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Reader Comments (19)

Posted: Feb 28th 2012 11:24AM Valentina said

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Nice article, thanks.

I'm really wanting to see more in the way of NPC interaction/quests/etc

Posted: Feb 28th 2012 11:29AM Koen said

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Guild War (1) had the worst map system and worst map accuracy { on the map you are on top of the mountain when you really are in the valley} of any game I have played. Praying that they improve that and improve as you said the explorability of the environment and for me it will be good to go.

Posted: Feb 28th 2012 11:34AM Apakal said

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I love playing with other people. Its why I love MMOs. But I've never been big on it in past games because its just so tedious; having to repeat quests, run in different directions to facilitate other players' quests, killing more mobs then necessary to get items for all the players in your party, etc. etc. etc.

Its absolutely enthralling that ANet have gone above and beyond expectations to truly bring group play back to the forefront of a genre that has increasingly taken a single-player mentality towards gameplay. Can't. Hardly. Wait.

Posted: Feb 28th 2012 11:38AM (Unverified) said

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Awesome article as usual, Elisabeth!

Posted: Feb 28th 2012 12:22PM nagennif said

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I'm really glad to see that the quality of this column has been maintained. You've had a tough act to follow and you've followed it brilliantly. Great write up. Also enjoy watching you on Gamebreaker.tv.

Posted: Feb 28th 2012 2:11PM Inferiae said

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@nagennif I completely agree, this is my first ever post as I'm usually more of a massively stalker, but I just had to compliment the standard of the latest articles, top draw :)
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Posted: Feb 28th 2012 3:10PM ArcherAvatar said

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@nagennif
ditto
It's been a pleasure to read these latest FS articles by E.C. Good to know that we still have a reliable source for GW info, lore, and op eds.
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Posted: Feb 28th 2012 1:46PM (Unverified) said

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I didn't play Guild Wars 1, and maybe this question will reflect that - but I haven't noted anything about an overarching, unifying story line in any of the reviews/impressions of GW2. is that just not part of the GW games or is there just not a lot to report? thanks!!

Posted: Feb 28th 2012 2:34PM Lenn said

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@(Unverified) GW had major storylines, but they were the same for everyone. GW2 apparently has character-specific storylines.
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Posted: Feb 28th 2012 2:39PM (Unverified) said

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@(Unverified)
Actually the storyline is one of the reasons for GW's popularity.

Much of what is done, and being done right now in GW1 is going to be reflected in GW2. Just to give you a brief overview. Ascalon had been in battle with the Charr. The Charr were able to turn Ascalon into a wasteland in an event known as The Searing leaving Ascalon pretty broken. When you start a new Prophecies campaign character you start in pre-Searing on Ascalon's last day. When you move out of pre-Searing, you advance 2 years into the story. The Charr had also gone on to attack Orr, but the country was destroyed and sank below the ocean in an attempt to save it by Vizier Khilbron. The Charr also attacked Kryta but were beaten back by Saul D'Allasio and his new "gods" the Mursaat.

As your character enters post Searing, you play through some quests and missions that show the futility to staying in Ascalon. King Adelbern stubbornly refuses help from Kryta, and his son Rurik leads the majority of Asalonian survivors to Kryta. As you get into Kryta, you realize that the Krytan government of the White Mantle isn't as benevolent as they want you to think and get caught up in the civil war there between them, who are backed by the powerful Mursaat, and the Shining Blade. You play through this storyline during several missions and end up having to escape to the Crystal Desert where in order to defeat the Mursaat, you have to Ascend.

Once you Ascend and meet with the powerful dragon Glint who informs you fully of the Flameseeker prophecies, you go to the Southern Shiverpeaks where you rescue the Shining Blade leadership who had been captured and fight off the Mursaat who are attacking the mountain dwelling Dwarves (who you met and helped when you left Ascalon for Kryta). You then have to go to the Fire Island chain to finally defeat Vizier Khilbron and the Mursaat and essentially save Tyria.

Now Factions and Nightfalls storylines are very good and immersive as well, and are tied in with the fact that these regions are referenced in the original prophecies storyline. I won't go into detail with them because their storylines don't really extend to the games one real expansion, Eye of the North (EOTN).

EOTN deals with the Destroyers coming up from below trying to destroy the world and you have to work with the Norn, the Dwarves, the Asura and a group of Ascalonian soldiers (The Ebon Vanguard) fighting the Charr in order to destroy the Destroyers. It is here that the Dwarves undergo a massive change by becoming stone. Not all Dwarves do, but those that don't are rare and hence why they won't be a playable race in GW2.

After completeing the EOTN expansion, you move on to what GW calls Guild Wars Beyond storyline that is a chain of events that shapes Tyria into what it will be in GW2. You help Gwen and Keiran Thackery get together and they will found the lone human city still existing in Ascalon in GW2, Ebonhawke. Their descendant, Logan Thackery, is one of the major heros in GW2. One event described in one of the three novels bridging the gap between GW1 and GW2 talks of the Foefire (which I am hoping will be seen in game) where Adelbern will destroy Ascalon City in an effort to destroy the Charr once and for all. Why it doesn't destroy the Charr, it does kill those in the city and turns the Ascalon army there into ghosts that attack anyone (this is supposedly going to be an instance dungeon in GW2).

GW Beyond also is showing now why Cantha and Elona will be the way they will be as well. The devs have also done a good job by allowing players to attach their GW1 characters to their GW2 characters through the Hall of Monuments. The HoM is a type of player house that you can dedicate your achievments and such you have achieved and by linking your GW2 account to your GW1 account, your GW2 character will have access to all that and will be a descendant of your GW1 character.

http://wiki.guildwars.com/wiki/Storyline
This is a good place to get started if you really want to get into the storyline. It really is good. You also have time to play through GW1's storyline if you wanted to.
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Posted: Feb 28th 2012 2:49PM (Unverified) said

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@Lenn
In all fairness Lenn, just about any game has always had the same storyline for anyone. Maybe a few games have had character specific ones, if so, I never had the pleasure of playing them, but I know WoW didn't which is the one other MMO I am very familar with.

I do believe the character development for everyone is one of things people are excited about as one of the things GW2 is doing different.
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Posted: Feb 28th 2012 3:11PM Lenn said

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@(Unverified) I am not criticizing it. I was merely pointing out to the Mr Unverified I replied to that since GW had major storylines, GW2 will have them too, but that they're much more connected to your character.

That was a thorough write-up you did, by the way. It's been years since I finished the Prophecies campaign and I had trouble remembering all the details of the story. You summarized it well.
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Posted: Feb 28th 2012 3:34PM Cyclone Jack said

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@(Unverified)

Excellent writeup on the Prophecies campaign!

However, while you do not need to play Factions or Nightfall to go from Prophecies into Eye of the North, it is interesting to see how the events of both Prophecies and Factions tie into Nightfall. It's almost like two stories than combine into a larger overarching story.
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Posted: Feb 28th 2012 6:09PM (Unverified) said

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@Lenn @Cyclone Jack
Thank you both very much.

And yes Cyclone, they do play a major part. One of the things I like about the GW Beyond storyline is how we see Cantha becoming what it is in GW2. We also know Joko will be ruling over Elona and has essentially destroyed the Sunspears. I have a feeling both will be major expansions in GW2.

I am very excited to see the story develop.
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Posted: Feb 28th 2012 2:33PM Vandal said

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Very nice write-up. I really liked the description of how you saw an event so far away it wasn't registering on the UI but you could still *see* it. Hearing stuff like that really makes me want to try this game.

Sharing each other's Personal Story progress is also nice to hear. How convenient and completely unexpected but I guess that's what happens when a game developer doesn't have to make systems that are designed to be timesinks to stretch out subscriptions.

I'm curious about the option of redoing it on your own for giggles, as you put it. I presume that means if you choose not to progress your Personal Story when given the choice, not that you go back after you've progressed past that point.

Secondary personality cateogories are another unexpected and interesting thing to learn. Thank you for describing them.

"Pleasantly surprised" seems to be a recurring theme for people who have played GW2. This is very nice change from "Tolerating the usual BS" experience that has become typical with MMOs.

Posted: Feb 28th 2012 2:47PM pcgneurotic said

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"With the inclusion of the jump function and the see-that-go-there mentality behind the map and event design, the world is (from what we've seen) much more accessible than it was 250 years ago."

I was in already; I'm twice as in now!

Great article EC, that's a high score for sure. :D

Posted: Feb 28th 2012 3:23PM (Unverified) said

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thanks for the replies, guys. I'm excited to try GW2!

Posted: Feb 28th 2012 6:08PM Dunraven said

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Very good write up I'm really interested to see just how open the world is; the play-test at Gamescon was a bit limited and it will be nice to actually see whats over the next hill so to speak.

Posted: Mar 2nd 2012 2:47AM cray said

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I'd like to point out what many might not know...Factions and Nightfall campaigns while separate did have unifying storyline that tied with Prophecies. Also most importantly Both Factions and Nightfall were full-fledged games on their own. You did not need to own Prophecies campaign to play GW1. Furthermore The Eye Of the North (EOTN) is only true expansion...thus required you to own at least one of the three campaigns (Prophecies, Factions, or Nightfall).

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