| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (25)

Posted: Feb 27th 2012 8:09AM Vinzix said

  • 2 hearts
  • Report
This is an interesting feature. If a lot of other companies did this, it would have saved them a lot of QQ. I approve of this.

Posted: Feb 27th 2012 8:54AM (Unverified) said

  • 2 hearts
  • Report
@Vinzix

Would be even better if they had multiple instances or versions of the same game based on this. This way you can try out different play styles without destroying the game for a certain group of players. Hardcore server, Casual, and one that's a balance of both.

/shrug
Reply

Posted: Feb 27th 2012 9:24AM smartstep said

  • 2 hearts
  • Report
@(Unverified)

Been saying that for ages. Diffrent servers policy is underused alot.

Diffrent difficulty servers , bah even diffrent business model servers (p2p, freemium ,f2p servers ,etc) and many more

Though that mean more money spend at developing so companies are reluctant...
Reply

Posted: Feb 27th 2012 9:39AM DarkWalker said

  • 2 hearts
  • Report
@smartstep

SOE had this done for EQ2: they had the normal subscription servers, and the EQ2X servers for the F2P version.

It got to the point where subscription players asked for both to be merged so they had more players to play with.
Reply

Posted: Feb 27th 2012 10:05AM Vgk said

  • 2 hearts
  • Report
@Vinzix “If I’d asked my customers what they wanted, they’d have said a faster horse” - Henry Ford

Having a bit of input from the players is always good, as as horrible as they be sometimes, I think this best comes through via the forums.the problem is a lot of people only play one MMO or don't know how MMO's work.

ex: if players in SWTOR voted they'd probably try to turn it into SWG 2.0 with better graphics, we'd have one patch in WoW that adds nothing but player housing, etc.

There's also the fact that PvE and PvP tend to have an intricate and delicate balance, players may want this amazing thing in PvE but they won't see the repercussions that item/ability/whatever could have in PvP.
It's why some games have good PvE and bad PvE or vice versa.

I'd much rather have some of the writers, or even some of the regulars here at Massively decide what would be a decent feature in conjunction with the devs rather than giving the entire playerbase of X game the right to vote into what should/shouldn't be added
Reply

Posted: Feb 27th 2012 8:12AM Riddled said

  • 2 hearts
  • Report
Well I don't know anyone that has done it so if its good or not really can't be determined yet. I think it has potential but it has potential for both good and bad, I'm going to list 3 things I feel it has potential for.

1. Good- People finally get what they want in a game and almost everyone is happy.
2. Bad- You save and save your votes for the one issue you care most about and are super adamant then burn 3+ years worth of votes, and lose, ruining the game for you forever
3. Weird- We finally get to see what the 90% of the playerbase that never visits a forum thinks and turns out they think some weird butt stuff.

Posted: Feb 27th 2012 8:34AM Balraw said

  • 2 hearts
  • Report
Hmm I suppose it would depend on what sort of scale of referendum that intend to have. Voting on fluff stuff while fun will not really amount to much but if they intend to ask the player base what direction to take with an expansion for instance then it could be a worthwhile system.

Will be interesting to see how this works out for them.

Posted: Feb 27th 2012 8:37AM The Ogre said

  • 2 hearts
  • Report
Only if it's one player, one vote. The thought of allowing mainly the most hardcore of the hardcore (and beta -> live transitioners are almost always such) decide how the game goes is every bit as bad as using the forums (also filled mostly with the most hardcore of the hardcore).

Posted: Feb 27th 2012 8:37AM Vegetta said

  • 2 hearts
  • Report
No because players in general are stupid. When you order a meal in a fine restaurant do yo tell your waiter
"Go back and tell the chef to make my meal like this"?

If you don't like the way they prepare the food there you move on to a new place.

Posted: Feb 27th 2012 8:59AM real65rcncom said

  • 2.5 hearts
  • Report
@Vegetta

The bad part of this analogy is a mmo isn't a 'fine meal' or even a fine dining establishment.

The vast majority of mmos are fast food restaurants and in that sense, yes... people DO tell them don't put salt on my fries or pickles on my hamburger.
Reply

Posted: Feb 27th 2012 8:57AM real65rcncom said

  • 2 hearts
  • Report
Most mmos, they already do.

Many companies just listen to the LOUDEST votes on gaming forums as to what content to add/don't add, fix/don't fix unfortunately.

Squeaky wheel gets the grease. Actual voting wouldn't change much.

Posted: Feb 27th 2012 11:04AM psycros said

  • 2 hearts
  • Report
@real65rcncom : Not so. Champions Online recently let players vote on the new transport method. From what I understand they took some of the most popular suggestions from the forums, threw in some of the dev's own ideas and put it before the playerbase. I hope this is a new trend.
Reply

Posted: Feb 27th 2012 8:58AM Flicktion said

  • 2 hearts
  • Report
So the devs still get final say. . . I like that. As far as the question goes, absolutely not. MMO communities are made up of some of the most backwards, disagreeable people I've ever met. The vocal minority already has too much say in game development. All the QQ has already made developers too conservative. Too many MMO gamers quit too ealry for it to make any sense.

Just look at the cycle that happens here EVERY SINGLE MMO. Months before launched it's praised as the best MMO in history, ever, and anyoe that says the slightest negative thing gets voted off the board. The game releases, it is the worst launch in MMO history, the game will be lucky to retain 100 subs, and the developer will never see a dime and declare bankruptcy.

Let the devs make their game how they originally planned. If the developers don't already have plans for a couple years down the road then it's probably not a game I'd invest much time in anyways. I imagine Cash Shop the MMO would benefit greatly from this though.

tl;dr: Never. Make suggestions? Sure. Decide on content? Never ever ever.

Posted: Feb 27th 2012 9:04AM Dumac said

  • 2 hearts
  • Report
No, because devs should know what they're doing and players typically don't consider long term effects of their choices or don't care how it affects others.

Posted: Feb 27th 2012 9:26AM Maseno said

  • 2 hearts
  • Report
I think the best (and only) way this would work is if the devs have a clear plan for the future of the game. They then allow the community to vote on which portion they will be working on every time they finish something.

I don't really think this would work at all in a themepark game though. The game is already on a track and so is development. A sandbox has infinite possibilities though.

Posted: Feb 27th 2012 9:27AM ApathyCurve said

  • 2 hearts
  • Report
No.

Posted: Feb 27th 2012 9:52AM DarkWalker said

  • 2 hearts
  • Report
As other posts already said, a good developer already listens to the players, even if only in an informal way.

Voting for features to be developed should work, though, as long as the developers still keep control over which features are offered for a vote. It's not as if the devs are always asking which feature should be added and which should be scrapped, instead most of the time such votes should be for which feature receives more development time. E.g., should the developers accelerate the already planned skill revamp, focus on improving the automatic queue system, or fix irksome but not game-breaking bugs in the leveling zones first?

It's similar to the way a lot of open source projects handle voting on which bugs should be tackled first. Users, thus, influence where development time is spent, resulting in a better overall experience, without users being able to force the software into strange paths.

Posted: Feb 27th 2012 10:49AM dajones said

  • 2 hearts
  • Report
players already get two votes.. one by playing the game you rare voting for it's success. And by doing some content more than other content you vote for content. As far as boting to change a game.. I don;t think that should be standard.

Posted: Feb 27th 2012 10:52AM KorbenDallas said

  • 2 hearts
  • Report
If other mmo's had done this quickly and effectively, it would have saved 60-70% of subscribers from leaving following their box purchase or digital download 2-months post launch.

Posted: Feb 27th 2012 11:14AM Snichy said

  • 2 hearts
  • Report
Absolutely. Whilst the publishers/devs have paid for the development so are entitled to make decisions, I have said for a long time that when developing the game (especially that of a large IP with existing fans), the devs should post a simple online vote whether to include or omit a certain feature. It would show that the devs care about the players and prevent a wealth of rage and QQ.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW