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Reader Comments (16)

Posted: Mar 6th 2012 3:37PM Synthetic said

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Glory sounds very interesting. I'm a fan of customization and being able to alter, especially aesthetically alter, my character is awesome to me.

Don't think that Conquest is going to get rid of turtles. As long as capturing and, more importantly, defending are a part of the game type then once a team has the requisite number of control points, they will still turtle.

I could be wrong.

Posted: Mar 6th 2012 6:20PM Ehra said

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@Synthetic

"Don't think that Conquest is going to get rid of turtles. As long as capturing and, more importantly, defending are a part of the game type then once a team has the requisite number of control points, they will still turtle."

I think team size is is going to make that a little difficult. If you've got 2 out of the 3 points held then the best you can do is a 2/3 defense split to try and hold them. The other team could zerg one point with 4 people and take it, then send one other person to keep an eye on your second point to grab it if those defenders leave to help the first point that's being attacked or take the one the other team has.

I think the maps are going to be a bit too big for 5 people to be able to turtle up and hold 2 points for an extended amount of time.
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Posted: Mar 6th 2012 9:00PM Synthetic said

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@Ehra

Perhaps. To your point, the map size and layout will probably be big factors in the turtle game.

I hope that whatever the scenario, PvP is dynamic in Guild Wars 2. I mean, more dynamic than just the nature of people vs people.
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Posted: Mar 6th 2012 4:34PM McJAC said

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The closer the release date is the more it sounds like any other mmo. I wanted it to stay guild wars....this trait system is just another fancy name for talents...obviously. I like GW gameplay, the small PvP battles where you know what is actually going on and you do make a difference ....fortunately there will be stuff like this in GW2....but WvW seems so chaotic

I'm still excited about this game I just fear it will lose a lot of it's uniqueness. One awesome thing about GW1 is that foes are not stationary ...they move...look alive. In GW2 majority of foes just stand there waiting to be slaughtered. That is just so 2004...

Posted: Mar 6th 2012 4:39PM McJAC said

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@McJAC I was reading Flameseeker Chronicles and posted the reply here by mistake Well ...at least it is still about guild wars. :)
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Posted: Mar 6th 2012 5:40PM hassaun2006 said

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@McJAC The mobs have different behaviors based on their AI, i've seen mobs that change weapons and tactics based on what you use, who seem to maneuver around the player, and whose attacks change based on how many people are fighting them and other pretty situationally aware features that most other MMO mobs dont do. Generally if you attack anything in a mmo it just runs at you and tries to beat you down in melee, or it hangs back and casts at you, and thats pretty much it, lol
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Posted: Mar 7th 2012 1:55AM (Unverified) said

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@McJAC

In all fairness at the end of the day Guild Wars 2 is a MMO, at it's core it is a MMO and many of the conventions that exist for MMO exists for a reason. That being said GW2 does innovate in several areas but I don't see it as being a revolution as much as an evolution.
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Posted: Mar 6th 2012 5:16PM Space Cobra said

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Okay, I'd appreciate an answer to a question after reading the article.

For the last week or so, they've thrown in the "e-sports" element into their (ArenaNet's) interviews/comments"hype". They also have shown some nice PvP videos and this interview just furthers the notion that they are making PvP more fun and accessible to any and all that are interested. I lightly dabble in PvP from time to time, so it sounds good so far.

But then some allusions were drawn up about GW1 and that game's PvP and how this furthers GW1's PvP dynamic. Well, I am wondering exactly how so in terms of, I really never heard of a strong PvP community in GW1. I note I really never sat down and played GW1 in the past, but I have never heard PvPers point to GW1 and say, "It's awesome" and that more games should take their PvP from GW1. I have also never heard it compared to PvP-focused games, like Daggerfall and others that are favored by PvPers.

Maybe I am missing the community comments, but if PvP was so great in GW1, I'd think I'd have heard people raving about it somewhere and PvP focused groups/guilds massing in GW1. Anyone care to shed a light on this if I am missing something? Really, if this is what seems to be the case, while PvP in GW2 is fun (but based on furthering GW1 PvP), I really can't see "e-sports" or hardcore PvPers coming back night after night, especially since I can't remember any pro-PvPers comments lauding GW1 as something other PvP games should follow?

Posted: Mar 6th 2012 5:30PM hassaun2006 said

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@Space Cobra That was pretty much the hugest thing about gw1 for the majority of gw1 from the other people i've played, i mean there were whole guild v guild tournaments and whatnot, people have a lot of really strong pvp going on still from what i've heard. I feel kind of amused, since the pvp was one of the greatest things people have talked to me about for GW1 and you havent heard of it lol
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Posted: Mar 6th 2012 5:36PM hassaun2006 said

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@Space Cobra however, it could be because gw1 players tend to be pretty insular, they dont have a lot of reasons to leave and start playing other games because they're happy with what they have, and so you wouldn't really hear about it, since only a small number of people in general would be expected to comment on anything other than GW forums/communities. i mean six million people bought and played GW over the years, and the majority of them loved it, and yet most people know almost nothing about it beyond anecdotal evidence.
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Posted: Mar 6th 2012 8:03PM Mikx said

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@Space Cobra GW1 was a pvp focused game at the start, it just died a year or so in. They took steps to revive it of course. Currently, the gw1 player base is so small that pvp is an afterthought. I don't know if GW2 is going to have replays/saved games or not (it was a no, or not at launch) but gw2 will have a problem in esports if they don't.

They still need the spectator part of it to make it into a sports success.
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Posted: Mar 6th 2012 9:04PM Protoavis said

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@hassaun2006

6 million is how many units sold and seeing how only the GWGuru forms you'll often see many people having bought many accounts (for farming, to sit and vendor while they're playing, etc) it's a bit questionable how many unique people actually played
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Posted: Mar 7th 2012 1:07AM jondifool said

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@Space Cobra
GW1 PvP was awesome. AraneNets take on instanced combat, was quickly copied alot. The opservermode that let follow high ranking Guilds play was one of the best features in the game.

The true problem of GW1's PvP was the increadible high skill level, scaring alot of new players away , becuase it was so hard to get on pair with regular players, not to say GvG veterans.

The problems looks to be adressed in Gw2 so there is no reason for the developers not to expect that they can't go in and again set the standards for PvP in this genre.
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Posted: Mar 7th 2012 9:33AM (Unverified) said

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@Space Cobra
Hi as a GW1 pvp veteran I can tell you that the game had and still has very good pvp indeed. Unfortunately I currently have too little time to play myself due to work but just to test before replying I logged on to see if I could get a quick game. After exactly 5 seconds ( logged in and pressed enter battle) I was in a match. So game is still on. Btw we won :) but not because of my actions... I logged in with a completely rubbish build. Speaking of which: I always enjoyed this game for it's focus on team work and skill in pvp. In most cases you will fail in GW1 pvp if you don't pay attention to your team mates, your skills, buffs and cooldowns and the enemy strategy. It's very skill based. I hope the sequel will have some of the same dynamics.

Another cool thing is that all guild vs guild games can be replayed in game and the top games are view-able for all via an in game video channel a few minutes after the game ends. I checked that feature too and it's also still running.

I can recommend getting a copy and give it a shot, I think they can be found quite cheap these days.
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Posted: Mar 6th 2012 6:21PM Graill440 said

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"E-sports", always get a laugh out of that term. Anyway, i wonder if boxers will rule the pvp arenas as they do now in GW? Seeing the same names over and over while i was playing i did some research and played my make believe role of the happy social pvp'r and got some great information, the most suprising was that the top teams are not teams at all but single guild folks running the most powerful single classes in mutiple format form, or boxing.

Everyone knows what this is so i wont get into it suffice to say people will agree oe decry it depending on whom you speak to. For me it doesnt matter, as my first encounter with boxers ended my pvp foray into GW, a full team of rangers and another time it was all monks. Focus fire is a bitch, especially when they drop the guy rezzing folks knowing the two rezzes are gone, which initself is a sound tactic.

Still i have to wonder if GW2 will allow the same iwin boxing and will we end up seeing the same guilds/folks running the pvp ladders into the ground as they are in GW?

Posted: Mar 7th 2012 9:54AM (Unverified) said

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@(Unverified) Correction: a gvg player can view the games his team has played for a limited time but high ranking games are visible to all.

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