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Reader Comments (38)

Posted: Mar 3rd 2012 12:19PM Brianna Royce said

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@Pingles The auto-follow on pets is one of the MAJOR draws of Zentia imo. I love that and wish more games had it!
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Posted: Mar 3rd 2012 12:22PM surferx0 said

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I don't see how C2M is so confusing, it's simply a convenience option that is there when you want to use it. It's obviously not ideal in a competitive or challenging scenario in a first-person or camera chasing style game.

It does work better though for isometric view style games like Diablo, as WASD is very unnatural in that type of environment.

Posted: Mar 3rd 2012 12:26PM Lumin said

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I like click to move mostly when I'm feeling lazy in PvE. I just click on a desired place and sit back while my char runs over (assuming that the game doesn't have very buggy pathing, of course.)

In combat I would never even dream of using c2m, especially if I'm kiting.

Posted: Mar 3rd 2012 12:44PM Seffrid said

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I hate click-to-move and won't play any game that only has it, just as I won't play any game that has WASD movement controls that can't be re-mapped to the cursor keys.

Posted: Mar 3rd 2012 12:57PM StevenTM said

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Click to move is brilliant if you're redoing old content (like leveling an alt in LotRO. I remember being in the Lone-lands, where the quests were about a good kilometer away from the first quest hub. With Terrain Distance set to max I just had to pan my camera around and click on the pretty house (the Inn) and I could go grab a drink or put on a cup of coffee.

It also helps if you're grinding and doing something else at the same time (watching a TV show while playing windowed, for instance).

Posted: Mar 3rd 2012 1:45PM Tizmah said

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Click to move is only good in a top down view for me. I like to strafe and angle my camera more behind the shoulder of my character, so WASD is more suited for me.

Posted: Mar 3rd 2012 2:23PM fdisk said

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Click to move is a leftover from the days when Diablo and Diablo 2 where the closest thing you had to an MMO. A lot of people started their MMO lives with those games and got used to C2M. I was one of them, even though I used WASD in shooters etc, I still used C2M in MMOs like Ragnarok OnLine, etc.

Once MMOs got more popular I remember feeling a little out of place by moving without C2M and in the few that allowed it I sometimes used it instead of WASD, then slowly I converted and there's no way I can go back to C2M now.

Posted: Mar 3rd 2012 3:49PM deejrandom said

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I know many handicapped people that totally rely on the click to move option. I personally don't like it in most games, but I am glad guildwars and other games include it. Some people just can't use both hands to control anything - this helps those people be able to still play the game.

More games should include alternate control schemes like that.

Posted: Mar 3rd 2012 4:08PM (Unverified) said

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@deejrandom Good point, Deej. I think a lot of people forget that accessibility is also an important aspect of controls in games.
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Posted: Mar 3rd 2012 7:22PM redavni said

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Click to move is much much easier to implement, and makes it easier for the servers to handle poor connections since the client and server know where you are going ahead of time. I think the difficulty implementing a WASD control system where the client and server are constantly predicting the future, correcting the past, and then finally drawing everyone screen multiple times a second (oh wait...you want to go backwards now? throw all that work out!) is why click to move is anything but a niche.

Posted: Mar 4th 2012 9:56AM psycros said

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@redavni : exactly. I won't play a WoW clone that doesn't feature click-to-move..specifically "move to NPC" which is a huge sanity saver. Unless I'm in maneuvering in tight quarters, the rest of the time I'm on auto-run.
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Posted: Mar 3rd 2012 8:44PM Fakeassname said

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wait, did I just invent a bit of MMO trope?

C2M had to have been used before this, right?

Posted: Mar 4th 2012 4:50PM (Unverified) said

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I like click-to-move. Not as a primary mode of control (WASD is preferable), but as a secondary way to move around. Usually, I use (or would use) click-to-move to automatically have my character go someplace mundane, like the end of a hallway, or some landmark in the distant horizon while I do something worthwhile, like getting something to drink, or reading some web site. Sure, there's autorun, but you have to aim your character and make sure you don't inadvertently overshoot and run off a cliff or something.

Posted: Mar 4th 2012 6:06PM pixledriven said

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Click-to-Move is THE choice for competitive play, especially in PvP where movement is far more erratic, and timing becomes significantly more important.

Posted: Mar 4th 2012 11:29PM Yapper said

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I think "click to move" is a valid option. I still don't get WASD, it just does not make any sense to me to use those keys when every keyboard has a set of arrow keys.

Posted: Mar 5th 2012 1:05PM VikingGamer said

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This isn't a best or worse thing so much as a cultural difference. What WoW was for western MMOs, Lineage 2 was for eastern MMOs with Japan and FFIX being the odd ball out. Take a look at how China's Perfect World company built their flagship product of Perfect World and it is basically, largely a clone of Lineage 2. Click to move, big world, Territory war, RNG and so on. Aion also had click to move by default. GW probably added click to move at NCSoft's request. It is, for the most part, simply the difference between Eastern and Western MMOs. If Everquest had been click to move and Duke Nukem had never existed, probably every other MMO in the west, WoW included would have done similarly.

TL;DR
We are not the center of the universe and what we are used to is not simply right by default. It is just what we are used to.

Posted: Mar 5th 2012 1:09PM VikingGamer said

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Besides, click to move and clicking hotkeys allows you to more easily control everything with just the mouse so you can use your left hand for drinking coffee while you are at your favorite internet cafe.

Posted: Mar 5th 2012 3:51PM (Unverified) said

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I prefer WASD, but C2M usually uses less bandwidth. Some games that support both don't send individual WASD movements to the server, but instead make a fake destination point based on the player's current vector for the same reason.

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