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Reader Comments (6)

Posted: Feb 22nd 2012 1:33PM (Unverified) said

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I am curious for a link on the marketplace to that second image, on the left.

Posted: Feb 22nd 2012 1:38PM Beau Hindman said

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@(Unverified) The image of the ranged character in Pocket Legends? The second image on the left side shows the archer. That was from the trailer.

If you mean the right, that's a full avatar from Second Life...I would need to look that up again. If that's the one I can get it for ya!

EDIT: I just opened a new window and found it. It's the Krova Saboteur in the sci fi section of complete avatars: https://marketplace.secondlife.com/p/Krova-Saboteur/3149176

Beau
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Posted: Feb 22nd 2012 3:24PM enamelizer said

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How is SL doing performance wise?

I really liked my time in the world, and found it fascinating, but ultimately it was the performance of the viewers that really turned me off.

Posted: Feb 22nd 2012 7:36PM Resurge said

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"We also must note that the term "free-to-play" is almost like the term "rock-and-roll." It is a general term that can be broken into many sub-genres. In other words, don't be so uptight about the literal meaning of the word. If you are not sure, check out the game in question.

The problem is that all sub genres of rock are still rock ..most genres of F2P are not really free at all. The term is by definition faulty ..the games charge money for services - and it should be changed to something less misleading. Like Micro transaction or "Free to log in" games or something. A few are actually free to play ...most are not Free to "enjoy".

Posted: Feb 22nd 2012 9:33PM Oddje said

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How about OpenSim based worlds? Most are free.

Posted: Feb 24th 2012 10:47AM Fernando Blanco said

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Awesome article, Beau, and I totally agree that there are many shades of what "free to play" means and it's great to see some opinions about it. Personally, I've always liked it when a game let's me really experience a lot of content (time and places) and the "paid" options are really enhancements to it.

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