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Reader Comments (8)

Posted: Mar 1st 2012 4:46PM (Unverified) said

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Maybe the game will actually work for me now.
I liked what I played of it but at some point the game just decided to not like me anymore, whenever I logged in my character was just stuck in place, forever, I've tried creating new characters and new accounts and the same thing happens, so I just gave up.
Oh well, I wanted to work my way through the rest of the series anyway, on Strange Journey now, Devil Survivor next.

Posted: Mar 1st 2012 5:01PM Unshra said

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Good news, now hurry up with Persona 5. ;-p j/k

Posted: Mar 1st 2012 5:02PM (Unverified) said

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@Unshra I dunno... Atlus Online have a tendency to kill games, hope this wont happen here.
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Posted: Mar 1st 2012 6:25PM Fakeassname said

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@(Unverified)

what games have they "killed"?

Neo Steam? that wasn't their property, it belongs to Hanabit (ya know the guys who jacked up Hellgate 7 Mythos) Atlus was just licensing it.

.... even then AO's version of the game was the last one to close down, I'm not even sure if the game is runing in Korea anymore.

what else? S.U.N. was the only other game they used to offer services for, but that was only a cross platform promotion between AO and Ijji and it only ended because Ijji lost it's contract to host the game.

SMT:i is owned by Atlus, Aeria was just licensing it from them and their contract predated the formation of "Atlus Online." the contract ran out so Atlus took it back ....

you want to bitch about AO's lack of titles, some what crappy cash shop prices in Pandora Saga, how often they turn over GMs that they may as well be playing musical chairs, or that their games are rather outdated in comparison to the rest of the market; go right ahead!

but one thing that AO is not bad on is keeping what games they do have up and running.
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Posted: Mar 1st 2012 6:59PM Space Cobra said

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I mostly knew about SMT:Online when it was under Atlus, but I thought that was their American server? (I guess it wasn't?).

I liked the series and pegged to play it, but I got wrapped up in other things, RL and games and the game moved onto Aeria. For some reason, I wasn't too interested in trying this licensed out version, especially since Atlus does have an American presence (either at the same time or shortly afterward?). I had an Aeria account, but tried their other games.

I guess, to me, SMT:Online shoulda been with Atlus (online) all this time; it didn't feel right with anyone else. Glad to see it back.

(Another thing that possibly kept me away is I tend to spend too much time with the offline versions of this game! ;P )

Posted: Mar 1st 2012 7:33PM Fakeassname said

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@Space Cobra

Aeria had the game licensed before Atlus decided to start up it's own MMO portal, it always was one of the weirder elements to AO's first MMO being Neo Steam (a licensed title from Hanabit).

by how Aeria's launch of "Imagination" wasn't all that far ahead of the launching of Atlus Online just goes to show how long licensing & localization gets started in advance of a game's actual release.
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Posted: Mar 1st 2012 7:09PM nhat said

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A good game..... If only they could update their controls. The KB support support like auto run, tab targetting for example needs to be updated. (there is no tab targetting =/)

Posted: Mar 1st 2012 11:01PM Softserve said

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I'm a huge SMT fan. I even ran Digital Devil Database originally, which was one of the bigger SMT fansites out there... I played this game and even offered some basic guides so people could try the Japanese version and vaguely understand what was going on.

But I just really don't like this game. I think so much more could have been done with it.

That said, it makes sense for this all to be under various Atlus branches and I was waiting for the day it'd happen. Seemed inevitable.

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