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Reader Comments (21)

Posted: Feb 28th 2012 3:47PM (Unverified) said

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I still think that pic looks like Halle Berry

Posted: Feb 28th 2012 4:47PM (Unverified) said

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I really enjoyed your rant on EVE Online, and I think that's not due to any dislike of the game; though it just so happens I agree with what you said. I don't hold those points against CCP, but I have a feeling that if I really liked sci-fi and that setting, I'd get butthurt about it. It's funny how personal interest can affect your overall attitude towards a game company's doings. I'll admit to being too unforgiving with Blizzard and WoW because of how much I love the game.

Archeage, now that's something to look forward to. I think with SWTOR and GW2 taking the spotlight as of late, Archeage has taken the backseat in the news and in player's minds. I think a lot about GW2 lately, and this podcast served to remind me that Archeage is still chugging along in production as well. We need more hype XLGames!

Thanks for the most interesting podcast, and I hope you feel better Justin. And I especially hope that'll be in time for next week's episode so we won't hear your snorts and sniffles. :3

Posted: Feb 28th 2012 4:49PM ArcherAvatar said

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Region locking = fundamentally retarded developers

Posted: Feb 28th 2012 8:42PM Vazzaroth said

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Bri, I liked you before, but your EVE rant has officially won me over to a card carrying member of your fan club.
When you brought up how you like economics a few posts ago I wanted to email in and say "Surely you love EVE then, eh?" but you highlighted every single issue I also have with the game.
I absolutely despise the EVE community, and they've proven themselves to be giant dicks in just about every instance possible. This is a game where hunting down and destroying completely defenseless crafters is a supported and celebrated activity.
And it is indeed CCP's fault and they are proud of it. I always find it funny that they promote their game to basically be a shithole where you can kill anyone you want, and at the same time release videos that are supposed to attract more players by saying they're making the intro more forgiving and present the game as an awesome sandbox, while ignoring the angry sons-of-football-coach kids who come over and bust up your sand castle on an hourly basis.

Anyway, I think you've solidified my resolve to never ever give CCP any more money no matter how idealistic my hope is for EVE, if nothing else for a ideological basis of not wanting to support this company any longer.

PS: I am currently subbed since they gave me a month for 7$ but I haven't even bothered to log in to update my skills for the last 10 days, so after about 4 announcements, I think I am officially over any interest in this game.
PPS: Great show!

Posted: Feb 28th 2012 11:00PM Space Cobra said

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Sometime in the future, I may give Female Smugglers a whirl, but atm, I am playing a male Smuggler (along with alting) and I don't have a basis of comparison yet, but I feel the male Smuggler has some of the best lines from his choices in the game, even during Flashpoints.

There is alot of flirting and I think you remember that one Massively post with video showing Smuggler game play of one Smuggler and two females (Sith and Jedi) on Tatooine. The male can get into situations and Corso is supportive.

Posted: Feb 29th 2012 9:27AM Lenn said

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@Space Cobra Ha, I did that one last night. First I had my smuggler hit on a jedi, then a sith. He's such a he-slut.

Male smuggler is definitely the one to play if you like the swashbuckling, skirt-chasing and wise-cracking life.
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Posted: Feb 29th 2012 11:36AM Brianna Royce said

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@Space Cobra - Are you done with Act 1 yet? That's the part I was talking about (but soooo didn't want to spoil for Justin/readers). The character you acquire at the end of Act 1 is so much more important to the male smuggler than the female one, and the design of the majority of Act 1 just seems to be all about that character. By comparison, Corso is just kind of attached to you like a lost puppy, with very little pomp. I didn't feel like my character wasn't the male smuggy's equal until right at that moment, and I realized how much more I'd love the storyline and my character if that female companion had been male.

But then that effect happens to me in a lot of BioWare games when I play the female player character. Don't even start me on the missing endings for a female Revan in KOTOR 1. :D

@Lenn - Dude, I get the flirt option a *lot* with my female smuggy. Let's just say I get a lot of -1s from Corso because I can't resist flirting with every male NPC who hits on my smuggy (which often seems like all of them). I'm wicked!
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Posted: Feb 29th 2012 1:12PM Lenn said

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@Brianna Royce I tried a female smuggler during one of the beta weekends. I was originally planning on a female Twi'lek, but I didn't really like the voice as much as the male smuggler's. I don't know if it was intentional or not, but at certain moments, the actor makes him sound exactly like Harrison Ford. Thanks to being completely secure in my heterosexuality, I can readily and happily admit I have a huge man-crush on Ford.
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Posted: Feb 29th 2012 4:16PM Space Cobra said

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@Brianna Royce

Yeah, got through Act 1. Someone told me the next act was so-so, but so far, it's alright. But it is hard to replace the "hate" with something else (meaning, "hate" is synonymous with "Skunk" but is somewhat spelled the same way in-game, just take off a few letters in-between and add some others).

So far, I've been kinda going slow after Act 1; I am overpowered, I've done some crafting, but I will proceed with the storyline (I needed a break so I've alted quite a bit). I don't quite see that "importance" you mention, but it can be strange: In some areas, especially the ship, if you answer questions, all your crew mates are affected and I've found one or two scenes outside the ship, even if you bring one crew member with you has the same "it affects all" thingie. Just sorta strange.

I don't mind Corso, but I've but it in my goals to up his loyalty to max and semi-retire him; he's actually my best equipped crew member atm. I was thinking of going with your second acquisition, whom I shall call "Peter M." (sorta an obscure clue there) but I may go with the person you mention, although skill-wise, in fights, IMO, it's not very complimentary afaik (We are both basically scoundrels of a type; best to have a "tank" for fights).

I will say, although I like helmets on some crew members, I would prefer if there was an option to turn it off like there is on my characters, especially the crew member you mention. I could probably by an orange headband, but I tend to spend my money on more space (unlike you) since I am such a packrat! At least, as I level up more alts, I am clearing out space finally as I sell/mail/disassemble-stuff-for-mats-and-recipes".
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Posted: Feb 29th 2012 9:25AM Lenn said

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Consular: "An official appointed by a government to reside in a foreign country and represent his or her government's commercial interests and assist its citizens there."
Councillor: "a member of a local government council, such as a city council"
Counselor is right out.

/pedant mode off

Posted: Feb 29th 2012 10:47AM Xilmar said

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So agree with the brant, but there is the "silent majority" that play the game differently. People that mine and craft everything, do missions and planet manufacturing, who maybe go out to pvp twice a month with their corporation/guild.

It's a shame that these players get overlooked by developers, and the CSM being almost all pvpers is not helpful. But that's where the "hot eve news" comes from, so...oh well. Maybe the company will stop overcorrecting at some point.

+1 for themed podcast, housing is a good one to start. Also One Shots will never die now, so just give in and start accepting pics1

Posted: Feb 29th 2012 11:21AM Brianna Royce said

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@Xilmar Yep, and you know, I feel sorry for the cool people who play EVE. Heck, our EVE guru Brendan is as cool as they come, and I really admire the people who run, say, EVE University. But you're right - they're overlooked by the current game design, or at least neglected. They're basically playing the game in spite of the game.
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Posted: Feb 29th 2012 11:43AM Calfis said

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@Xilmar

Its because the hot news is the fun part of the game, I was in the fleet that downed those xDeath, Pandemic Legion and NCdot super caps, fun as hell and what the game is really about.

http://www.evenews24.com/2012/02/29/operation-etherium-reach-around/
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Posted: Mar 14th 2012 7:21PM Xilmar said

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@Brianna Royce
-tl;dr included-

Please don't take this the wrong way, but media sites don't help with it at all.

Even if you like some players like Brendan, throwing out words like "sociopaths" does, in my opinion, a lot of damage to the community, which relies on fun and trustworthy new players to keep the group fights/mining/crafting/RPing/pirating/PVE going.

EVE has weird players, no doubt, but wow, gw, swtor, minecraft, etc. do too. Maybe what makes it get more clicks is the fact that there are consequences, not sure. All i know is that looking over the last year on massively, there aren't many generic articles that talk about the good people that do anything from running PVP academies to supplying hundreds of ships for pvpers and even planning month-long strategic deployments.

Wars for example...many think it's about money, which is partly true. But most wars happen when all players -pvpers, miners, crafters, special ops, leadership, logistics- are bored. It's like raiding really, something that keeps the game going, but with the difference that you absolutely never know what's going to happen. The opponents might not show up to fight which can be frustrating, but there can just as easily be several escalations that provide entertainment for hundreds of people on many continents/TZs.

Yet in our never-ending search for good fights (the ultimate goal in eve pvp) and good people to fight with and against, we're flooded with CSM "politics" and the scam of the week like it's some not-so-great tabloid. Don't get me wrong, much of the reporting is high quality stuff, but the focus makes me wonder sometimes.

TL;DR fanboi stuff, not important
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Posted: Feb 29th 2012 2:45PM Kordor said

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@Brianna (yes, the whole text)
While some of the guys here love your rant about EVE I completely disagree. Actually I almost felt insulted by this "ignorance". I am not even playing EVE because I don't like the "passive", almost browser-game-like combat, but I love most of the concepts. It sounds like you are ranting about a game, just because it's not your cup of tea. You like a "controlled" enviroment, you want to have restrictions for chat, restrictions for gameplay. While I can understand this position, the expression there sounded like the whining of a care bear who got bashed one time too much. And I strongly disagree that building in restrictions, which I would see as employing a kindergarten teacher, would be the right thing. I like the freedom in games, I like games where my actions actually have influence and I don't think that putting in more and more restrictions would improve the game. The game is made for a niche and the niche needs to like it. And as long as the niche is big enough to support the game, there is no need to leave that niche.
I played Shadowbane and I loved that game. And the reason in failing I do not see in what you call "you needed to be hardcore as you needed to defend your fort 24/7" - which is not true at all, because as a defender you could decide when your city gets vulnerable. Yes, with 5 hours a week, this won't be your game. But I don't support calling it hardcore just because you need to fight for something which actually matters. Shadowbanes problems were in various different corners. A unforgiving skill system, a boring grindfest, ugly graphics, bad performance and the list goes on.
But there is a reason for small games to look like they look. You might not like it, but they don't have tons of money to spend in that aspect. So they are working out their features instead in order to appeal to their niche.
If they did as you seem to wish, they would not work out these features. Instead they would try to appeal to the masses and become similar to all the other games and not reach their quality just to become "just another clone of existing AAA game xyz".
So I hope that pathfinder continues to stay hardcore with their concepts. And yes, I hope that they also have enough money to polish out a engine which can at least do the basics at release (which Mortal Online didn't), but I don't want to have another LOTRO or D&D Game. I want a game with freedom and the option to influence stuff and no "You can't attack this player because you are not in our tiny pvp instance"-message, if you know what I mean.

I also have a different view on what to call sandbox, but I already wrote too much.

Just a little point for improvement as sidenote: You are an extremely fast reader. As a non-native english speaker I can understand everything because you speak very clearly, but it takes a little time to "build the sentence together in the head" and get what it was actually about - but you don't give us this time. So I kindly ask you to just slow down a little bit when reading stuff.

Thanks for reading,

Best Regards,

Kordy

Posted: Feb 29th 2012 3:11PM Brianna Royce said

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Let me dispel your assumption: I'm not a carebear (I play on a WoW PvP server, I lived old-school pre-Trammel UO, etc. etc.), but so what if I were? Certain EVE players like to use the "you're just a carebear who got ganked too much" refrain to try to invalidate any dissenting opinion about the flaws of the game, the company, and the playerbase. It doesn't fly.

I'm not all about 'restrictions' either. (I mentioned I'm a borderline anarchist, right?) I generally prefer next to no rules in life. But a lack of rules in a *game* leads to something that is no longer a game, by definition, and in that lack is the space for bullies and sociopaths, which was my chief complaint. I hardly think that, for example, the implementation of a deep and functioning justice system or a crackdown on scamming is akin to 'employing a kindergarten teacher' (except insomuch as EVE folks act like kindergartners), just as I wouldn't agree (had you followed that point to its logical conclusion) that equivalent interventions in the market by CCP's economic guru constitute the same.

Besides, it isn't as though the EVE-that-is is free of game mechanics and rules; players there aren't truly free to do whatever they want as you suggest. The ships have rules, the crafting has rules, the market has rules, the skill system has rules, the travel system has rules. In fact, the only lawless areas of EVE involve ganking and scamming. It shows.

I don't think all games need to appeal to the 'masses,' but like it or not, EVE is trying to do exactly that with its new-player push. If CCP hopes to be successful in the future, and if new sandboxes made "by gankers for gankers" hope to emerge from their borderline-failboat-niches, they'll wise up too.

Posted: Feb 29th 2012 8:21PM Kordor said

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@Brianna Royce
Thanks for the detailed answer. I guess the thing is, what we call rules in life are things we get punished for (and as I am not an anarchist I see that as good thing ^^) but rules in games often are restrictions as in you "can't do this" instead of "you should not do this". If these rules are just systems which other players can take use of to get a balance, that's totally fine for me (e.g. the planned bounty system in Pathfinder or the Guild History Feature in Shadowbane).
What confused me though is that in the podcast you ranted about things I saw as "possibilities" like the scamming. In MMOs like WoW all you needed to do is to call a GM, which would then take the lolipop away from the scammer and give it back to you. In EVE there can be epic stories about scams, double agents and so on. And I still remember a colleague talking about the wars which changed the whole universe about 2 or 3 years ago when some high ranked guy gave access of allaince commands to the other side (goons) in exchange for protection. Of course this might piss a lot of players off, but stories like these also draw new people in as it shows that you can actually shape the world and be part of something big.
And when you say that there are tons of systems in place in EVE...why do you actually leave the safe Zones?
I would actually be disappointed if I am out for a treasure hunt alone and nobody tried to rob me.

I am not a ganker myself, but I would like to have to option to gank and be ganked as I love the thrill. And I would not call any of these games "from gankers for gankers" just because some of them might be ganker's heaven. Yes, there should be a place of "carebears" in this games, like doing support for the "fighters", but they shouldn't expect to go out alone and mine that mineral without problems while hundreds of other players fought a war about it just a day ago if you know what I mean. If someone wants do be able to reach everything alone without any serious hurdles this person is a complete contradiction of what pvp-sandbox games stand for.
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Posted: Feb 29th 2012 4:12PM (Unverified) said

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I like that you guys are covering Eve Online but please do some research before going into depth with the game.

CCP has been doing 2 expansions a year pretty much since I started in late 2007.

The end game is still about territory control in 0.0 space as well as Wormhole space. Well it's more about blobbing titans right now but that's a different topic.

You aren't ganked all the time unless you are in a low security area or are in a war dec.

I honestly can't remember the last time I was ganked that I wasn't in low/null/wh space looking for a fight. I get targetted in Jita all the time but I'm never attacked.

Are there improvements needed to Eve? Absolutely. They keep improving the new player experience nearly every expansion now.

The bit about point and click combat really stuck out showing how little Eve has been played. It is point and click so you can manage everything else you have to do to stay alive. If I had to be a logistics pilot or healer class trying to keep 4 ships alive while steering my ship and keeping my capacitor chain up it would be an unmanageable mess. In WoW you point to a mob, click and action and wait for the outcome. Same thing.

What is the difference in travelling between Jita and Amarr and travelling between islands in WoW? Having to manually walk my character for 20 minutes avoiding terrain and garbage mobe is incredibly frustrating. In Hi-Sec I can auto pilot from one end of the universe to the other with the window minimized. Or better yet, do some actual work, talk with corp mates, start production and set my Planetary Interaction up all while I'm travelling.

The UI is intimidating but there are so many tooltips and tutorials built in that you can't get lost.

Posted: Feb 29th 2012 4:26PM Space Cobra said

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For Justin:

I have not gone too far in the Jedi Knight of Counselor story, but I will say this:

1) I like the non-force welders in the movies and, so it seems, in the game.

2) Jedi Knight story is, atm, very milquetoast and boring. Some people have stated it should pick up...but after Act 1. ;p

3) Jedi Consular is slightly better imo, but I am going "goody-two-shoes" and patterning my female counselor after Sally Field (since the jedi headress reminds me of an old TV show she did; "The Flying Nun").

4) Having stated those things, I know of one/two instances that it helps to go Dark Side, at least for laughs. In fact, really, it is really liberating/fun if you just act like a bastard and had me LoL at times. This may help with swallowing a Jedi.

5) Having said all that, I feel the Sith classes, at least on the first planet, are better. I would rank the Inquisitor as better than the Warrior IMO. Again, your tastes and mileage may vary. You can go dark/light side with either. So among the Force users, I'd suggest to eventually try out either of these classes and see how you like it.

Posted: Mar 9th 2012 12:23PM Deliverator said

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damn - Tera's issue was a Digital River meltdown. No one rioted on the forums. EnMasse was extremely quick and communicative.

Your entire Tera segment was just disinformation and didn't represent what happened in the least. I was one who ordered during the period everything was down. Customer support was top notch.

Next time I think - hey, I haven't listened to Massively in a while maybe I'll remember why.

I know it has to be tough to fill in things to talk about, but choose saying nothing over giggling over things that just didn't happen.
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