Fan site Toroz.com cornered lead PvP designer Gabe Amatangelo for an extensive interview, the bulk of the questions for which came direct from the Oceanic community. The audio is spotty in a couple of places, but the questions have also been transcribed below the embed. Among the queries are bits about DPS meters, general thoughts on the state of warzones, and ongoing issues with kill-trading. Head past the break for the full interview.
SWTOR's lead PvP designer answers community questions
Sci-Fi, Video, Game Mechanics, Interviews, MMO Industry, PvP, News Items, Star Wars: The Old Republic
31
Star Wars: The Old Republic's launch may be old news in Europe and North America, but our friends down under are just now getting a chance to partake of BioWare's first foray into the MMO space.
Fan site Toroz.com cornered lead PvP designer Gabe Amatangelo for an extensive interview, the bulk of the questions for which came direct from the Oceanic community. The audio is spotty in a couple of places, but the questions have also been transcribed below the embed. Among the queries are bits about DPS meters, general thoughts on the state of warzones, and ongoing issues with kill-trading. Head past the break for the full interview.
Fan site Toroz.com cornered lead PvP designer Gabe Amatangelo for an extensive interview, the bulk of the questions for which came direct from the Oceanic community. The audio is spotty in a couple of places, but the questions have also been transcribed below the embed. Among the queries are bits about DPS meters, general thoughts on the state of warzones, and ongoing issues with kill-trading. Head past the break for the full interview.
Reader Comments (31)
Posted: Mar 1st 2012 2:47PM (Unverified) said
@Professer
Everyone knows Gabe is terrible.
Everyone knows Gabe is terrible.
Posted: Mar 1st 2012 2:57PM edgecrusherO0 said
@Professer
How can you feel bad for someone reaping the rewards of their own incompetence? I feel bad for someone that was either unable to do their job because of outside reasons and is getting shit for it, or someone that is getting shit despite doing their job properly, but I can't feel bad for someone who failed at their job getting shit. If you screwed up, you deserve to know that you screwed up. If your job is to make PvP engaging, fun and somewhat balanced, and you failed miserably, you should know full well the unholy shitstorm that will come your way.
How can you feel bad for someone reaping the rewards of their own incompetence? I feel bad for someone that was either unable to do their job because of outside reasons and is getting shit for it, or someone that is getting shit despite doing their job properly, but I can't feel bad for someone who failed at their job getting shit. If you screwed up, you deserve to know that you screwed up. If your job is to make PvP engaging, fun and somewhat balanced, and you failed miserably, you should know full well the unholy shitstorm that will come your way.
Posted: Mar 1st 2012 3:02PM Repopulation said
@Professer with the exception of Ilum PVP is actually a good time in SWTOR... IMO
Disclaimer: The above statement is an opinion not a fact I am entitled to that as much as you are entitled to your own. Just please no the difference between the two.
Disclaimer: The above statement is an opinion not a fact I am entitled to that as much as you are entitled to your own. Just please no the difference between the two.
Posted: Mar 1st 2012 3:06PM dollada06 said
Who would have guessed that people would be negative out the lead PvP designer in comments. I did NOT see that coming.
Posted: Mar 1st 2012 3:09PM Cyroselle said
@edgecrusherO0 prolly because he's working under EA's yoke.
But I imagine he's being paid handsomely.
I'd roll that into investments, honestly... length of career with a boss like EA depends on either EA being an asshat or not, or how long you can stretch your sanity.
But I imagine he's being paid handsomely.
I'd roll that into investments, honestly... length of career with a boss like EA depends on either EA being an asshat or not, or how long you can stretch your sanity.
Posted: Mar 1st 2012 3:14PM Repopulation said
@Repopulation know*
Posted: Mar 1st 2012 3:16PM Yellowdancer said
@Repopulation
Level 1-49 works very well for PvP. The problem is PvP alone can't support a subscription game.
Level 1-49 works very well for PvP. The problem is PvP alone can't support a subscription game.
Posted: Mar 1st 2012 3:16PM Dunraven said
It amazes me the amount of hardcore players progression Raiders and such in this game are minuscule....why on earth do they want to open up the whole Gear Score can of worms by implementing the Combat logs and bringing a DPS meter into the mix?
Biowares biggest mistake is they keep trying to gain street cred with the Totalbiscuit crowd.
Biowares biggest mistake is they keep trying to gain street cred with the Totalbiscuit crowd.
Posted: Mar 2nd 2012 3:52PM (Unverified) said
@Dunraven For the same reason they do anything else in SWTOR: Because WoW does it.
Reply
Posted: Mar 1st 2012 3:27PM (Unverified) said
@Professer More or less his own fault, he caused all the problems. If he was really the `lead` designer he would have never let that thing called Ilum through.
Posted: Mar 1st 2012 4:19PM Lockisezmode said
The leader PvP designer in SWTOR deserves to be fired. He failed at practically every level of his job.
Posted: Mar 1st 2012 6:00PM digitalheadbutt said
@Lockisezmode
Do you work with him? Do you have his performance review from EA? Have you every developed a PvP system for an MMO? My guess is no. So making comments like "He should be fired because he failed at every level of his job" is borderline retarded.
If the system didn't work at all and was no fun then maybe you would have a case. Since that isn't the situation, it just makes you soundlike a self entitled prick. What are you using as a basis for comparison? I PvP everyday on my 50 Operative and on my alts, I find it fun and engaing, not perfect, but fun. Plenty of room to grow into something amazing or to truly fail but that hasn't happened yet. Been playing MMOs for over a decade and none of the one that even had a pvp system were perfect; not at launch and not even through their lifecycle. The devs are in a constant cycles of release and then optimize/fix.
It is irrational to expect perfection. Nothing is perfect.
Reply
Do you work with him? Do you have his performance review from EA? Have you every developed a PvP system for an MMO? My guess is no. So making comments like "He should be fired because he failed at every level of his job" is borderline retarded.
If the system didn't work at all and was no fun then maybe you would have a case. Since that isn't the situation, it just makes you soundlike a self entitled prick. What are you using as a basis for comparison? I PvP everyday on my 50 Operative and on my alts, I find it fun and engaing, not perfect, but fun. Plenty of room to grow into something amazing or to truly fail but that hasn't happened yet. Been playing MMOs for over a decade and none of the one that even had a pvp system were perfect; not at launch and not even through their lifecycle. The devs are in a constant cycles of release and then optimize/fix.
It is irrational to expect perfection. Nothing is perfect.
Posted: Mar 1st 2012 5:04PM Fabius Bile said
I only have one question to Gabe:
HOW THE HELL does he still have a job?
seriously, honest question....incriminating pictures of some CEO at EA?
HOW THE HELL does he still have a job?
seriously, honest question....incriminating pictures of some CEO at EA?
Posted: Mar 1st 2012 5:05PM Bezza said
The Official Asia Pacific (Oceanic) launch has been a bit of a mixed bag. As an Australian player who has been playing since the last big beta I can say with some confidence that most Au/Nz players who wanted to play did not wait for the late delayed release date. We all ordered the game online and have been playing since early start along with everyone else.
Though it’s old news now how BW delayed the official release here, it came as a huge shock to our community. No other MMO had done this to Oceanics before, we have always been able to buy the game, subscribe and play alongside our American or European friends. We had become somewhat accustomed to this being the standard treatment to expect from any new MMO. Likewise we as a community also know we have to lobby hard pre and post launch to try and get US Based servers labelled as Oceanic so our community can play together. Something which sadly doesn’t always happen.
So on one Hand, BW shocked us by delaying our launch date, especially when several non-english speaking nations were being included in the normal launch date and we were not. It certainly generated a huge amount of ill feeling towards BW and SWTOR.
Then a few weeks ago, BW announce they are not only going to designate Asia Pacific servers, but they are going to (and have since done so) make actual physical servers here in Australia. This is unprecedented among MMO’s. It certainly went a long way towards healing the rift created by not including us in the initial launch window for the game.
But now BW tell us they are unable to do character transfers till late April, which has enraged no few players who are worried about losing their chosen character names, guild names and legacy names. A recent post in response to these concerns states that BW just isn’t ready to do the transfers yet and are working hard on it.
All in all it seems Bioware really needs to learn a lesson about communicating with their players and fans. If they had come forward in the beginning and said, Asia Pacific release date will be delayed because we are giving you actual physical servers and character transfers will follow a month or two after that, then this very bumpy up and down ride that we are having would have gone a lot smoother.
The game is great, we’re enjoying it, but this whole give with one hand and take with the other side show is really not helping the community and doing very little for player confidence.
Though it’s old news now how BW delayed the official release here, it came as a huge shock to our community. No other MMO had done this to Oceanics before, we have always been able to buy the game, subscribe and play alongside our American or European friends. We had become somewhat accustomed to this being the standard treatment to expect from any new MMO. Likewise we as a community also know we have to lobby hard pre and post launch to try and get US Based servers labelled as Oceanic so our community can play together. Something which sadly doesn’t always happen.
So on one Hand, BW shocked us by delaying our launch date, especially when several non-english speaking nations were being included in the normal launch date and we were not. It certainly generated a huge amount of ill feeling towards BW and SWTOR.
Then a few weeks ago, BW announce they are not only going to designate Asia Pacific servers, but they are going to (and have since done so) make actual physical servers here in Australia. This is unprecedented among MMO’s. It certainly went a long way towards healing the rift created by not including us in the initial launch window for the game.
But now BW tell us they are unable to do character transfers till late April, which has enraged no few players who are worried about losing their chosen character names, guild names and legacy names. A recent post in response to these concerns states that BW just isn’t ready to do the transfers yet and are working hard on it.
All in all it seems Bioware really needs to learn a lesson about communicating with their players and fans. If they had come forward in the beginning and said, Asia Pacific release date will be delayed because we are giving you actual physical servers and character transfers will follow a month or two after that, then this very bumpy up and down ride that we are having would have gone a lot smoother.
The game is great, we’re enjoying it, but this whole give with one hand and take with the other side show is really not helping the community and doing very little for player confidence.
Posted: Mar 1st 2012 6:17PM henbot said
@Bezza
Many of us have left and moved on mate.
Given the opportunity they would have released the oceanic servers in line with the rest of the world but charged us more for the monthly sub. despite the fact the box sales are already 60% higher than the US sale price.
The great thing about it is 'we' bat our eyelids and still hand over the cash. (well Australians at least)
Reply
Many of us have left and moved on mate.
Given the opportunity they would have released the oceanic servers in line with the rest of the world but charged us more for the monthly sub. despite the fact the box sales are already 60% higher than the US sale price.
The great thing about it is 'we' bat our eyelids and still hand over the cash. (well Australians at least)
Posted: Mar 1st 2012 5:36PM digitalheadbutt said
I seriously doubt any of you folks judging Gabe have any clue what it takes to get a MMO PvP system running smoothly. You are of course allowed to be angry and voice your opinion but it doesn't really mean anything unless you have the expertise to point out how the systems are broken and how they could have been fixed. If you don't have that expertise you are just nerd raging with no real purpose.
No MMO I have played, in 13 years of playing MMOs, has had a flawless PvP system. They need time to balance, debugg and optimize. That can only really happen with real life players. Players will learn to break a system in ways the Devs aren't equipped to. In open-beta they should have had a period where all they did was stress test and debug pvp with live players. But that is all hind sight observations which mean fuck all really. Could it be better? Yes. Will it get better? Probably but it will require patience on the part of the player base while they work it out.
No MMO I have played, in 13 years of playing MMOs, has had a flawless PvP system. They need time to balance, debugg and optimize. That can only really happen with real life players. Players will learn to break a system in ways the Devs aren't equipped to. In open-beta they should have had a period where all they did was stress test and debug pvp with live players. But that is all hind sight observations which mean fuck all really. Could it be better? Yes. Will it get better? Probably but it will require patience on the part of the player base while they work it out.
Posted: Mar 1st 2012 7:06PM Fabius Bile said
@digitalheadbutt
I pointled profusely all that was broken in post-ToA DAoC
then did the same in WAR
then once more in SWToR
at this point I simply assume that any game where Gabe is involved will be an abortion when it comes to PvP, and move along
seriously, just look at his track record, post-ToA, WAR and then SWToR.
the trifecta of PvP failure. some people should simply be black balled from the industry...
Reply
I pointled profusely all that was broken in post-ToA DAoC
then did the same in WAR
then once more in SWToR
at this point I simply assume that any game where Gabe is involved will be an abortion when it comes to PvP, and move along
seriously, just look at his track record, post-ToA, WAR and then SWToR.
the trifecta of PvP failure. some people should simply be black balled from the industry...
Featured Stories
The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM









