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Reader Comments (44)

Posted: Feb 27th 2012 10:17AM Grumms said

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Judging from the screenshot, it looks like TERA.

Posted: Feb 27th 2012 10:32AM Unshra said

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@Grumms That's not a bad thing and when you add shape shifters into the the mix... well lets just say it's got my attention for the time being.
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Posted: Feb 27th 2012 10:39AM Everfaust said

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@Grumms

Hmm... the trailer on the official site reminds me of AION *(graphics/flight) ~ Warhammer *(launch trailer/castle invade) along with characters from Thundercats *(2011 revamp).

It looks interesting.. but I doubt the game will play anything like that and you'll have static combat *(WoW clone) simple capture the flag mechanics for keeps or castles and above all else.. it'll be nothing but another grind simulator.

At this point, I'm hopeing that these Asian teams have caught on to the GW2 phenomenon.. and will start trying to mimic it *(focus on fun mechanics and the over all experience.. rather then p2w/p2p mindless grinding/raiding.)

lol, thinking bout it.. the only thing I didn't see in that trailer was an overworld boss *(bigger then life) that spelled doom for all those that may oppose him and his "Reign of terror".




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Posted: Feb 27th 2012 10:47AM Grumms said

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@Unshra Nah, not a bad thing. I actually pre-ordered TERA myself. I'm planning on playing TERA and GW2 at the same time. But I'm starting to think GW2 will eventually override TERA to the point of no more subscription. Who knows, maybe I'll really fall in love with TERA.

Only time will tell.
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Posted: Feb 27th 2012 10:52AM Deliverator said

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@Grumms
I pre-ordered Tera and played the CBT this past weekend. Holy crap. That one got me. It has Rift's UI polish, Aions graphics (if Aion were released this year) and the combat is the best I've every played in an MMO. Simply outstanding.
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Posted: Feb 27th 2012 10:57AM Grumms said

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@Deliverator I enjoyed it too. Once you get a little bit of leveling done and unlock some skills, it becomes a pretty outstanding game.
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Posted: Feb 28th 2012 1:18PM Cyroselle said

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@Deliverator Pretty much that.

Now they only need to fix a few minor things like keeping everyone in a party to the same channel when they leave an instance, and ramp up the difficulty a little more and I think they'll be golden.
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Posted: Feb 27th 2012 10:51AM Sunlover said

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Well, hopefully this, when/if it does come to the west, will feature higher quality and more interesting localization than Tera currently does.

Action Combat or no, the storytelling and voice acting in Tera is as bad as sub-par localization efforts on many console JRPGs were years ago. I just couldn't get into it as much as I wanted to thanks to the ho-hum storytelling, outdated questing, and way over-hyped combat that, in fact, is nothing new at all except for the fact that this is a "full-fledged" MMORPG. (And before anyone accuses me of not having played Tera enough, I made it to level 17 as a Slayer and combat/questing was really not that exciting. Also, if you've played Dragon Nest, you've experienced Tera's combat. Don't take my word for it though...)

My point is that if this is going to feature the same disappointing quality En Masse has shown with Tera, it could be as pretty as it wants to be, I'm still going to have to pass. I mean, seriously, it isn't enough to simply look "next-gen" or amazing, as a game releasing in this genre and at this point in time, you really need to actually play that way too.

Posted: Feb 27th 2012 10:55AM Deliverator said

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@Sunlover
I disagree whole heartedly. Tera is outstanding. It's true about the quest hub to hub setup, but the only thing that doesn't have that is GW2 supposedly. The combat hasn't been seen in an MMO that I've played. Not sure about Dragon's nest, but Tera is a AAA sub game, not some F2P grinder.
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Posted: Feb 27th 2012 11:09AM Utakata said

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@Sunlover

I didn't think this article was an excuse to bash TERA.
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Posted: Feb 27th 2012 11:10AM Snichy said

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@Sunlover. I agree about the quests etc. After playing beta, I think this will be the only game I have ever played where I will skip reading the quest dialogue completely and just accept, follow the instructions then complete and move onto the next tone. The lore and storyline just hasnt engaged me at all and at the moment the fun combat is more than making up for it - no idea how long this will last but I just hope it has an endgame worth working toward!

This new game had better feature something innovative and different (like Tera combat) otherwise it will surely drown among all the other similar games and fall by the wayside, unplayed and unloved.
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Posted: Feb 27th 2012 11:16AM Everfaust said

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@Deliverator

F2P grinder?... hmm, not sure bout that.. was fun till lv24.
Ingame money was easy to come by, pvp was a bit unbalanced at certain levels *(mages didn't get good pvp spells till lv35+) ~ even crafting wasn't fully retarded.

Often times, you wouldn't even have to bother with blue or orange gear as equal level greens *(enhanced) were not only cheaper to get/power up but also meant they were stronger ^_^.

anywho, enough bout me talking.. if you wanna see ingame footage of a few dungeons.

Astral Coven Laboratory:
Lv18 Dungeon, Walkthrough on Abyss Difficulty
www.youtube.com/watch?v=GBbkm7enIJ0&list=PL428299F988F5B1F2&index=4&feature=plpp_video

Sanctuary Nexus:
Lv23 Dungeon, Solo/Speed Run on Master Difficulty.
http://www.youtube.com/watch?v=GahaMKoCwpY&list=PL428299F988F5B1F2&index=3&feature=plpp_video

as for TERA being something "special".. yea, not gonna agree with that.. infact it gets boring pretty quick and you really start feeling the grind @ early levels *(pre-20). ~ As the mobs never really get any tougher, in terms of tactics..
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Posted: Feb 27th 2012 11:18AM Sunlover said

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@Utakata

It isn't. It did however point out in tongue-in-cheek fashion how similar the art style and character design are, along with other thematic elements. I was simply pointing out that if it is going to share these things in common, then I hope Bless also does not share the lack of quality I noticed in regards to localisation, questing, voices and story.
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Posted: Feb 27th 2012 11:29AM Sunlover said

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@Snichy

I hear you. I found myself doing the same thing early on, shortly after the "piggie" quest I think (sigh) and that is what kills me. I'm usually the guy who actually reads all the quests and enjoys the lore and story, but it was just completely not on par with what I expect from a AAA MMO at this point.

I was disappointed because I do want to like Tera, but I couldn't develop any connection to the game when I had no clue, and no interest, in figuring out who my character was and what he was doing on a mysterious island where quest-givers had me killing X amount of "piggies" (no kidding) and other cutesy-looking woodland creatures within the first handful of quests. Guess "piggies" are the new rats in Tera. Don't worry though, you get to dodge or block the "piggies" in combat. And I suppose that makes it better. /sarcasm

I agree that new games will simply have to do more, at least in the lore/storytelling department, to keep my attention. That, or find a new way to deliver your quests and content. I'm not going to spend hours reading badly written quests and trying to care about a game's world when I can spend that same time actually reading something worth reading and caring about. I won't even go on about voice acting.
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Posted: Feb 27th 2012 11:49AM Utakata said

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@Sunlover

Accept I don't remember a *cinematic resembling anything like that coming from Bluehole/En Masse. If anything it reminded me of more of Warhammer's siege cinematic...but far more elaborate and impressive. And like Warhammer, Aion and WoW, this game appears to be faction based. So I am failing to see the similarities to TERA.

*BTW: I think Mr. Reahard did indicate this...but was that all ingame footage used?
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Posted: Feb 27th 2012 11:50AM (Unverified) said

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@Snichy

That's been my experience as well. I was surprised that despite glossing over the story presented in the quests and cutscenes I was still having a bunch of fun. I don't know how long it may last, but the combat is engaging enough to keep my attention for the time being.
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Posted: Feb 27th 2012 4:38PM Borick said

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@Sunlover How can you dis' the pig quest? Seriously, the line where he says that the tree should pick on something his own size, "Or at least something not a pig!" ...

Pigs with wigs. Blond glam wigs.

Sunlover may have a point. The dialog is disconnected and it's easy to gush over the amazing gameplay. I'm excited about the game, but the 'story' is hard to understand and left me feeling vaguely lost.

Also, why is there a 'bank assistant' standing next to the banker, yet no sign indicating that the banker is also the postmaster?

TERA could use a lot of work in the non-combat areas.
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Posted: Feb 27th 2012 11:15AM Sunlover said

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@ Deliverator

We can agree to disagree then. Play Dragon Nest. For being a "F2P grinder" (Which it is not. It is a highly instanced, team-based, dungeon focused game with towns and quest hubs) it features some quality localisation and very decent voice acting along with a combat system that is almost identical to Tera's. This is quite a feat, especially for having to carry the whole "F2P" stigma thing around. Another example would be Vindictus, though the combat is admittedly not as similar to Tera's as Dragon Nest.

My point is that if supposedly low quality F2P games like Dragon Nest can do a similar combat system and a decent job telling their story in interesting and fun ways, than I expect this and more from a game that asks me to buy the box and pay a sub fee.
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Posted: Feb 27th 2012 11:31AM Deliverator said

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@Sunlover
Thanks, I'll check it out. Maybe it'll get me to the next Tera CBT. I'm slapping at my veins all ready lol.
Have you played Tera?
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Posted: Feb 27th 2012 11:33AM Deliverator said

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@Deliverator
I mean the 'westernized' version? I'm having a lot of trouble finding any grind. The combat is too fun. Decent combat has been missing in MMOs for too long.
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