to remember how people whined about Diablo 2 being ruined because it had cartoony graphics and that it got released too soon because Blizzard was ruined by Sierra it's kind of hilarious to see how little has changed.
Reply
10 years ago it was Sierra today it's activision.
But for those of us who're old enough to remember how people whined about Diablo 2 being ruined because it had cartoony graphics and that it got released too soon because Blizzard was ruined by Sierra it's kind of hilarious to see how little has changed.
Featured Stories
The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM









