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Reader Comments (38)

Posted: Mar 5th 2012 6:14PM edgecrusherO0 said

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Been listening to this all day so far. It's great that they're doing this and I love this kind of developer/player interaction. Sounds like a LOT of good things coming up, which is great. One thing I can't shake is that the game really was released about 6 months too early, because a lot of the things that they have put in since launch, and are putting in in 1.2 seem like features they planned on being there for launch, but were forced to cut.

That and their insistence on calling raids operations and dungeons flashpoints early on, and failing to do so again and again was really funny to me :P

Posted: Mar 5th 2012 7:24PM Shardie said

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@edgecrusherO0
Maybe the game was released too early; but the long term fanbase who had followed the game would have revolted if they delayed it any longer.
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Posted: Mar 6th 2012 12:03AM HokieKC said

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@Shardie - I think you mean the EA stockholders would have revolted.
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Posted: Mar 6th 2012 12:26AM WrecklessMEDIC said

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@edgecrusherO0

Personally I'm glad they released when they did. Many fans like myself had been waiting years for SWTOR. And I'd much rather be playing the game now with bugs then waiting another 6 months for release. There will always be bugs and fixes and I don't mind it. Adding all these features in patch 1.2 is just icing on the cake. I'm having a blast and can't get enough. :)
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Posted: Mar 5th 2012 6:15PM Graill440 said

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The first mistake is using guilds as a source of information or ideas. Devs already cater to the raiders and busybodies of all MMO's today. I guess they are looking to make SWTOR even more grindy? Look at RIFT or WOW, two of the most grindy raid infested games to date, though pretty to look at.

Of course the labelers or non gamers, they describe themselves as "hardcore" or raiders", will jump on their soapboxes and start yelling to get attention, best the folks like me with common sense and the ability to say no just move on.

Posted: Mar 5th 2012 6:41PM edgecrusherO0 said

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@Graill440

You do realize that many of the guilds there are PvP guilds, RP guilds, or casual guilds, right? Not all guilds are hardcore raiders. Guilds are actually one of the best sources of information because they bring together so many different people into one cohesive group that is more invested int he game and can channel a LOT of feedback, compared to going to a bunch of randoms.
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Posted: Mar 5th 2012 6:50PM Dunraven said

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@edgecrusherO0 Your argument is Moot Daemon Schubert is right now telling the uber Raiders that were invited that he is sorry that there isn't enough e-peen for Guilds.

/eyeroll
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Posted: Mar 5th 2012 7:01PM Graill440 said

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@edgecrusherO0

Apparently you are not watching nor have watched the joke that is a certain dev talking about the guilds. If you are a guildy you may want to hop over there and try to understand why there is sarcasm in his voice and more than a few despariging remarks.

You can then explain to me why the most hyped game to claim innovation has devs standing at a podium hyping up things such as guild banks or other mechanics left out of SWTOR that are commonplace in other MMO's. Watching those devs was painful as this looked like it was their first attempt at making an MMO and joke after joke of what 1.2 would bring.....things that should have been in at launch as a standard feature, and the crowd of guilds was just gobbling it up, thats sad.

I have no problems with guilds, what i do not want is a game run by them or to have some of these clueless devs take ideas and make them law. I watched 2 hours of that conferance, and if i am the only person here that didnt shake their head while watching the too many WTF over moments (none good) then maybe i do have a problem and need to seek help.

Here is one such moment among many,
Guild banks.....what nifty idea....../facepalm.
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Posted: Mar 5th 2012 7:07PM MtthwRddl said

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@Graill440 Guild Banks are being added in 1.2 and will have plenty of features like being able to respec, and repair gear. They just mentioned it.
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Posted: Mar 5th 2012 7:46PM Graill440 said

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@MtthwRddl

Appreciate your input Mtt (wink) but you missed the point of the sarcasm between the other poster and myself. Grin.
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Posted: Mar 5th 2012 9:16PM RogueJedi86 said

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@Graill440

"things that should have been in at launch as a standard feature"

What does that even mean? That is such a condescending thing to say. People complain that games lack features, then when games add features, the same people say "yeah well they should've been in at launch!", as if to spite. Like the game can't win.

Okay yeah, it should've been in at launch. That's why they're adding it now. Moving on!
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Posted: Mar 5th 2012 11:00PM henbot said

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@Graill440

I half expected a Charlie Sheen quote from the devs in there somewhere

“I already got your money, dude!”
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Posted: Mar 6th 2012 12:42AM sampro said

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@Graill440 The thing that got me the most is how they kept screwing up their own system lingo. How many times did they call operations raids, the GTN auction house and speeders mounts. These guys have nothing but WOW on the brain and TOR reflects that to it's core. Shit, if i wanted to play WOW i would be playing that. Bioware has shown that creativity is not their strong suit as well as really knowing what it takes to create a fully functional living and breathing MMORPG.
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Posted: Mar 6th 2012 3:32AM RogueJedi86 said

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@sampro

WoW didn't invent raids, auction houses, or mounts, nor even the lingo. Lots of MMOs have raids and auction houses, and SWG used the word mounts too, and it launched a year and a half before WoW. Just because WoW is the first place you heard them doesn't mean WoW invented them.
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Posted: Mar 5th 2012 6:17PM MtthwRddl said

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Time for RP discussion - people leave the room and I'm going to stop taking notes. Here is what I wrote down so far that interested ME

Not all of these items are coming with 1.2 but a lot are.

reverse-engineer operations gear for schematics

reverse-bolster "in discussion"

secret project "on space"

a lot of "eventually"

20,000+ viewers

no medals + no activity in warzone = no rewards for AFKers

Presence buff for level 50 completion with human

Class buff shared after chapter 2

Class heroic moment shared after chapter 3

Neutral Alignment not in 1.2 :(

Most rewards in legacy can be purchased or earned

Sprint at level 1! Sprint level 2 coming from legacy rewards.

Neutral GTN Terminal on ship top reward from legacy rewards.

Bound-to-Legacy items

Able to mail across faction to alt!

Reverse Engineer major overhaul

Craft operation gear with augment

Augment crafting - slicing collects augment materials

BOE Cybertech speeders

Gain materials and schematics from PVP - starting with Artificing

Phasing out reusable biochem stuff! (not specifically with 1.2)

Tooltip to display whether RE is possible in 1.2, increased likelihood too

Posted: Mar 6th 2012 10:42AM Tom in VA said

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@MtthwRddl

Thanks for the list.

"Able to mail across faction to alt!"

Of all the things you listed, this one is the most welcome, imo.

I love the game, but there are some pretty serious, obvious problems/fixes that I have yet to see addressed by patch 1.2. It's like they're adding a lot of surface decorations in this patch to a cake that fundamentally just needs to taste better. Some of the basic ingredients for a good "cake" are flat out missing.

As an example, I think interplanetary travel in this game is click-fest/loading screen tedious mess. That's pretty sad in a SCI-FI game. But there's nothing addressing that problem in this patch, so far as I know. :(
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Posted: Mar 5th 2012 6:25PM (Unverified) said

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So many great things in 1.2 and beyond. This game is going to be fine. In another year its going to be quite amazing.

I also liked that not only is dual spec coming soon, but multi spec beyond just 2

Posted: Mar 5th 2012 6:43PM edgecrusherO0 said

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@(Unverified)

True, but they took a hit by releasing too early. It won't effect them as much as other games (AoC/Warhammer Online ect.), but they still have a rather large bruise that will stay for a while from all the launch issues.
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Posted: Mar 5th 2012 7:12PM Valentina said

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@edgecrusherO0 eh, not really. Lol the population of the servers has been increasing steadily, and on weekends there's very few light servers, actually less now than there were maybe 3 or 4 weeks ago. So I think they've managed to mitigate a lot of that, somehow, and are now going to be looking at new found and even renewed interest in the game across the board. On vent right now there's been like 30 people that said they're gonna be checking the game out, and like 6 or 7people who were on the fence about keeping their subs up said there's no way they're canceling now. I know that's a small number, but if they're doing it I'm willing to bet there's tons of people all over that are as well.
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Posted: Mar 5th 2012 8:50PM Distaste said

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@Valentina The population has not been increasing. Every data source we have is showing continued declined. Back in early February Bioware actually lowered the threshold to hit standard/heavy. 1k is the threshold for very heavy last I saw some data(Canderous ordo). To put that in perspective, both WoW and LotR have server caps upwards of 3k. SWTOR servers are small, you could fit a Very heavy server onto a medium population WoW server. So saying there are lots of standard servers is utterly and completely laughable when you realize that 5 of them could be combined to make a medium wow server.

While there might be some people that come back to check out 1.2, it won't be a huge amount. The new legacy system isn't something to hold most casuals as leveling a 2nd+ toon can be painful. The PvP is just terrible so even with ranked warzones that won't change. The new raid will be beat in a week or two. So with all of that you've got maybe another month of subs for most, but that's it.
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