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Reader Comments (39)

Posted: Feb 29th 2012 8:04PM jmerriex said

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I swear to God I was halfway through posting this on every social network possible and texting all my friends when I stopped to read the first line of this post. Then I was very, very sad. Leap Day ruined :( Good article though :).

Posted: Mar 1st 2012 4:49AM Byph said

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@jmerriex

Cheer up, they registered the trademark almost 2 years ago:
http://www.joystiq.com/2010/04/06/ncsoft-registers-trademark-for-city-of-heroes-2/
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Posted: Feb 29th 2012 8:32PM Deliverator said

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An open world with enterable buildings and Super Vehicles! No one has done Super Vehicles yet. They're characters in themselves for a lot of tech based archetypes. (Disclaimer - I'm not an Eve player - I don't want to BE the Batmobile. I'd like to get in it, drive it around... then get back out and walk around again lol)

Posted: Mar 1st 2012 1:08PM starka1 said

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@Deliverator

Agree.

1) In addition to your character it would be nice to have another item you could customize to make the game "a little more your own."

2) After a while looking at the buildings in CoH and wondering what they look like inside becomes an exercise in frustration when you know you can't enter them and you may even get a mission where the entrance location and map do not jive.

I would like to add it would be nice to see inside at least some of the buildings from the outside. Such large cityscapes yet it feels barren because you do not see anything going on. How cool would it be for an NPC to pop out a window and wave at you as you fly by?

Yes, the buildings could be made into instances but we already have that and I would like to see the phasing technology taken to the next level. The big problem I see with that would be the large amount of bandwidth trying to accommodate a city as large we see now. Would only a fraction of these have this ability or would just be too resource intensive to pull off to have buildings be a little more interactive?
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Posted: Feb 29th 2012 9:34PM CitizenH said

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I'll quote myself from what I said CoH 2 should be before:

"Imagine if you will, a super hero game game that had the character customization of APB, the destructible environments of Battlefield 3 and presentation and combat on par with Arkham City."

Beyond that, some points...

It should take place in a CoH world that's both familiar, but different; an alternate Earth. Think of it like Marvel's Ultimate line of comics. Yet another dimension in the 'City of' multiverse, or a new tangent timeline. One where the Rikti didn't invade so there's no war walls. Where the Freedom Phalanx has a different make up, or maybe no longer even exist. Maybe a wolrd where super powered humans is a NEW thing, and the public doesn't have 70 years experience dealing with the fantastic and there's no infrastructure (legal, physical or otherwise) in place to deal with the costumed vigilantes and super human criminals that are showing up in ever greater numbers.

ATs have gotta go. It should come down to different roles that you can swap out on the fly that any power set can adapt to. An "Energy Manipulator" can create blasts for damage, bubbles for control and containment, manipulate auras to buff and force shield teammates as support or channel some of their power inwards to make themselves a tank that deflects damage with an energy field. They have the possibility to do all these things, but not all at once.

Most missions need to be highly polished and scripted, even if that means fewer of them. Quality over quantity. Each should be like a Deus Ex style objective that lets you deal with it as you see fit. Hostage situation in a warehouse: Do you sneak through the vents and silently take out guards like Batman or Spidey, or bash through walls like Superman or Ironman.

To counter fewer missions, there needs to be more of an 'instant action' element. There needs to be actual crime on the street, a reason for the overworld/zones to exist and a reason to actually go on patrol. In CoH, the zones are mostly empty spaces that serve as time sinks between mission doors. There are randomly placed groups of enemies standing around, but that doesn't make a lot of sense and is not very compelling.

Levels have got to go. At least in the conventional sense as they are used in CoH. Stopping a purse snatching should "count" even if you're level 5 or level 35. One less thug off the street should be rewarded, even if you made it look easy. Also some consideration is needed for 'outgrowing' zones. If your character wants to stay in the gritty Kings Row and fight gang bangers, that should be your call. You shouldn't be forced off to fight in space because someone else thinks that's what all high level heroes should do, regardless of their powers, background or motivation.

So, I guess I'm saying origin and your chosen milieu should count.
By the same token that not every street level hero wants to fight orbots in space, not every hero should be challenged by a group of normal ninjas or soldiers with guns. Some super heroes fight gangs of 30 foot tall robots before breakfast, and would laugh at ninjas. So, the game should have room for guys like the Punisher, and also guys like Thor, without making Thor look weak or the Punisher look ridiculous for punching out a 30' robot.

Lastly, if you can't hire professional voice actors, don't try to have voice in the game. Text is fine. Really, it is. Maybe splurge and have a nice pre-rendered cinematic opening; but voice can be very annoying and just eats up resources (read: money) better used elsewhere (like gameplay)

Posted: Feb 29th 2012 9:41PM JuliusSeizure said

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'Let's assume, for the purpose of this article, that Paragon Studios is knee-deep in development of City of Heroes 2 and simply isn't telling anyone.'

Assume for the article? I thought that was the default general assumption. The Coming Storm will be the last big event in the timeline for CoH, with CoH2 set in the aftermath, right? And they did Freedom to raise extra moolah for development costs? Right?

Though that sort of kills my imaginary expansion, City of Heroes: Golden Age, set in the Forties. Just as Going Rogue introduced the alignment system, it could have a funky legacy system. Instead of making a whole new character, you switch to a 'predecessor' character who has the same powers and can have the same name (or you can choose another if that wouldn't work), but their own set of costumes. Modern clothing options would be replaced with period appropriate ones (which would be added to the modern costume options as well for all the super-powered hipsters), but futuristic ones would stay because SCIENCE!

Posted: Feb 29th 2012 10:24PM (Unverified) said

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@JuliusSeizure

"Assume for the article? I thought that was the default general assumption. The Coming Storm will be the last big event in the timeline for CoH, with CoH2 set in the aftermath, right? And they did Freedom to raise extra moolah for development costs? Right?"

I think that might possibly be the first time I've run into that line of thought to be honest.
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Posted: Feb 29th 2012 10:36PM StClair said

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Same here, and I've been with the game since, oh, Issue 1.
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Posted: Feb 29th 2012 10:47PM JuliusSeizure said

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@(Unverified)

Sorry, I guess I didn't indicate clearly how firmly my tongue was pushed into my cheek at the time. I've seen a few, FEW scattered paranoid professions of such as absolute fact. Just wanted to poke fun. ;)
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Posted: Feb 29th 2012 11:26PM (Unverified) said

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They are definitely working on something besides CoH. If you go to their website they have job openings for a "Next Gen MMO" and some of the descriptions refer to "an exciting new IP."

Posted: Feb 29th 2012 11:29PM JuliusSeizure said

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@(Unverified)

CoH2 wouldn't be a new IP, though. :(
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Posted: Feb 29th 2012 11:33PM (Unverified) said

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@(Unverified)

There's also this: http://www.linkedin.com/pub/joe-morrissey/2/320/277
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Posted: Mar 5th 2012 2:08PM Darklock said

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@JuliusSeizure

They mean there will be a new Independence Port.
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Posted: Feb 29th 2012 11:41PM dasfunboy said

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I'd like to see destructible environments complete with construction crews to rebuild the damage in open world.

I'd like it to be a sandboxish.

I'd like to see a much more developed version of the nemesis system from champions. Where you level characters in pairs. Ie: 1 hero / 1 villain where the actions of one effect the arcs of the other, and xp is shared.

Just my .02$

Posted: Mar 1st 2012 6:38PM starka1 said

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@dasfunboy

Yay, someone else thinks the same way. I'm glad I'm not the only one that wants destructible environments where it is rebuilt either by NPCs or possibly, non-combat gameplay. I always hated the response of the devs when I brought it up at a convention. They basically responded the city would always be completely leveled or in a constant state of repair. I say that is not an imaginative response. Already in-game you have police drones that zap enemies into nothingness(in reality they are supposed to go to prison) and other tech in the Rikti war zone that zaps you back to a pre-determined spot. Just these small examples can be used if a zone is getting too destructive and this disregards any new mechanic or tech that could be implemented in a newer game.

Yes, for the next iteration, physics must be top-notch or don't make it at all. Unfortunately, I'm more in agreement with others that are saying there is likely to be no CoH2. If the game had started with 500k or more to start and maintained a larger subscription base over the last 7 years, I could see some justification for a newer version. The actual numbers just don't support it though. In my opinion, CO and DCUO will continue to limp along for the next few years and I will be lucky to see a true successor to my favorite MMO within the next 10.
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Posted: Mar 1st 2012 7:38PM StClair said

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@starka1
"I say that is not an imaginative response."
Imaginative or not, I believe it to be the truth. There's always going to be someone walking down the street blowing up cars just because he's bored and wants to see them go 'pop'.
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Posted: Mar 2nd 2012 9:24AM starka1 said

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@StClair

Yes, but in my comment I include a couple examples of what they could do to mitigate that destruction. And who says the buildings have to be completely destructible? And if they are destroyed who is to say there cannot be a lockout period where they are untouchable?

Yes, they are unimaginative or just afraid they might piss off a percentage of their playerbase and play it safe. For those wishing for a newer type of gameplay that is a sad state as it will be unlikely there will be much advancement in MMO gaming. If we continue to accept the developer reasons or believe the worst of gamers will exploit said new gameplay instead of asking for something ground-breaking then might as well resign yourself that this is the best we will ever see.
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Posted: Mar 2nd 2012 1:08PM StClair said

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@starka1
People are not in the habit of taking unnecessary risks with millions of dollars of other people's money.
(Except on Wall Street, I suppose.)
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Posted: Mar 5th 2012 2:40PM starka1 said

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@StClair

I don't know if you were trying to make another point but I already said that in "just afraid they might piss off a percentage of their playerbase and play it safe."
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Posted: Feb 29th 2012 11:52PM DarkWalker said

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I mostly agree with Eliot. Some additions I would make:

- Remove the server-based player segregation; either make the game use a single super-server (perhaps with dynamic phasing to keep the number of visible players at acceptable levels), use multiple servers but with free transfers, or add some way for players of different servers to meet and play together in both instanced content and in the open world.

- Remove APs as a choice players are locked to at character creation; instead, let players choose a role, and change it as needed during game play.

- A nice way to keep at least the spirit behind enhancements is to treat them like the runes from Diablo 3; in other words, turn them into customization options for each power unlocked while leveling, instead of being items. This does not preclude other kinds of items being available.

- Take a look at GW2's combo attacks; if there is a combat mechanic that just begs to be included into a Super Hero MMO, it is combining attacks from different players to create a different, more powerful attack. Also, a GW2-like (or DCUO-style) skill "deck" for use in combat might fit the genre fairly well.

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