| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (149)

Posted: Feb 23rd 2012 11:03AM Deliverator said

  • 3 hearts
  • Report
I don't see how companies can resist, really. You make a world, put in challenges and then require players to buy little icons to overcome challenges. It's a frickin goldmine.

Posted: Feb 23rd 2012 11:07AM Deliverator said

  • 3 hearts
  • Report
@Deliverator
"or if we come up with a game where we think that's the right business model,"

Now this one is too funny. F2P games are developed the other way around - first comes the payment model, then they design the game around it. It's all about the payment model at this point, not about providing entertainment.
Reply

Posted: Feb 23rd 2012 11:17AM yeppers said

  • 3 hearts
  • Report
@Deliverator

Exactly. For me it's not a matter of whether or not you actually have to pay anything to experience the content. It's more about seeing ads everywhere on what your "points" can purchase. Breaks immersion. I'd rather play the game and not have a carrot dangled in front of my face everywhere I go.
Reply

Posted: Feb 23rd 2012 11:17AM Deliverator said

  • 3 hearts
  • Report
@Deliverator
My new game is called "Buy the Icon"

I provide the MMO for free. It consists of an avatar with clothing slots, an IRC client and a grid representing your bag. The object is to go to my store and buy an icon to put in your bag. You can then put the icon in a clothing slot and everyone can see that you bought the icon. When you successfully buy an icon, your avatar does a little dance and you level up. As you level up there are many, many more icons available for purchase.

My game is very casual and solo friendly as you can see. Well, to be totally honest, casuals might have a little trouble because while you need to left click to get the icon from the store to your bag, you need to right click to get an icon from your bag into a clothing slot. There is a pop-up with directions, but to further help with this hardcore issue, you can now buy an icon that makes both operations either left clicks or right clicks.

Come play "Buy the Icon" - Now in pre-alpha!
Reply

Posted: Feb 23rd 2012 12:34PM smartstep said

  • 2 hearts
  • Report
@Deliverator

Exactly. Just the reason I don't play f2p mmorpg's.


As for Blizzard they can do whatever they want - similar to recent Bioware their games became McDonalds like and I don't eat trash anymore :/
Reply

Posted: Feb 23rd 2012 12:58PM (Unverified) said

  • 2 hearts
  • Report
@Deliverator if you have cool avatars and cool "icons" you could be into something, just call it virtual barbie or something like that =P

I bet you could make some money and some people would have fun chatting and showing off avatars.
Reply

Posted: Feb 23rd 2012 1:04PM DarkWalker said

  • 3 hearts
  • Report
@Deliverator

It's still about providing entertainment.

A F2P game still needs to attract and keep players, which means the game needs to provide good entertainment - even to players that don't pay a single dime. After all, most players in a F2P game aren't (yet) paying, and driving them away before they like the game enough to invest money is a sure way to lose profits.

In fact, since F2P games are often seen as disposable, they often needs to work harder at keeping the players around.
Reply

Posted: Feb 23rd 2012 1:05PM (Unverified) said

  • 2 hearts
  • Report
@Deliverator

People just need to lower their expectations. Lower the bar a tad.
Reply

Posted: Feb 23rd 2012 1:06PM Deliverator said

  • 2 hearts
  • Report
@(Unverified)
You're probably right. I've spent my life tossing aside ideas because "there's no way anyone would ever pay for that" but I've been wrong. Apparently the mindset that the herd is there to take advantage of is a valid one and if you're intent on screwing people, at least in the gaming industry, you can walk right up with your pants already off, smiling, and people will happily give you not only their money, but the contact info for themselves as well as their friends.
Reply

Posted: Feb 23rd 2012 3:16PM (Unverified) said

  • 2 hearts
  • Report
@Deliverator - Sounds a little like Second Life. ;)
Reply

Posted: Feb 23rd 2012 4:47PM Borick said

  • 2 hearts
  • Report
@Deliverator That doesn't have to be the truth, and in truth I don't think that those early unfair FTP models will remain viable for long.

I don't doubt that you can refine a FTP payment model so that it is both fair to the consumer and producer. In the end if VivActiBlizz wants to Kotick everything that they produce, the market will finish them off and plow them under, but I don't think that means FTP will go away or that Blizzard has to "sell out" to make use of a new set of payment tools.
Reply

Posted: Feb 23rd 2012 5:06PM Deliverator said

  • 2 hearts
  • Report
@Borick
I agree with the Market speaking and eventually burying the unfair models. I just don't see how micro-payments can encourage any type of development other than micro-development.

Instead of spending time and money developing content that will keep subscribers coming back, it's spent tweaking mob power to encourage item purchases. Or gimping drops (and crafting as a side effect) so that there is a hole in gear acquisition while leveling that, just so happens, is perfectly filled with stat gear from the store.

As we're seeing most obviously in conversions (because we can compare to the way it was) the development game becomes less about providing adventure and entertainment then it is about putting graphics on top of game mechanics that get you into the item shop.
Reply

Posted: Feb 23rd 2012 6:16PM Brianna Royce said

  • 3 hearts
  • Report
@Deliverator I would totally add Buy the Icon to Betawatch if I thought I wouldn't get fired.
Reply

Posted: Feb 23rd 2012 9:25PM Deliverator said

  • 2 hearts
  • Report
@Brianna Royce
lol :)
Reply

Posted: Feb 29th 2012 12:22PM Cyroselle said

  • 2 hearts
  • Report
@Deliverator What, not 'Wallet Quest"?
Reply

Posted: Feb 23rd 2012 11:04AM Gaugamela said

  • 3 hearts
  • Report
The moment there stop to exist more p2p games it's the moment I'll stop playing MMOs. Or else follow the same model as GW2.

Posted: Feb 23rd 2012 11:09AM Alex Oglitchkin said

  • 2 hearts
  • Report
@Gaugamela I agree with you there. No way do I want to be nickel and dimed out of content. I rather they do a paid subscription with benefits that non-subscription people can't get or obtain unless they want to spend real money for like half the cost of a subscription.
Reply

Posted: Feb 23rd 2012 11:36AM Joaquin Crowe said

  • 3 hearts
  • Report
@Alex Oglitchkin The problem with the sub model is that very few developers view it as a service model, most see it as an endless money spigot.
Reply

Posted: Feb 23rd 2012 11:50AM Alex Oglitchkin said

  • 2 hearts
  • Report
@Joaquin Crowe It works quite well in LOTR.
Reply

Posted: Feb 23rd 2012 12:45PM Lenn said

  • 2 hearts
  • Report
@Alex Oglitchkin It does, for now. But Turbine is pushing the boundaries more and more. It may not yet be a "pay to win" scenario, but the doors to that model have already been opened.
Reply

Featured Stories

Betawatch: October 18 - 24, 2014

Posted on Oct 24th 2014 8:00PM

The Stream Team: Dungeoning in Swordsman

Posted on Oct 24th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW