Despite the commonly held belief that 2011 was a disastrous year for CCP and EVE Online, the firm recently told TechCrunch that its sci-fi sandbox game brought in $66 million in revenue last year.
The website reports that EVE's revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's Monoclegate brouhaha and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho Hilmar Petursson says an IPO is a possibility.
"We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"
Reader Comments (26)
Posted: Feb 22nd 2012 10:09AM (Unverified) said
will we be able to exchange share in CCP for isk, Aurum or plex ?
Posted: Feb 22nd 2012 10:12AM intristin2 said
well if they do this they are going to get loads of pressure from investors to dumb down the game and stretch it's appeal to as many kinds of players as possible. All investors care about is profit you know. Would be interested to see how this all plays out. I left EvE for SWTOR in September when I got beta and have not looked back. I will say this, I miss EVE's open space and multilayer features.
Posted: Feb 22nd 2012 10:42AM (Unverified) said
Too bad it's just the revenue growing and not subscriber numbers. This probably just means people are buying more PLEX. I wouldn't be surprised because they've been advertising them a lot, not to mention their in-game sale price has just about doubled since they were introduced.
Posted: Feb 22nd 2012 5:57PM Harley Dude said
@(Unverified)
I was thinking the same thing. I haven't seen them tout their sub numbers since they hit the 300k mark about 3 years ago. It seems to me they have fewer now than when I started playing, especially after monaclegate.
Reply
I was thinking the same thing. I haven't seen them tout their sub numbers since they hit the 300k mark about 3 years ago. It seems to me they have fewer now than when I started playing, especially after monaclegate.
Posted: Feb 22nd 2012 10:45AM (Unverified) said
i'm curious to see the new level of meta gaming it will introduce
Posted: Feb 22nd 2012 11:15AM DeadlyAccurate said
Ugh. An IPO? Really?
Here's my prediction for a publicly-traded CCP:
Year 1: Very little visible change. They'll probably put a few more things in their store, but they won't do anything drastically different. It usually takes about a year to start ruining a company.
Year 2: Some corporate restructuring. A few people will leave in the company, especially the developers who feel stifled by corporate red tape. The in-game store will have even more things for sale. Players will start to see emails about in-game store sales on a regular basis. Some of the more hardcore elements will be toned down to gain more subscribers ((longer invincibility timers at lowsec gates, for example).
Year 3: The in-game store will be the main focus of development. Special deal emails will be common. Any actual game content development will be focused on gaining new players, not improving the game for the existing player base. Some of the most hardcore elements of the game (theft, scams, fraud, gate-camping, etc.) might become bannable offenses, because shareholders don't want to scare off new players.
Year 4: EVE? That's that space game that used to let players fight wars and scheme against each other, right?
Here's my prediction for a publicly-traded CCP:
Year 1: Very little visible change. They'll probably put a few more things in their store, but they won't do anything drastically different. It usually takes about a year to start ruining a company.
Year 2: Some corporate restructuring. A few people will leave in the company, especially the developers who feel stifled by corporate red tape. The in-game store will have even more things for sale. Players will start to see emails about in-game store sales on a regular basis. Some of the more hardcore elements will be toned down to gain more subscribers ((longer invincibility timers at lowsec gates, for example).
Year 3: The in-game store will be the main focus of development. Special deal emails will be common. Any actual game content development will be focused on gaining new players, not improving the game for the existing player base. Some of the most hardcore elements of the game (theft, scams, fraud, gate-camping, etc.) might become bannable offenses, because shareholders don't want to scare off new players.
Year 4: EVE? That's that space game that used to let players fight wars and scheme against each other, right?
Posted: Feb 22nd 2012 11:41AM majorfalcon00 said
@DeadlyAccurate
So true.....every game company that has gone public has gone to shit.
Reply
So true.....every game company that has gone public has gone to shit.
Posted: Feb 22nd 2012 11:18AM silusprophet said
You think the players are demanding now, Heh! Wait untill they are shareholders lol.
Posted: Feb 22nd 2012 11:57AM malaclypse said
i'd be down to own a piece of ccp.
Posted: Feb 22nd 2012 12:36PM Khai mann said
I would buy some shares as well.
Posted: Feb 22nd 2012 12:59PM Utakata said
""We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"
...perhaps World of Darkness?
...perhaps World of Darkness?
Posted: Feb 22nd 2012 1:04PM Vandal said
I wonder if they're closer to breaking 400k or if they're holding stead and the profits are from previous players. The TC articles says 'about 400k' which I read to mean 'not 400k' but it would be interesting to know the trend.
Posted: Feb 22nd 2012 1:35PM Gaugamela said
I was expecting a higher annual revenue from EVE. 66 million is great, don't get me wrong. But Rift in its first year made 100 million dollars!
That should put things in perspective to everyone that says that Rift is close to failing.
That should put things in perspective to everyone that says that Rift is close to failing.
Posted: Feb 22nd 2012 2:22PM pancho72 said
66 million in revenue doesn't say much, without knowing how much their expenses were. There is still room for a disastrous result if they lost 100 million in the same timespan. ;-)
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