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Reader Comments (17)

Posted: Mar 4th 2012 8:03PM Bramen said

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Doom and Gloom in deed.

Posted: Mar 4th 2012 8:07PM omicron1 said

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It's like the whole MMORPG world is waiting for/anticipating/fleeing from Guild Wars 2. Haven't seen a game pull off that level of anticipation in years - not even TOR got close.

Posted: Mar 4th 2012 9:04PM potaco said

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@omicron1

You mean the same kind of anticipation Age of Conan had? Or WAR? Or Aion? Or Rift? Or SWTOR? Or GW2?

Are you really going to pretend like people haven't been hailing almost every new MMO as the MMO to end all MMOs, then jumping ship to hyping the next one when it actually releases as a mediocre game?

To say that the GW2 hype is literally causing games to shut down in fear is just beyond ridiculous.
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Posted: Mar 4th 2012 9:32PM slickie said

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@potaco I agree with Potaco. MMOs are not shutting down or downsizing their workforce in fear of Guild Wars 2. If anything, I bet you'll see a lot of them schedule a big exciting content update for release in the same month as GW2.
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Posted: Mar 4th 2012 10:21PM omicron1 said

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@potaco Not sayin' it is driving other MMORPGs out of the way - just that it feels that way. TOR had a good bit of hype, sure, but Guild Wars 2 is something else. It feels big, even before it's launched, as if there's a certainty in the air that, yes, this will be the next big thing - and with few to none of the usual murmuring worries that it might not live up to its vision. There's not really any "Yeah, but WoW will crush it" talk.

It's a different feel for the impending launch, and it's that feeling of inevitability that I'm referencing.
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Posted: Mar 4th 2012 11:12PM potaco said

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@omicron1

To say that GW2 has "few to none" negatives is a little fanboyish, wouldn't you agree? To me, the GW2 launch will be just that: another MMO launch. It'll introduce some cool new concepts, it'll miss some features that other MMOs consider standard, it'll be hugely popular for the first month or so, then it'll settle into its comfort zone with a respectably-sized playerbase.

To say that any MMO will kill or be killed by WoW is pointless in this day and age. WoW hasn't truly killed any game that has released since its launch, just as no other game has made much of an impact on WoW. The games (well, their developers) decide their own fate (rushed launch, endlessly recycled content, etc). Also, while comparing a game to WoW is the standard, it doesn't mean much, as it doesn't take beating WoW's subscriber numbers to be profitable and successful (almost all of the major MMOs since WoW's launch are still around).
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Posted: Mar 5th 2012 1:14AM SgtBaker1234556 said

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@omicron1

Oh the same old "the next unreleased MMO"-will be the shitz and kill all old MMO's by pure awesomeness.

Endless forum debates until that next unreleased MMO actually releases and most everyone quits after the first month and goes back to talk about the next unreleased MMO...

MMO pre-hype. So tired of it.
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Posted: Mar 4th 2012 8:47PM jimr9999us said

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2012 will be a real blood bath by the time it's done. When GW2 enters the scene you're going to have to be a AAA+A f2p to stay viable...in the west that means Aion, LotRO, AoC. Sony seems to stand behind EQ so good for them...will EA/Bio keep W:AoR around though? WoW and ToR will be the only guaranteed subs but I'll put money on Rift making it through this year.

If you're not a game I mentioned I'm thinking trouble is in store.

I think Eve will be the big news this year...CCP will go bye-bye in 2012.

Posted: Mar 4th 2012 9:00PM Bramen said

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@jimr9999us
Lets not go overboard. Sure there will be games closing, but subs will be around for a bit longer. GW2 will do nothing but good things for the gaming industry from the gamers perspective.
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Posted: Mar 5th 2012 12:43AM (Unverified) said

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@jimr9999us
That depends. No one is jumping on the F2P/B2P model ArenaNet uses with Guild Wars. They sell absolutely nothing that essential to playing the game. The only thing that comes close is the skill packs and even playable characters can not use those, just your heros, and those are just as easy to get in game in no time at all.

Other so called F2P games depend on your buying stat items or consumables and honestly, and this is just my own experience, if you were to buy enough stuff to make the gameplay experience equal to a sub game, you would end up paying more for the "free to play" game that the sub one.

I think long term, the sub idea will be the one to emerge on top. Probably a bit cheaper, say about $5 a month, but I don't think GW2 will do much to hurt the sub games as people can play both without double the cost.
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Posted: Mar 4th 2012 10:04PM sciencestick said

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IMO this is a logical and even predictable consequence of MMO's trying to capture "mass market" lowest common denominator player bases. Speaking from experience MMO's have lost hard core gamers to cater to casual gamers. But like anything with mass consumer appeal, you lose the core audience, and the fickle masses always move on to something else.

Most MMO's these days have completely thrown out the idea of role play, immersion, and suspension of disbelief ( such as rich true to the subject matter Fantasy worlds, RPG's with believable and sensible game mechanics, with abstractions that don't jar you out of suspension of disbelief) to capture an audience that doesn't want to "travel" to a quests, be challenged, face adversity or ever fail a quest. The players they have cultivated want to line up like it's a roller coaster ride at Six Flags, they want to buy their tokens and have their pick of the prize on the wall behind the carnival barker...

So the games are dumbed down, the rules are constantly twisted and morphed (nerfed and buffed) to try and manipulate HOW THE PLAYERS PLAY THE GAME, to make the game play more simple and easy and appealing to people who aren't particularly good at games. like some strange pavlovian social experiment... Wacky sounding (and working) play mechanics abound in every MMO, they proliferate and even eventually have become new "standards" of how to design a game for a lot of people to play... even when those new mechanics jolt hard core gamers out of the sense of immersion and ultimately the fun and the overriding reason to ever play an MMO in the first place (think living their long term heroic fantasy(& Sci Fi/Comic) alter egos).

Yes MMO's bear a striking resemblance to amusement parks and carnivals. Play DDO (it's free) some time... that's not D&D... it's a D&D themed virtual amusement park. There's a quest barker on every corner. Same goes for every other MMORPG out there From the first to the latest, UO to Rift (whatever). They aren't great games any more, they are game-like rides designed to get you to buy the most tickets/tokens and overpriced hot dogs and funnel cakes before you leave feeling queasy and wondering what you spent all your money on.

Raid timers, gear scores, 8x8'ing, Power hour, gimp and uber, Dungeon Alert, PVP, PVE, Stat loss, level cap, combo's, Buffing, Raiding, Nerfs, microtransactions... and a thousand other terms that never would have entered our lexicon if creative and talented game designers and their core gamer audience hadn't given way to mass market lowest common denominator...

Posted: Mar 4th 2012 11:37PM corpusc said

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what game is that screenshot from? Anarchy Online is the only one i can remember with those spherical tree canopies, but it doesn't look like AO.

Posted: Mar 4th 2012 11:40PM Brianna Royce said

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@corpusc EverQuest Online Adventures ;)
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Posted: Mar 5th 2012 6:28AM tenfootgoatman said

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Theres a lot more games out there these days and certainly a lot more free to play . This is one of the reasons your seeing games like Warcraft hemoraging subscribers on such a large scale . The question today is why pay ? especially if you play a game on a causal basis . I think Guild Wars 2 could be a genre changer because if it is as huge as some people are expecting it may make buy to play mmos the industry standard . Quite frankly I've thought for a long time mmos over charge for what they offer and most arnt worth the standard subscription fee .

Posted: Mar 5th 2012 7:23AM Eric Francis said

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I was waiting for this for a long time. That is the only way companies will stop producing shitty games, when people get bored of same ole repackaged with a new coat of paint and stop paying for them and playing them.

Then some talented people can step in and make a MMO that is fun to play and brings something new to the table.

Posted: Mar 5th 2012 3:08PM R3DSTAR77 said

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Doom and Gloom for who exactly, there are only so many idiots in this world that would actually pay to play. The rest of us will always and continue to refuse the pay to play system. To flood the market with MMO is stupid when there are no more new customers willing to sign up.

Posted: Mar 5th 2012 4:09PM mrantimatter said

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@R3DSTAR77
That's what they said pre-wow. Obviously they were incorrect there.

The key is to have a gameplay hook, and enough word of mouth, that people will play your game over others.

I do think p2p is on it's way out as f2p gets more popular, but there may be some life left here and there.
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