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Posted: Mar 1st 2012 6:21PM (Unverified) said

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I like your articles add me in game Xetelian

Posted: Mar 1st 2012 8:55PM Zenn said

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Not sure when this article was actually written, but with the latest Fiora patch Riot has made some changes to the golem camp

- Small Golem camp
- Movement Speed increased to 300 from 180
- Medium Golem base damage increased to 59 from 54

When we used to do this camp it consisted of one person "leashing" essentially while the carry killed the golems, but with the movement speed increase and damage it makes it a bit harder.

Just thought I'd add this here in case it was missed. Don't want to lead beginners in to a death from a minion before the game has even started :p

Posted: Mar 1st 2012 9:12PM Patrick Mackey said

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@Zenn It does make it a little harder to kill the golem camp, I did forget about this change. I normally support as Sona or Alistar so it has basically no effect on me (other than some mana lost). That is a good point though, I haven't really attempted to do that camp with no masteries or a different comp. I did write this basically on the same day as the Fiora patch notes so I should have known, but I didn't put two and two together. Good to know, thanks!
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Posted: Mar 2nd 2012 3:31AM Nucleon said

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Here's a complication though. Mid-game if/when people start roaming their gold/xp per minute goes way down unless they are getting mad kills. Sometimes if the opponent is smart, it ends up with a lot of poke and prodding at each other, and no real opening for an initiation.

In these situations, I've seen numerous times where a character will keep laning/farming (in another spot of the map) using wards for protection. After a few minutes they end up out leveling the pack and start rolling faces. I usually play a tank, and I've fallen victim to roaming too early and ending up underleveled than if I had kept farming.

I think it's fair to see in LoL: always be killing. Whether it's your opponent or minions, if you aren't, you are falling behind someone who is.

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