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Reader Comments (28)

Posted: Feb 21st 2012 1:47PM (Unverified) said

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This game may very well get me excited about the fantasy genre again.

Posted: Feb 21st 2012 2:06PM drunkingamebar said

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@(Unverified)

You an me both.
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Posted: Feb 21st 2012 2:00PM DevilSei said

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"Bah... back in my day, level 15 used to mean something! If I saw a Level Fifteen I could stop and go, goshdang I'm glad he's not a few levels higher!

Now all you kids are running around at your thirties and forties, like you're some kind of hard-mode super quest man! And apparently you can go even higher?! I used to fight uphill both ways to even touch Rotscale, and all you kids do now is point at my bow and go "Ew...! That old crazy guy is swinging around a dirty stick!"
~Former Deathbringer Oldtimer Seishi~

Posted: Feb 21st 2012 2:09PM DevilSei said

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@DevilSei
Old-timer-inspired rant inspired by Behemoth level aside!
There hasn't really been much coverage on the crafting system from what I've seen/read, and remembering how coolly I felt towards it when it was revealed first time around, it be nice to see how they've touched up and played with the system. At the time, it sounded rather similar to FF14's current offering, and that just didn't appeal to me too much, because 14's crafting seemed to have some major problems with how it was handled (like most of the game sadly).

On the topic of iterations, its not an unknown phenomena in the MMO world, its just often times we don't exactly hear about it all the time. ArenaNet though has been rather open with how they've reiterated several systems though, partly because I like to believe they want to and partly because they had to announce GW2's presence so early in the development cycle.
I mean god, try to name an MMO that didn't iterate on itself at least five times with its mechanics in alpha-beta testing, I dare you!
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Posted: Feb 21st 2012 2:28PM Wild Colors said

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Someday, this game will be released...

Posted: Feb 21st 2012 3:58PM pixledriven said

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@Wild Colors

... and there will be much rejoicing...

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Posted: Feb 22nd 2012 5:29AM wahahabuh said

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@pixledriven and jubilation
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Posted: Feb 21st 2012 3:05PM DarkWalker said

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Jumping puzzles. Seems to me like adding some Mario touches to the game.

Given that I love Mario games, though, I believe I will like the jumping puzzles too :)

Posted: Feb 21st 2012 3:10PM Mikx said

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Iteration is only bad when it reaches Diablo 3 levels, where they are removing whole features out of the game.

The sylvari also made me hypersensitive to the power of screenshots. The first sylvari reveal went badly I think, becaude their armor and hair was in garish and ugly colors. But a screenshot or two on the old sylvari page on guildwars2.com gave a glimpse at the power and versatility of the old design and I grew to like it. The new design is good too, but to be honest they look best naked (you can see the definitively plant parts, such as the shoulder/biceps easier).

Armor degradation is a standard resource system and i like the way they implemented it, but I still which there was a bit more risk involved, like a chance a given armor piece could get damaged twice before all the other pieces are damaged.

Anet talked about the "jumping puzzles" before, their example was based around "greek" columns that you used to leap to an out of the way place. My only problem with that one was it just wasn't organic, it didn't fit seamlessly into the world.

Posted: Feb 21st 2012 3:11PM (Unverified) said

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I just wish they would iterate faster... and

I wish they would continue to iterate on the Character Creator. There is a lot to be said for the beauty of the characters being made with the creator, but there is also a lot to be said about the seemingly cookie cutter-ness of what has been shown thus far.

With such limitations on "face presets" and the lack of the ability to add or change certain things just bugs me a bit. For instance, not being able to change your eye color is really quite annoying. In a day and age where a lot of people connect to a game via their avatar, not being able to change the little things, is really disappointing.

Toss in the fact that we dont see choices for "tattoos", "scars", "complexion" or "makeup", it is really a lackluster set of "customization" tools for a modern mmo. Someone said in one of the previews that it was near impossible to make something that wasn't "beautiful" and that just made it clear that the restrictions they placed on customization are so high that they just don't want to give any "real" options.

The Charr and Norn at least have some "secondary" options to help differentiate themselves. I really hope to see some additions to everything to help that trend. I have had enough of looking the same as every third person of my race/gender in MMOs. I played FFXI for nigh on a decade and 7 years of WoW where everyone is a cookie cutter. Give me the ability to at least "feel" like a snowflake.

Posted: Feb 21st 2012 3:34PM Mikx said

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@(Unverified)

Eye color is one of those insane things, the eyes are so small on everyone but the asura, you rarely see it. And you can certainly make an ugly character, its just the ugliness/deformity is part of the face itself, you can't put a scar on any face you choose. Some user control over those features would be nice, and right now there are limited options for ugly faces as well. You might have 1 or two scar faces to pick from, and that's it. Instead we have full control over and can change the eyebrows or something. It's not the trade off I would have made, but oh well.
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Posted: Feb 21st 2012 4:17PM Irem said

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@Mikx
On the characters you can see it on (the sylvari also have very large eyes, and like the asura their eyes are mostly colored so it's very easy to see), it is important to have that as an option. It's something they really do need to add if at all possible, if only because NOT having it there makes people keenly aware of the fact that it's missing.
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Posted: Feb 22nd 2012 2:49AM Mikx said

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@Irem Oh, I agree, but it's just such a small detail. We have so many games with limited or dopey looking hair or other "big ticket" items that have a dramatic effect on the character. In a way, it is counterproductive to focus on the smaller things.

Also, developers should really produce a character creation process/promo video that focuses on the character's rear end. 90% of the time you're looking at their backside anyway ;)
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Posted: Feb 22nd 2012 8:16AM Irem said

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@Mikx
Wellll, in all honesty I think the GW2 character creator, solely from what we've seen so far, suffers pretty badly from limited options, and some of them are arguably dopey, although that's a matter of opinion. There are a bunch of human hair options that are just variants of the same style (did we really need three long hair options for human males with exactly the same shape in the front?), and it's not much easier to tell the human female faces apart at a distance than it is to judge eye color. That might change on release, but as of right now, I can't really excuse ANet on the basis of them having a hugely complex character creator with a mindboggling number of options, you know? It's about on par with RIFT, even though the models are certainly prettier.
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Posted: Feb 21st 2012 3:31PM toychristopher said

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For some it seems like any change made to a game, even a game that isn't released, is negative and moving the game in wrong direction.

Posted: Feb 21st 2012 5:48PM (Unverified) said

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Also note, that they used their "sister" game Aion's character creator as a jumping off point. That game had many more options that currently available. Yes, it had its flaws, but other games have given us a look at more and more customization. Tera has a limited creator but their use of "base" makeup options gives us a glimpse at what we could see Arena.Net expand upon and still be limited in such a way we do not see a repeat of the "abstract" character problem that Aion had.

In the end, Irem is absolutely 100% correct. They need to add this option more because if its not there it just is a glaring omission made to the crown jewel in the next generation of MMOs. They do not have to have a large selection of colors, but if I want to make a green eye'd girl, I shouldnt have to use the 1 and only face that has green eyes. If I want brown eyes, I shouldnt be forced into a face that I do not like. If we can go into Mass Effect and change our eye color we should be able to do it in a modern MMO that looks like GW2 does.
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Posted: Feb 21st 2012 4:00PM Hockster said

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The datacrons in SWTOR have made me realize how much I hate jumping puzzles. I'd much rather see puzzles that rely on brainpower rather than something that lag or even a hand disability can make an area unavailable.

Posted: Feb 21st 2012 4:51PM Nepentheia said

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Real game companies use iterative development processes, dammit! :-)

Posted: Feb 21st 2012 5:03PM enamelizer said

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This is a great example of a company using too much "developer speak" to a largely non-technical audience.

Without a solid understanding of how the software development process works, iteration is an abstract idea, and the concept is perhaps even "patently whimsical". Their audience does not have the context needed to bring the idea from the abstract to the concrete. However to developers, iteration is a very concrete development pattern, and there is no professional software that does not go thru countless iterative cycles in it's life span.

The issue is that users are extremely resistant to change (while at the same time users will lambaste developers for not changing the product fast enough). Arenanet is trying to manage expectations that the game can and will change constantly. So by introducing the concept of iteration, they are trying to constantly remind testers that what they see now is always up for feedback and change.

So to the outside, without any context, it is merely a buzzword that has little real meaning, while on the inside, it is the very real driving force behind the development of all aspects of the product.

Posted: Feb 21st 2012 5:04PM Utakata said

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This is a wonderful write-up and an excellent documented of the positive changes mad in GW. But I would like to take issue with this following overtly libertarian motto:

"Any game company exists to make money..."

...I would like to think that ArenaNet is making the game more altruistic reasons. That is, they're making the game because it's also something they love to do. And I would argue quite likely the driving force if not equal to making money (they still have to pay their bills) if not even more so. Granted, this is much more of a difficult concept to put in words. But with the amount of detail and thought that appears to be going in this game...one has to really ask is all about the money?

Bill Roper makes games to make money too...but they've been mostly disasters. So it's obvious that money alone cannot be the single driving force....which doesn't alway s guarantee to work or make the game creative and wonderful. There's is something else more...

...like the artist who builds a sculpture or paints a picture, it maybe to pay off the bills. But it's most likely they do it because that's what they love to do. Thus I will argue, the same goese for ArenaNet.

I hope that makes sense.

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