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Reader Comments (60)

Posted: Mar 8th 2012 2:10PM nimzy said

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Theorycrafters: wrecking game systems since the 90s.

Posted: Mar 8th 2012 2:28PM Kaoy said

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@nimzy Psh. What year did the first version of DnD get released? Theorycrafters have been around since the dawn of the RPG.
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Posted: Mar 8th 2012 3:39PM CountBrass said

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@nimzy


This plus-5. There is something especially pitiful about the combination of the word "theory" with a game in which one plays a cartoon cow.

My most common refrain in chat on WoW nowadays is: "It's a game, not a career." Sadly enough, the most common response is "Not for me."

--Count Brass
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Posted: Mar 8th 2012 6:24PM Chareth Cutestory said

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@Kaoy

At least DnD has a DM there to mitigate any number-crunching assholery.

In an MMO, bosses will always die faster for mathematical zealots.
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Posted: Mar 13th 2012 2:44PM kalipou134 said

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Nice to see Ghostcrawler is still giving everybody the middle finger and pretending he knows wtf hes talking about
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Posted: Mar 8th 2012 2:13PM geololj said

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One of the selling points of WoW, as it was advertised before its release, was the ability to customize your character the way you wanted. Now, they scrap the whole system.

As I see it, they have went sort on new ideas, so they make changes just for the sake of "we have changed that, added those" etc.

Posted: Mar 8th 2012 3:37PM scfs123 said

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@geololj "Customize how you want" then turned into "Customize HOW I WANT YOU TO CUSTOMIZE OR GTFO MY GUILD/RAID/PARTY!!!!!"
This game really saps the enjoyment out of raiding if you like to try new thingsD:
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Posted: Mar 8th 2012 6:17PM NeverDeath said

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@scfs123

Mostly because there are no new things to try or customization to speak of. 1 glyph per slot per spec = a system that allows for no individuality or versatility. Forcing a person to spend 31 points into a tree that has a choice between one or two talents to differentiate players from one another = a system that allows for no individuality or versatility. There is little point in playing World of Warcraft if you like RPG games, because it is among the poorest in its class in terms of establishing yourself as an individual and playing what/how you want.
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Posted: Mar 8th 2012 6:28PM darzin said

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@scfs123 That is a failure on Blizzards part to make a unique and dynamic system for the trees then, not other people. If Blizzard balanced the trees on better, say 3 combat trees, and a noncombat tree. Allowed you to pick up to 31 points in the combat trees with no right or wrong skill set and then gave you the ability to put 11 free points into the noncombat tree it would have been better. Putting non-combat skills into combat trees is what hurt them.
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Posted: Mar 8th 2012 2:14PM geololj said

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Short*

Sorry for the doublepost.

Posted: Mar 8th 2012 2:19PM Greyhame said

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I skimmed it before. From what I recall, most of the things they said they did good I didn't agree with.

Posted: Mar 8th 2012 2:25PM AstralEcho said

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Gotta love the remark about transmogrification being "really cool" because it encouraged people to go back and do old content. It isn't like those of us in favor of such a system were saying that for years before hand or anything.

Posted: Mar 8th 2012 3:23PM Irem said

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@AstralEcho
Ayup. It's a great, innovative, thoughtful feature!...now that they're the ones who've thought of it.
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Posted: Mar 8th 2012 3:37PM hami83 said

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@AstralEcho Transmogrification is incredibly stupid and overly complicated.

It's just Blizzard pulling a Nintendo by doing something different for the sake of being different even if it's more of an annoying then anything else.

Instead of a wardrobe system that everyone asked for, we get this complex system where you change the model of an item, pay money, still keep the original and have to go back if you want to restore the look of the armor that you just changed.
Instead of just adding a stupid extra tab in the character menu called "wardrobe".
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Posted: Mar 8th 2012 3:50PM ReadingRambo said

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@hami83

Whats funny about that is that I posted almost the EXACT same thing in the forums about how the system is convoluted and complicated. Dragging things out of the bank, putting them back in, losing the stats. The whole thing was absolutely bloated and honestly...stupid.

A simple wardrobe system that read the items from your bank (or void back) would have been 1000 times easier. I have no idea who thought up the transmog feature but the way it was implemented was stupidly complex.

And what I posted that, 1000 people called me an idiot and tried to explain why transmog was easier than a simple wardrobe feature. They never were able to explain why, they just defended blizzard for no reason.
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Posted: Mar 8th 2012 3:57PM (Unverified) said

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@ReadingRambo
My personal opinion, and I admit I could be wrong, is that they were hoping if they made it convoluted not many people would do it and thus could call it a failure and not expand on it.

Look at their comments they made last year regarding the barber shop. They lamented how no one was using it and it didn't seem to be a success yet they had added no new hairstyles since it was done. Perhaps if they added a new hairstyle or two every couple of months people would use it a lot more often.
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Posted: Mar 8th 2012 5:52PM Daeths said

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@AstralEcho what i found really funny is that unless i'm terribly mistaken this was an announced feature of GW2 long before Blizzard announced they were going to add it in. So there not even the first company with the idea. They do get point in getting it out first (as they didn't have a game to finish building and release)
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Posted: Mar 8th 2012 6:30PM Chareth Cutestory said

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@Daeths

Both games are far from the first.

LOTRO has vanity gear.

Age of Conan has an extremely intuitive and simple system for equipping appearance armor over stat armor.

And, from my experience, DCUO has the most well thought out and comprehensive gear customization system of all.
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Posted: Mar 8th 2012 11:30PM Bhima said

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@ReadingRambo

Add to that the endless, illogical barriers to Transmogrification (have to be a specific level to mog an item of a specific level, can't mog heirlooms and mail them, etc.) and you have what could have been a great feature turned into what I consider a frustrating, convoluted experience.

On the talent changes: Blizz's new talent system is absolutely headed in the right direction. You are now offered a REAL choice in your talents that won't be easy to totally theorycraft away. Its looking alot like GW2's Trait system. I'm done with WoW, but those that still play you should actually be pretty excited for this change (as long as they balance it properly).
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Posted: Mar 9th 2012 12:39AM (Unverified) said

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@Bhima
They look nothing like GW's talents. It's like 5 or 6 true/false choices.
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