Every MMO has to face an issue of complexity creep, and EVE Online is no exception. The current trees for ship progression and skill advancement are the result of numerous patches, additions, and alterations to a core system that's left an enormous mess behind. As a result, the whole system is in need of an overhaul, one that the most recent development blog discusses in detail.
The first changes involve cleaning up and streamlining the progression system so that ships such as Destroyers and Battlecruisers are a part of the standard path rather than unusual deviations. There's also a removal of some of the more labyrinthine requirements for tech 2 ships. The other major focus is a removal of the current system of ship tiers, with the developers trying to specialize ships based on roles and make each hull useful in its own fashion. EVE Online players are going to be seeing a big upheaval in the way that ships work in the future, so it's probably a good idea to get a feel for where the changes are arriving sooner rather than later.
Reader Comments (26)
Posted: Mar 6th 2012 9:46PM ndessell said
"Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal."
Caldari pumping you full of missiles from miles away since forever.
Caldari pumping you full of missiles from miles away since forever.
Posted: Mar 6th 2012 11:09PM Maseno said
My concern with this would be how exactly would they do it? If you have to progress through all the ship tiers prior to getting into a BS what is going to happen to the people who only trained the bare minimum of skills to jump into a BS?
Would they be issuing an SP refund on all skills in the spaceship section or what?
Would they be issuing an SP refund on all skills in the spaceship section or what?
Posted: Mar 6th 2012 11:45PM adrianjohnmurphy said
Oh great, so now instead of being able to use all the racial battlecruisers, I will have to go back and train each race's battlecruiser while my other cruisers sit in the hanger useless. I don't see how this helps anyone, it sure does help CCP get another 120 days of me training battlecruiser 5 four times.
Posted: Mar 7th 2012 12:43AM (Unverified) said
@adrianjohnmurphy
It's stated multiple times that anything you can fly now you will be able to fly after the update.
I'm guessing we will get either BC [x] directly across the board or an SP reimbursement with tweaks to the total SP required by Cruiser and BC skills allowing for a total reimbursement across all races.
tl;dr Relax and try reading next time.
Reply
It's stated multiple times that anything you can fly now you will be able to fly after the update.
I'm guessing we will get either BC [x] directly across the board or an SP reimbursement with tweaks to the total SP required by Cruiser and BC skills allowing for a total reimbursement across all races.
tl;dr Relax and try reading next time.
Posted: Mar 7th 2012 1:43AM (Unverified) said
@h4ngedm4n
The idea would be that BC would have a lower modifier, so training 4x racial BC V would be roughly equitable to training 1 x BC V
Reply
The idea would be that BC would have a lower modifier, so training 4x racial BC V would be roughly equitable to training 1 x BC V
Posted: Mar 7th 2012 1:03AM (Unverified) said
The skill learning system is the only reason I can't stand Eve. I hated logging in once a day to set the skills to learn, and unable to ship upgrade for weeks. It makes the entire game revolve around isk earning, and not gameplay, never liked the concept. Time training really is just a way to nickle and dime customers.
I would love to see a system that gives experience points to buy skills, based on work done in those fields of work; mining, gunning, drone usage, etc.
The skill tree required for a ship can be rather complex, this sounds more like a guideline chart for new players. A area that could actually reward players for complexity is ship building, I would love to see hundred to thousand of different player maded ships. The ships could be assemble in a module components. Imagine the firepower of monsterous fusion of three titans wielded together, however a huge drawback, it can barely move. I dunno, just a odd concept, not sure if that's possible.
Eve does need change, I know long time players hate this talk, but Eve could be a MMO king. With subscriptions in the millions, not thousands. Dust doesn't seem like the answer, very different gaming type from Eve. Plus PS3 only, especially when your Eve players are PC users lol. I'll never understand developers.
I would love to see a system that gives experience points to buy skills, based on work done in those fields of work; mining, gunning, drone usage, etc.
The skill tree required for a ship can be rather complex, this sounds more like a guideline chart for new players. A area that could actually reward players for complexity is ship building, I would love to see hundred to thousand of different player maded ships. The ships could be assemble in a module components. Imagine the firepower of monsterous fusion of three titans wielded together, however a huge drawback, it can barely move. I dunno, just a odd concept, not sure if that's possible.
Eve does need change, I know long time players hate this talk, but Eve could be a MMO king. With subscriptions in the millions, not thousands. Dust doesn't seem like the answer, very different gaming type from Eve. Plus PS3 only, especially when your Eve players are PC users lol. I'll never understand developers.
Posted: Mar 7th 2012 1:45AM (Unverified) said
@(Unverified)
Nope. If CCP tried this they would yank the current playerbase out from EVE and the 'new EVE' would die in the womb.
Kindly avoid backseat developing a game you don't play, tia.
Reply
Nope. If CCP tried this they would yank the current playerbase out from EVE and the 'new EVE' would die in the womb.
Kindly avoid backseat developing a game you don't play, tia.
Posted: Mar 7th 2012 1:52AM (Unverified) said
@(Unverified)
Sounds like you just want to turn Eve into just another carbon copy of the rest of the MMOs out there. The skill learning system has its good and bad points, but I'd never trade it for your typical lol-grind system
Also, Eve isn't designed to be a "MMO King", it will never be one, nor would it be good for the game if it is. Anyone with any understanding of how the game works knows why the game could not possibly work with "millions" of subscriptions.
Reply
Sounds like you just want to turn Eve into just another carbon copy of the rest of the MMOs out there. The skill learning system has its good and bad points, but I'd never trade it for your typical lol-grind system
Also, Eve isn't designed to be a "MMO King", it will never be one, nor would it be good for the game if it is. Anyone with any understanding of how the game works knows why the game could not possibly work with "millions" of subscriptions.
Posted: Mar 7th 2012 4:39AM Zyrusticae said
@(Unverified)
I'm not sure how a system designed to encourage grinding out SP is any better than the real-time system.
I'm also wondering why you're training up for ships you can't afford. That's... not very smart?
Reply
I'm not sure how a system designed to encourage grinding out SP is any better than the real-time system.
I'm also wondering why you're training up for ships you can't afford. That's... not very smart?
Posted: Mar 7th 2012 7:33AM Maseno said
@Zyrusticae
I agree that time training is kind of annoying, but it works with Eve some how. Something I would like to see incorporated into the skill training is if you are using the skill in question, you gain more SP into it. I.E. you are training missile bombardment 5, here you would get the time training SP, but if you are actively using missiles on a boat you also gain a small fraction of SP per shot. That would make me very very happy since I could actually see progression from what I am doing, and not just how much time I am waiting to pass.
Reply
I agree that time training is kind of annoying, but it works with Eve some how. Something I would like to see incorporated into the skill training is if you are using the skill in question, you gain more SP into it. I.E. you are training missile bombardment 5, here you would get the time training SP, but if you are actively using missiles on a boat you also gain a small fraction of SP per shot. That would make me very very happy since I could actually see progression from what I am doing, and not just how much time I am waiting to pass.
Posted: Mar 7th 2012 9:41AM Baby Choo Choo said
@(Unverified)
"Plus PS3 only, especially when your Eve players are PC users lol."
If I see this dumb comment one more time I'm going to lose it. And I don't mean to be rude, but yeah, it's dumb.
Yes, we know Eve players are on PC. Thank you Commander Obvious. If all your Eve players aree playing DUST, WHO THE HELL IS GOING TO BE PLAYING EVE?
Like seriously, do people think before they speak? Yes, a PC version of DUST would be nice. I think we can all agree on that, but all these people saying "lol all Eve players are on PC" aren't actually making a point. They're stating an obvious fact, but not making the point they think they're making.
514 is and never was intended to be solely for Eve gamers. It's meant to be for a broad range of people and a broad range of people own and play PS3s.
To anyone who feels like responding with: "But more ppl own PCs and Xbox lolz"
Yes, WE KNOW. No one is denying that fact. However, at this point it is literally irrelevant. Millions and millions of people own PS3s and the platform and games on that platform are doing extremely well at the moment. Set your fanboyism aaside and just look at facts for a moment.
514 is, for the time being, a PS3 exclusive. I don't know why some comments feel the need to remind everyone and then declare it a failure.
We get it. It's gotten old.
Reply
"Plus PS3 only, especially when your Eve players are PC users lol."
If I see this dumb comment one more time I'm going to lose it. And I don't mean to be rude, but yeah, it's dumb.
Yes, we know Eve players are on PC. Thank you Commander Obvious. If all your Eve players aree playing DUST, WHO THE HELL IS GOING TO BE PLAYING EVE?
Like seriously, do people think before they speak? Yes, a PC version of DUST would be nice. I think we can all agree on that, but all these people saying "lol all Eve players are on PC" aren't actually making a point. They're stating an obvious fact, but not making the point they think they're making.
514 is and never was intended to be solely for Eve gamers. It's meant to be for a broad range of people and a broad range of people own and play PS3s.
To anyone who feels like responding with: "But more ppl own PCs and Xbox lolz"
Yes, WE KNOW. No one is denying that fact. However, at this point it is literally irrelevant. Millions and millions of people own PS3s and the platform and games on that platform are doing extremely well at the moment. Set your fanboyism aaside and just look at facts for a moment.
514 is, for the time being, a PS3 exclusive. I don't know why some comments feel the need to remind everyone and then declare it a failure.
We get it. It's gotten old.
Posted: Mar 7th 2012 3:55PM Baby Choo Choo said
@smg77
The problem here is people keep assuming things that have nothing to do with anything.
Why do console players have to like Eve to enjoy 514? They are literally 2 completely different games. Yes they tie into each other but one is a very hardcore mmo and the other is an fps.. If 514 turns out to be a great shooter, no one will care if it ties into Eve.
If 'console players' cared about Eve so much they'd be playing it, but since there's so many people who are obviously not interested in Eve, that's what 514 is for. It is a game to draw people into that universe who never would have cared about it otherwise.
"People keep bringing it up because it's important."
And no, it's not important. It's the same ol' internet trolls, fanboys, and doomsayers who have nothing better to do than to declare every decision they disagree with, the wrong decision to make.
Reply
The problem here is people keep assuming things that have nothing to do with anything.
Why do console players have to like Eve to enjoy 514? They are literally 2 completely different games. Yes they tie into each other but one is a very hardcore mmo and the other is an fps.. If 514 turns out to be a great shooter, no one will care if it ties into Eve.
If 'console players' cared about Eve so much they'd be playing it, but since there's so many people who are obviously not interested in Eve, that's what 514 is for. It is a game to draw people into that universe who never would have cared about it otherwise.
"People keep bringing it up because it's important."
And no, it's not important. It's the same ol' internet trolls, fanboys, and doomsayers who have nothing better to do than to declare every decision they disagree with, the wrong decision to make.
Posted: Mar 9th 2012 9:30AM Mcgreag said
@Maseno They tried to do that around launch (don't remember if it was axed already in the beta or shortly after launch) and it was a disaster. People would go afk with something heavy on the F1 key to train afterburner and similar stuff.
And there there are all those skills that are not tied to an active action, like stuff in Corporation Management and fitting skills like Electronics and Engineering, or do you suggest that people should kick out alts from corporation and have then rejoin constantly while sitting and adding and removing modules from the fitting screen 24/7.
While it might sound good on paper it just doesn't work in practice.
Reply
And there there are all those skills that are not tied to an active action, like stuff in Corporation Management and fitting skills like Electronics and Engineering, or do you suggest that people should kick out alts from corporation and have then rejoin constantly while sitting and adding and removing modules from the fitting screen 24/7.
While it might sound good on paper it just doesn't work in practice.









