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Reader Comments (23)

Posted: Feb 22nd 2012 3:32PM ZenMetzger said

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I have recently returned to FE after a month in SWTOR, and I have to agree that this game is rather unique. I like the art-style, quirkiness and freedom. Its not perfect, and sure could use some polish, but all an all, Its my favorite MMO at the time.

Posted: Feb 22nd 2012 3:44PM malaclypse said

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i loved the concept, even paid for it for a few months after launch, but in the end..it just wasn't polished enough.

the mobs and their behavior always felt like they were pegged in on a spreadsheet somewhere. there was no immersiveness, it was just " go here", "kill these bandits standing around aimlessly". "go there" "kill 20 of these chickens standing in a flock in the otherwise empty desert."

I wanted to like it, i really did, but in the end it just got old fast for me.

Posted: Feb 22nd 2012 3:57PM Pharaoh said

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been playing FE (and still paying for it) for about 18 months or so. like justin, it is not my primary MMO, but i still play it several hours a week, and always feel comfortable there. it is a game where i feel no particular rush to advance (still only level 32), and spend more time exploring and crafting than i do actually engaging in combat, which takes a little getting used to. dual-wielding large magnum pistols is as gratifying as knowing i personally crafted everything on my back and even built several motorcycles (even though i still occasionally ride my horse instead).

i, too, like the compromise in structure, and the freedom to engage either in a little developer-generating questing, or set out to gather crafting materials and kill mutant beasties, religious fanatics, or players of rival factions.

the game continues to evolve, and new content or improvements arrive semi-regularly. the help channel is great for newbies and almost always moderated by a GM and vets willing to answer questions. it has one of the fairest F2P systems in the market. a totally polished product? no. a fun to play alternative to other titles? yes.

and...the sunsets really are spectacular.

Posted: Feb 22nd 2012 6:42PM Ghostspeaker said

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@Pharaoh

Couldn't have said it better myself. +1
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Posted: Feb 22nd 2012 5:14PM SnarlingWolf said

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I always wanted to try Fallen Earth but I never did.

First was the box price. I'll be honest, I play susbscription MMOs but I rarely am willing to pay a box feee. By waiting until it goes into the standard 10-14 day free trial followed by only a subscription to play, you get a much more polished product and you save money. Box fees are antiquated and are extra risky on MMOs let alone a more indie MMO.

Then they took way too long to get to the free trial/sub without a box fee phase so I lost a ton of interest. Also because they were trying to get and keep people they had all kinds of pre-order goodies that I'd never see which made me want to try it even less.

Finally they switched to a F2P model and when I hear those words I lose all interest in a game.

If things played out differently I'd probably have played the crap out of FE. I think Indie studios need to try different concepts, specifically like not having a box fee and at most have a $20 gets you the game and the first month and then after that it is the standard month sub fee.

Posted: Feb 23rd 2012 12:24AM Vorender said

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@SnarlingWolf

I normally never touch F2P either, but FE does it right IMO. You really and honestly can play the game for free, with very few restrictions. The main differences between paying customers and F2Pers is you level slower, you have a max amount of craft time per day (8 or 9 hours I think) and you cap at 10 Red chips, which is no small amount. Great game and a lot of memorable moments. Definitely nothing else out there like it...and one of my favorite MMOs of all time.
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Posted: Feb 23rd 2012 12:27AM Vorender said

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@Vorender

One thing I forgot to mention, is that it is one of the few MMOs left that I would still consider a "world".
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Posted: Feb 22nd 2012 5:33PM Greymantle said

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The crafting is what killed the game for me. Everyone can be self sufficient and that killed the economy which made crafting pointless except for yourself.

If that has changed I have no idea never looked back after leaving.

Posted: Feb 22nd 2012 5:41PM JuliusSeizure said

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I played FE for a four or five months, but since then I just haven't been able to get back into it. It just felt so very lonely every time I logged in.

Also, the term 'sandpark' really bugs me. How about calling it a 'playground'? It's like a themepark in that there's an abundance of set things to do, but you're freer to choose how you enjoy those things. Also, most playgrounds have a sandbox in them, like how FE has elements like the progress towns.

Posted: Feb 22nd 2012 11:58PM JuliusSeizure said

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@JuliusSeizure

So this article prompted me to download it again, and halfway through the process I find that Steam has finally put Fallen Earth's F2P version up just now. Weird.
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Posted: Feb 22nd 2012 6:11PM Loki1 said

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Oh i might have enjoyed this game.

Too bad quests tell me where to go, i can't explore and learn the world on my own oh no, i have to go where the quests tell me to.

And no i can't avoid them, in a game that features quests it is foolish not to do them.

Posted: Feb 22nd 2012 6:21PM Loki1 said

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@Loki1 and in my opinion if quests guide you in and out of maps in a linear sequence, the game can't be a hybrid, such an element is too intrusive and strong, it's the essence of themepark, there can't be any "sandpark" balance many often delude themselves with.

in the real world such perfect 50/50 proportion you dream of is mostly utopical.
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Posted: Feb 22nd 2012 6:28PM Ryn said

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Excellent article Justin! Like you, FE didn't grab me the first couple of times I played it. But I found myself wanting to go back time and again. I finally gave in a while back and am glad I did. Something about Fallen Earth that other games just don't have...

FE is far from a perfect game. It could run smoother, be a little more polished, ect. But what it lacks for in these it more than makes up for in other ways, starting with originality. FE is a true Diamond in the rough. In a day of WOW Clones, we should celebrate this title for having the guts to be different.

The Wasteland kept calling me back, as much as I tried to ignore it. Every article I would see about it I wondered why to myself that it wasn't grabbing me. It finally did. Only after, like Justin, I put aside my initial issues with it. It was very new to me, and I think that was the major thing.

And besides...FE absolutely has the best sunsets of any game out there. Nothing like sitting on the radar tower just outside of Embry and watching the sun go down. Just amazing.

Posted: Feb 22nd 2012 6:53PM Daemodand said

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My gaming queue is full, but I may have to knock off one of my current games early to try this one out. The idea of getting in there and crafting, essentially playing myself trying to survive in this brave new world, has me intrigued.

Posted: Feb 22nd 2012 7:00PM DeadlyAccurate said

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I bought a one-year Commanders sub after the F2P conversion (it ended up being about $15/month) even though I've played and dropped it a couple of times. I love the wordless stories you can discover. I wish they had more of them. Love the NPC chatter, the world, the crafting system, how you can wield a golf club or a baseball bat or a box cutter and piece of sink pipe.

Absolutely loathe the UI, though. So ugly.

Posted: Feb 22nd 2012 8:15PM rgolch said

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I had several false starts with this game, and never got higher than lvl 14. It wasn't a bad game, it just wasn't a great game. Which means it's just not worth my time.

Posted: Feb 22nd 2012 8:26PM (Unverified) said

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It's a rough game, and one I didn't get far into. The feel of controlling my character felt sloppy, though I liked the quasi-FPS element available. It at least mixes combat up in that regard. I think I didn't stick around due to wanting more polish and the setting of the game. I've never been big on post-apocalyptic settings, and I didn't like the art design that came with the game. Though you can say at least they captured that barren wasteland feel with its browns and stark environment.

Posted: Feb 22nd 2012 9:24PM iseeit said

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I have honestly tried to play this game half a dozen times but every time I decide today is the day to start something else catches my time. It looks like something I would absolutely love to spend time on but for what ever reason I never have enough time to download the client and give it a try.

Posted: Feb 22nd 2012 10:37PM Barrikade said

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Great article, Justin.

Everyone mentions lack of polish - there were times in beta and initial launch that were tough, and the f2p conversion was not seamless. I remember the server being down A LOT, so the game was literally unplayable for long periods of time. Unfortunately the people I generally play with could not look past these things and were too stubborn to wait them out.

I personally still love the game and wish more people would play, but it's hard to fault them when larger companies are cramming ads (and generally more polished games) down our throats.

Posted: Feb 23rd 2012 3:17AM (Unverified) said

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I loved FE at launch, but about 2 months in rl got busy and I had to slip away and I never got round to going back. 2x meat tenderiser is the way to go ;)

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