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Reader Comments (17)

Posted: Feb 23rd 2012 12:06PM (Unverified) said

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The only thing more depressing than CCP wasting another expansion on WiS is them leaving the feature as is.

Posted: Feb 23rd 2012 2:14PM Zyrusticae said

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@(Unverified)

"Damned if you, damned if you don't"?

Not very fair, if you ask me.
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Posted: Feb 23rd 2012 4:54PM (Unverified) said

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@Zyrusticae

If they didn't muck it up so horribly the first time around then I wouldn't be saying this, nor would this article even exist. Not only did they release a half-baked feature, but they unleashed monoclegate on top of everything else.

Now Crucible was enough to bring my sub money back, and as long as FiS features continue to get the attention they deserve AND they keep their promises about RMT I'll stick around for years to come.

I would like to see WiS become at least a socializing feature for people starting off in populated highsec because lets face it, meeting people ingame isn't that easy. Most trials or new players end up quitting I feel because they fail to make connections to other players and solo EVE is a terrible game; you simply need to become involved in the community at some point or whats the point, grinding ISK?

Considering this is their 2nd chance to make good on WiS, I think my comment is fair.
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Posted: Feb 23rd 2012 12:13PM Freebooted said

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I think the "internet-spaceship-only" types only have a valid complaint if resources are taken away from Flying-in Space, which is no longer the case. Personally,

I'm saddened that it sounds like delivery of avatar-based gameplay will be even slower than before, but given that it's a "nice to have" rather than a "need to have" for EVE Online, I suppose that's the way it has to be.

Posted: Feb 23rd 2012 12:43PM Deliverator said

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Sounds like good news to me. It's the most in-depth MMO out there, but between the point-n click flight control and pretending to be a spaceship I just haven't been able to get past the spreadsheet feel yet. I'm playing Vendetta Online right now - it's systems are simpler and there isn't any WiS in it either, but the inertial flight mechanic is a heck of a lot of fun. It's not nearly as beautiful as Eve though.

Posted: Feb 23rd 2012 12:44PM Deliverator said

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@Deliverator
regarding VO - very nice community over there too.
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Posted: Feb 23rd 2012 12:46PM tavtav said

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Good, the only way I'd ever resub is if they expanded non-spaceship gameplay.

Posted: Feb 23rd 2012 1:48PM Lateris said

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I would really like to see all crafting for avatar items be made by players. I do feel a microtransaction vanity store is a mistake for avatar in Eve. I do agree that sec wars is a good idea for a mini game, corporate hq's are a great idea. Player owned cantinas are a great idea. What really killed this was the fact that a vanity transaction store was over blown in pricing and took away from player crafting. I wish them the best as I want to see a more Eve'sh kind of avatar gameplay. They certainly have the technology and art work for it.

Posted: Feb 23rd 2012 2:06PM dajones said

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I am excited by some of the things that in station gaming could bring.. that said there are a few things that I would still like to see addressed in the flying direction.. industry-wise.. Orcas still suffer from stacking bugs when moving cargo.. I'd like to see better cargo allocation tools for the orca when the many types of ops support it can give. Looking forward to black ops help, and factional warfare additions.

Posted: Feb 23rd 2012 2:18PM Pasha said

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Good. Until when my 3 accounts will remain frozen.

Posted: Feb 23rd 2012 2:31PM dudes said

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I am for Incarna not against it. That said, I'm glad ship spinning made a hasty return. Best of both worlds.

Posted: Feb 23rd 2012 4:14PM (Unverified) said

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And my Eve subscription will remain on ice, as it has since 2008, waiting for something more than just being a ship to keep me drawn in.

Posted: Feb 23rd 2012 5:42PM psycros said

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I wish some major studio would realize that the reason EVE has such a tiny audience isn't because there's no market for a tactical space MMO, but because EVE is just so poorly done. That's a huge pile of money nobody is taking advantage of.

Posted: Feb 24th 2012 1:43PM Calfis said

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@psycros

And yet it still seems to have a loyal base that keeps it going, how do you explain that? I would argue that EvE's player retention after said players become "vets" is a lot better than most other games. I've been trying to play different games for the past two years and I can't find the time for games like BF3 or Shogun which I had purchased because of all the time I spend in EvE.

I can still see myself PvPing in EvE two years from now. The 0.0 alliance warfare system is so entrenched for the top tier players that you literally can't just stop. The idea of the other alliance winning is so undesirable that you have to log in and help your guys, it becomes a pride thing "we cant lose to these shits". That's player driven content at its finest.
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Posted: Feb 24th 2012 3:38AM asubbotin said

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They still have no idea what to DO with those avatars. Gambling min-game and a 3D rendered shop are a 15-minute curiosity, and after that what? Back to spaceships?

I suspect CCP has some vague idea that simply having dressup dolls and a podium to show them off will let it take a piece of Sims audience or something. However somebody who enjoys Sims will probably hate the current EVE backstabbing cutthroat socium with a passion.

The only thing that will fly (or in this case walk) with current EVE audience is shooting in station, perhaps with some tie-in to SOV, or have agents give FPS missions.

As it is, the tl;dr of this devblog is "Hey guys, we are still doing some WiS work. Just a little bit, honestly. Don't be mad, ok?"

Posted: Feb 24th 2012 7:09AM Moonaura said

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I don't think it is so much about trying to take the sims market, as really flesh out and bring their fictional universe alive. It could be great if they get it right, but it will take a few years until it is done.

I'm glad it is now very much, a secondary goal for them, I had no doubt they would continue with it, given their focus on WOD uses the same engine. As long as the core gameplay is developed, its great news.

As for those who won't come back to the game yet... can I borrow your stuff? I promise not to scratch any ships. Probably.

Posted: Feb 24th 2012 6:59PM WolvenSpectre said

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If you think that the whole problem with Incarna was that they introduced avatars you were so not paying attention to what was going on and at issue.

It would be like describing the mess in the Middle East right now as 'we are over there because they don't like us'.

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