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Reader Comments (73)

Posted: Feb 20th 2012 5:34PM (Unverified) said

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@Amlin

Ask Sean Dhalberg how it is to go out on your own, away from EA lol.

Better yet, don't ask. Here.

http://massively.joystiq.com/2011/08/24/faxion-online-closing-the-doors-of-heaven-and-hell/

As far as I know, he is unemployed lol.
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Posted: Feb 20th 2012 8:03PM AshenTemper said

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@(Unverified) It's true. I make more money now. Have less stress. I don't miss the sun rising or setting because I'm in an office. And actually get to attend my daughter's games. My life is terrible.
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Posted: Feb 21st 2012 12:32AM Cyroselle said

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@AshenTemper Ramen to that! I used to code from an office that had no windows. I'd go to work when it was dark, then leave when it was dark.

Unlike you, I don't make as much as I used to, but quality of life went way up, and that's more than worth it.
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Posted: Feb 20th 2012 5:54PM Graill440 said

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"The trio spent the past half decade slaving away on Star Wars: The Old Republic"

Three years, not a half decade, whomever told you that is happy you sucked up their spin.

People do not leave above average paying jobs in todays economy willingly. There is far worse wrong with this game than people are willing to admit, and like all bad games there is a slight lag before this becomes apparent and the rest of the low standard individuals finally say enough is enough.

Mirror Mirror on the wall, who's the fairest MMO of all? Well it aint SWTOR. Laugh.

Posted: Feb 20th 2012 8:06PM (Unverified) said

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@Graill440 Meh, typical. Moron haters gonna hate, all the time.

Get over your stupid hatred for a game you might not like, what are you, 12? Geez.
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Posted: Feb 20th 2012 8:20PM Joaquin Crowe said

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@Graill440 Maybe working for EA isn't that great for creative types? Maybe EA's executive style rubs people the wrong way. There's more to work than a paycheck.
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Posted: Feb 21st 2012 7:20PM Graill440 said

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@Joaquin Crowe

I will stuff you you in the same catagory as the unverified person above your post. First, think before you type, read the original article and THEN my response. Remember your internet etiquette, everything is vanilla, if it isnt, you should not post, like the unverified person and their comment about me, which is moot, though it does show intelligence level, which is very low.

Understand context, and also understand where i am coming from when i type something, if you understand the article and what i typed you simply would have read it and moved on instead of trying to justify your own soapbox and line of thinking.

Even in the remotest sense looking at my own post i think the only thing that ruffled either of you was the mirror mirror comment, but then we all know there is a huge need for an emote any type of humorous sarcasm. Never hate, i do not, responses like the person above you simply make the group look ignorant and stupid. (laugh)
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Posted: Feb 20th 2012 6:33PM Yog said

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I don't care who's doing it. If it's about vikings I'm playing it.

Posted: Feb 20th 2012 6:51PM NeverDeath said

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I'm not calling out "abandon ship!" because this isn't the Titanic, but I'd be lying if I said I was the least bit surprised. Not that this necessarily bodes ill for the game's health since it's pretty typical for people to be cycled to other projects or to complete work on one and move on to something else - but from what I played of the game in the beta I have no idea what all the hubbub is about except that it's a Star Wars game which is good for fans of the IP but isn't in itself enough of a reason to stay with a game that had the biggest budget in video game history and spent it on fitting into the same tired mold that's been the norm for several years.

To each their own, this game certainly does nothing for me, so I wouldn't be surprised if they see a downturn in the future instead of the massive expansion that was predicted by so many naive optimists.

Posted: Feb 20th 2012 7:43PM real65rcncom said

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They probably got a nice bonus that was attached to the game's launch as well.

Based on how well the launch and sales went, it's quite likely that they decided (if they got that bonus) that now is as good a time as any to strike out on their own.

The nattering naybobs of negatism however, will say "there is something in this that's a bad sign" without understanding anything about the gaming industry other than how to copy/paste a macro someone else wrote.


Good luck to them in their endeavors... they've help make a pretty darn good game.

Posted: Feb 21st 2012 12:16AM avaloner said

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@real65rcncom
I bet if the three devs worked at TRION you opinion would be completly differnt. It woudl be something along the lines of RIFT must be dead/dieing or TRION going bankrupt etc.
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Posted: Feb 21st 2012 12:36AM Cyroselle said

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@avaloner I'm compelled to agree w/ you.
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Posted: Feb 21st 2012 8:44AM real65rcncom said

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@avaloner

Well, considering these weren't three 'devs'... we'll never know. Did you even READ the article?
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Posted: Feb 21st 2012 8:57AM avaloner said

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@real65rcncom I did one was a programer and the other two where artists. Oh and they lost there main writer recently to (drew Karpyshyn) who has worked on lots of bioware games. If I hated SWTOR as much as you hate RIFT/TRION (or seem to) I might think SWTOR was having problems.
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Posted: Feb 20th 2012 8:15PM AshenTemper said

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I posted about this the other day so I'll be lame and just c'n'p from that:

"Stoic is comprised of three individuals – all whom I know and respect. First there is Alex “Chewie” Thomas that some of you might recognize from Shadowbane and Wolfpack Studios. I actually have one of his old comics somewhere on a harddrive that I need to upload to this site someday. Alex also worked at Kings Isle and I last worked with him at BioWare Austin on Star Wars: The Old Republic. In fact, the other two members of Stoic also worked at BioWare Austin – Arnie Jorgensen and John Watson. Arnie is a phenomenal artist; I tried to steal him to help with a lot of the Timeline art and Webcomics we were doing for TOR but he was too busy making the game. And John is a fantastic programmer who not only worked on TOR but also DCUO and SWG. All in all, a very talented crew who are taking the chance on making something they love (which I hope to do someday myself)!"

http://www.seandahlberg.com/wp/the-banner-saga-by-stoic/

As for people leaving, you have to understand that unlike console games, MMOs are in development for years and years. I know (well skilled) people who have been in the industry for over 5 years without a launched title due to this. So after spending 3 to 5 years on a project, many people tend to look elsewhere (at least in the game industry). Having a launched MMO on your resume significantly boosts your chances when looking for a new job. A highly successful game, even more so. And I do not know a single game dev who secretly (or not so secretly) doesn't want to make "their" game someday. Very few take that chance, though.

Anyways, best to luck to them and can't wait to see what they craft together!

Posted: Feb 21st 2012 12:43AM Cyroselle said

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@AshenTemper Thanks for tossing in some sanity here Sean.

I'm just a minor web designer, but I have projects every week that are challenging (to me) and feature problems that can drive me nuts.

Now, if I was working like that every working day and some weekends, on a tight schedule for over 3 years, heck yes I would be looking for something else to do post-launch.

And besides having a successful launch to pad one's resume, I can't imagine it would hurt when looking for Venture Capitol for a new studio and project either. :D
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Posted: Feb 20th 2012 8:27PM Traptz said

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People are concerned because the game had a very bad launch(not talking about sales) and it's still filled with bugs and engine issues.

So seeing dev's leave is never a good sign, especially on an MMO. Look at WoW for instance.

You had their A-Team leave and you got WotLK and Cata and now their B-Team left and you got MOP coming. The more dev's that left to work on other projects(Mainly "Titan") the worse the content got.

Posted: Feb 20th 2012 8:53PM Bladerunner83 said

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@Traptz

So I guess that means that Titan should be a badass game.
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Posted: Feb 20th 2012 10:43PM Clemalum07 said

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@Traptz more mis information from Trapz most industry experts think SWTOR had a very good launch. Keep hating though.
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Posted: Feb 21st 2012 3:18AM Traptz said

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@Clemalum07

Instead of saying that I'm "misinforming" people..how about you prove me wrong? And when you fail I'll laugh and prove you wrong again.

SWTOR had a very good launch?

- 2-3hour queues weeks after a STAGGERED LAUNCH?
- Countless PVE bugs that caused places to be impassable? Like bosses not resetting properly, bosses being stuck on nightmare mode for first timers, I could literally go on all day about this.
- Illum
- Memory leak that left people out of the game for up to a week
- Tickets not being answered and auto-closed after 5 days of waiting
- HeroEngine causing spell lag during PVP & PVE situations
- Random FPS drops under 10FPS due to the terrible engine(Yes even on amazing PC's)
- Class quest bugs that prevented you from moving on
SOUNDS LIKE A GREAT LAUNCH BRO. Rift had a 10x better launch than this and Trion is a 1/4 the size of Bioware.

Yea..again I could go on.. but I just felt like listing some of the huge issues. You can say w/e you want to make yourself feel better Clemalum07 but I'll just keep posting facts and make you loo stupid.

You may ask yourself, "why do I bother?" Because I dedicated a lot of time to the SWTOR beta, reporting issues every time I played only to see a lot of the stuff I personally reported not fixed in the final release. I gave Bioware the benefit of the doubt and kept my pre-order and lo and behold I got ripped off.

I will gladly come back to SWTOR if I hear the major issues have been fixed, the terrible engine being the main one and guess what, it's Feb. and it's still terrible. I'm a SW's fan and I've been waiting for this game for years so don't call me a hater. I love the series and the games but I don't like being ripped off because a developer doesn't have the balls to admit they were in over their heads and should have invested more time before release.

Please, prove me wrong. I need the laugh..



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