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Reader Comments (8)

Posted: Feb 22nd 2012 11:12AM MMOaddict said

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I've dabbled. Never could get into the game due to the extreme difference between the starting island and the mainland. They should just make the tutorial part of the mainland and get rid of the directed questing since apparently that's not how the rest of the game proper plays out. Of course that won't happen since I don't think they even develop for this game anymore do they?

Posted: Feb 22nd 2012 12:08PM Maseno said

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I wish this game had was non-instanced housing that you could custom build (like Ultima Online's housing), and the ability to change the land scape (Wurm Online style).

Posted: Feb 22nd 2012 12:10PM bishop916 said

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If you can get involved with an active guild the game apparently takes off. Until then - although there are opportunities to group, and you have to find them, it is mostly SPG w/ chatbox. Yet I get the impression the longer you play the more you get immersed in the community that does exist, and that is never a bad thing I guess.

Posted: Feb 22nd 2012 4:05PM avidlurker said

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Voted the Fyros city, but honestly, try to get onto one of Grundelwolfes all-major-cities treks and grab TPs.

Then go back in leisure and have a closer look at them, esp. Pyr.

Grundel does fairly regular treks, keep an eye on universe chat for announcements.

I have yet to visit more than the jungle, desert and the Lands of Umbra (a prime roots region).
Have been to Under Springs too, but only to die there. That region has a nasty Kitin Patrol.

So far that has been keeping me pretty busy with the guild I joined. Boss hunts are pretty nice with them =)

Esp the boss hunts through the desert. The desert has some fairly nasty areas in those canyons but in a good team those are pretty awesome.

If you want some sight seeing tips: both the desert (pretty much any region) and the more open areas like Grove of Umbra or Knots of Dementia are very pretty in the twilight and night. The desert is amazing at night.
Find yourself a safe spot there and have a look at the night sky.

There are some fairly nice spots in Maiden Grove too to have a look at (I believe I'm thinking of the Great Boulder Tunnel.

Re: higher level areas being "walled"
Pretty much the single most important skill in Ryzom is what I have read described as the "getting around" skill. Sneaking past dangerous mobs.
Even people with multiple masters have to tread carefully in say the Prime Roots, or even the lvl 250 above ground areas. Yes, they'll be able to take on most if not any mob there, but can they take on the full pack of predators that they just stumbled over?

Avoiding mobs you can't take or just don't want to take, and getting away from unwanted aggro once you do have are tremendously important.

Posted: Feb 22nd 2012 8:07PM bishop916 said

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@avidlurker What is your character name and what guild are you in? I'm working to get to mainland fairly soon, it'd be nice to have some contacts.

Thanks!
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Posted: Feb 22nd 2012 6:52PM Ghostspeaker said

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Reeeeally wanting to try this game, but I can't seem to find the Mac version anywhere on the site even though it says it exists. The only installer is an .exe file. :\

Posted: Feb 22nd 2012 9:10PM enamelizer said

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Posted: Feb 29th 2012 9:32AM azulchromis said

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You've mentioned that you're hoping to explore a bit more. The Ballistic Mystix guild, of which Grundel is a member, runs treks (excursions when you run around the planet and get teleportation tickets so you can return nearly-instantly to those same locations) on Tuesday nights (EST), and there's another guild, Phaedre's Tears, that does them on Friday. Joining one of those will give you a fun and safe way to get to the other continents.

Also, Ryzom really isn't meant to be a solo game, and it sounds like that's what you've been doing so far. You should be meeting people, getting into teams and hunting with others. Finally, to get the full Ryzom experience, you should probably also join a guild. The typical player probably joins a guild not long after coming to the mainland - the guilds provide support, armor, weapons, know-how and a fun "place" to hang out and chat. I'd suggest you look at the Guild Registry - on the forums under Role-Play - and see if there's one that looks interesting to you. Alternatively you can start by talking to people and seeing if there are people you'd think you'd get along with.

You will also have a good shot of finding people to chat with at the stables of the Tryker city, Fairhaven, since there are some very active guilds in Aeden Aqueous (or as the players simplify, the Lakelands).

The game itself is fun, but when people who play talk about their love for the game, most of them will talk about their guildmates and the great times they have together. Therefore, before you leave Atys to choose another adventure elsewhere, I'd strongly recommend you try out this major aspect of Ryzom.

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