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Reader Comments (34)

Posted: Mar 8th 2012 5:16PM Joaquin Crowe said

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There's a good article on the flipside of the corporate development environment on a couple of Bioware veterans who left to pursue their muse: http://www.escapistmagazine.com/articles/view/features/9453-Goodbye-BioWare-Hello-Indie

(most eye opening thing: Bioware claims as theirs any "competing project" their employees do in their spare time)

Posted: Mar 8th 2012 5:46PM ReadingRambo said

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@Joaquin Crowe

Just so you know, most large companies do that. Anything a developer creates while working for corporation X belongs to that corporation. Its part of your employment.

Its not some evil tactic. Its standard business hiring practices.
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Posted: Mar 8th 2012 5:49PM (Unverified) said

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@Joaquin Crowe

Many companies have variations on no-compete clauses in employee contracts. They range from not being allowed to work for other companies in the same industry for a period of time after leaving the first company to retention of intellectual rights for any project while under contract.
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Posted: Mar 8th 2012 5:56PM Borick said

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@ReadingRambo Noncoms ARE an evil tactic, even though they are commonplace.

A worker is required to surrender work which otherwise the employer would have to show just cause and pay for an injunction. It's intolerable scumbaggery. Just because we currently allow it doesn't make it right or healthy or acceptable.
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Posted: Mar 8th 2012 5:59PM Threecubed said

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@ReadingRambo

Being commonplace or standard practice doesn't mean that's not despicable.

If this was only BioWare or Blizzard (or any big company) doing this, I'd have a huge problem with that. If it's pretty widespread, I still hate it and think it is awful, but a lot of things are like that.
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Posted: Mar 8th 2012 6:02PM ReadingRambo said

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@Threecubed

I'm sorry YOU may find it despicable but that's real life.

You can't get a pay check every week if you don't play by their rules. If someone doesn't like it they can always go out and try it on their own.

I'm not defending big corporations here, I'm just saying that's real life and that's how they hire you. Most of these developers make very good money even with those restrictions in place.
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Posted: Mar 8th 2012 7:19PM Joaquin Crowe said

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@ReadingRambo That may be real life, but it's a horrible practice to impose on creatives.
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Posted: Mar 8th 2012 7:48PM (Unverified) said

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@ReadingRambo
The level of compensation is irrelevant. We are speaking of people that make toys, music, and above all art. Without stereotyping, pure profit motive is not high on the list of reasons many of these developers chose the job they did.

Saying that it is "real life" that it is necessary to "play by the rules," seems more intended to marginalize a valid concern while at the same time indicating the unilateral nature of the arrangement. "Grin and bear it," is a trite platitude that never solved any problem.
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Posted: Mar 8th 2012 9:15PM Joaquin Crowe said

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@(Unverified) That one sounds iffy, although there isn't a lot of detail to it. If she was on the clock, in the Blizzard office I can see Blizzard having a legitimate claim. My beef is with corporations who claim rights to what people do when they're not in the company cubicle on their own time.
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Posted: Mar 8th 2012 11:54PM ReadingRambo said

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@(Unverified)

It doesn't matter. You work there, you play by the rules. Anyone is free to work wherever they like.

And YES, compensation is very relevant. ITS THE WHOLE REASON YOU ARE THERE besides "enjoying your job".
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Posted: Mar 9th 2012 4:44AM Stellar25 said

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@Joaquin Crowe So, unless I am exaggerating, that would be the majority of the entertainment (film, tv, video games, etc.) industry that you have a beef with. These people also work 60 to 80 hour weeks but don't get OT cause they are on salary. I have a problem with that.
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Posted: Mar 8th 2012 5:49PM ReadingRambo said

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Is this thread going to be flooded with bioware haters who:

1. Claim bioware spent all their money on voice work (debunked).
2. Claim the game engine is why their PC has blown up (silly at best).
3. Claim they could have made a better game with the same resources. It would have been the perfect marriage of sandbox and themepark. It would have endless content and everyone from hardcore to casual players would love. It would be the finest piece of video game art that anyone could possibly envision.

Posted: Mar 8th 2012 6:02PM Maseno said

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@ReadingRambo

As a response to your #2: When Eve Online put out the captain quarters expansion some people's computers had actually over heated and burnt out their GPU and some CPUs.

It is completely in the realm of possibility that the SWoWTOR game engine destroyed some people's computers.

But either way, SWoWTOR is still a trash game. Brings nothing new to the genre other than some flashy cinematics and retarded voice overs. The game is average at best. We will see 6-12 months down the line which side of the argument is the winner though. The Haters or the Fanboys.
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Posted: Mar 8th 2012 6:05PM Dunraven said

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@ReadingRambo More than likely isn't that what all SWTOR posts are about?

I personally laughed my ass off when they announced 3 million boxes sold and way over two millions current subscribers at the summit (they did not give specific numbers but will when 1.2 hits most believe it's between 2.5 and 2.7 mil) So much for Tortanic and the mass exodus.

Yeah yeah when Tera GW2 TSW launches blah blah blah
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Posted: Mar 8th 2012 6:06PM roberticvs said

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@ReadingRambo

You won't hear it from me, as I've posted my criticisms elsewhere, and I echo what many others have.

Do you think that Bioware deserves some legitimate criticism though?

Do you think the spate of cancelled subscriptions, despite the fact they have "the worlds most popular IP" is some indication of....something?

Is the fact that Massively keeps posting some fluff piece about SWTOR every other day another indication of a conflict of interest, or at least unobjective reporting?
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Posted: Mar 8th 2012 6:25PM Spacegrass said

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@ReadingRambo

They could have made a better game with the resources they had. This was an opportunity to do away with the trinity system and repetitive combat of other MMORPGs, but they refused to innovate in the one area where it matters most. I'm not a hater - I really wanted to like SWTOR - but it just seems like a waste of potential.
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Posted: Mar 8th 2012 6:55PM (Unverified) said

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@roberticvs Agreed. It's pretty comical how the Massively staff bash WoW incessantly and praise TOR to the high heavens. Almost my entire guild left WoW for TOR. Two months later, we're almost all back in WoW, or not playing TOR. We have several members who simply can't get the game to run without getting gray screens. Several others of us are just bored by the lifelessness of the game. Others hit endgame and found nothing but dull grind.

This game is the turkey of the year, if not decade. Tons of money spent, outsanding IP, company with a great track record. All the stars should have aligned. Instead they get this insipid, designed-by-committee, lifeless generic MMO with server sizes that barely even count as massive. The gap between what could have been and what is is just depressingly huge.
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Posted: Mar 8th 2012 7:12PM Jef Reahard said

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@roberticvs

Neither actually.

I'm not a fan of SWTOR at all, but we cover BioWare bigwig speeches because it generates traffic, which is what we're here to do.
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Posted: Mar 8th 2012 7:29PM (Unverified) said

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@Jef Reahard

It would be interesting to see the traffic that ToR generates vs the other MMOs here on Massively. Just from the comments section, ToR has more followers (positive and negative) that post than any other MMO.
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