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Reader Comments (60)

Posted: Feb 20th 2012 12:02PM (Unverified) said

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no one of those, I play sandbox games.

Posted: Feb 20th 2012 12:13PM smartstep said

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@(Unverified)

+1

Got bored of limited levelling that is just about doing quests and of end game that is about co-oping instances like in some lobby game.

Waiting for ArcheAge + will try GW2 to kill some time.

Not playing any mmo atm.
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Posted: Feb 20th 2012 12:04PM velimirius said

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There is no GW2 as an option,it merged leveling and endgame :)

Posted: Feb 22nd 2012 4:13AM (Unverified) said

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@velimirius So they claim (we don't actually have a game yet). But I agree with the underlying philosophy of combining the two as much as possible.
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Posted: Feb 20th 2012 12:06PM LA1111 said

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I've always been a fan of the journey

Posted: Feb 20th 2012 12:07PM ColinWilson1980 said

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I enjoy the levelling experience, I like exploring, lore and developing a character. With a family, school and work dedicating a large amount of time to endgame activities (read: raiding) I'm not able to take part in multi-player endgame.

Posted: Feb 20th 2012 12:08PM jimr9999us said

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The massively part...unless you're at a game's launch...is always at the end.

Posted: Feb 20th 2012 12:08PM Syesta said

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Journey > Destination.

Posted: Feb 20th 2012 12:10PM Amlin said

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At this point in my life I'm done with raiding and pvping. I'd rather play and enjoy the story as I level then leave and start another class. Tor does this for me right now but like any other mmo I leave to take a break then come back when level cap is increased/expansion. I don't bother with the so called endgame which is nothing but a boring hampster wheel.

Posted: Feb 20th 2012 2:10PM (Unverified) said

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@Amlin

Same here. After doing "end game" in my 5-6'th MMO... I was completely and utterly fed up with raiding and dungeon grinds.
Although unlike you, I don't re-roll new characters (unless the other factions have their own fresh content.) I'm usually already lining up the next MMO, the next new frontier. When the Min/Maxer Raiders arrive on a mmo's game scene, I am gone. I like games to stay fresh, new, and unpredictable. I am actually happiest in games when everyone is on the journey together, an we're all under geared and nobody is trying to use raid gear to compensate for lack of skill. When the landscape becomes something I could navigate without thinking, and The "How to Ez mode at everything without thinking. Here, let us do the work for you." guides pop up I'm moving on to the next MMO. End game is not my play-style, I am a journey'er, an explorer, and a pioneer.I like to think and like it when others are forced to use their brains as well. I like to be challenged. I don't want the easy and repetitive raid nonsense.
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Posted: Feb 21st 2012 10:26AM randomepicperson said

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@Amlin Exactly the same here, excellent post. And in LotRO, thanks to itemization, theres no use doing endgame. Level 77 landscape or epic quests are going to have better rewards than level 75 raids. So , tbh, whats the use?
Oh, and one other thing. *Hamster.
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Posted: Feb 20th 2012 12:16PM Valentina said

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I think the best MMO would be one where the sense of story and personal character progression continues even after you've reached your maximum level, unfortunately I think that's pretty much impossible to do without breaks in content. The leveling experience is the most fun, the end game is necessary. Kind of stuck in a flux with the whole thing!

Posted: Feb 20th 2012 12:19PM Balraw said

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I am a journey not destination sort of player, though having said that I do enjoy me some raids (which seems to be the default for endgame these days) when I have the time. Even after getting to endgame I will have an army of alts all at various stages of development that I will use to explore different aspects of the world, whichever it happens to be.

Posted: Feb 20th 2012 12:25PM Spacegrass said

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I prefer leveling, because I like to explore new areas and make progress towards a clearly defined goal. Once I reach endgame, the only goal is to get better gear, that I can use to get better gear, ad nauseum.

Posted: Feb 20th 2012 12:33PM Hammerbeard said

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I "raided" once back in EQ (2000/2001 maybe). Haven't had any interest in it since.

Posted: Feb 20th 2012 12:35PM Wispur said

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Yeah, I'm not gonna vote on this because they're both bad.

The MMO genre was supposed to be about living in virtual worlds, not taking a guided tour along a path. The current MMOs are like an old school NES side scroller. You go in one direction, and jump when you're supposed to jump. That's it.

Open worlds, preferably skill based instead of level based. That's what I prefer.

Posted: Feb 20th 2012 4:04PM Nepentheia said

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@Wispur

Absolutely!! I could not agree with you more!

"Living in a virtual world" has been the single-most lacking core-fundamental of MMOs nowadays.
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Posted: Feb 20th 2012 12:37PM Ehra said

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In most MMOs I spend most of my time leveling then lose interest when I get to max level and the only thing that's "relevant" towards my character's progression is running the same dungeons over and over again.

However, games like Guild Wars and City of Heroes have done themepark/sandpark/themebox "endgame" extremely well, imo. In a game like WoW or games that structure their endgames similarly, once you hit max level the only way to continue progression your character or earning "relevant" rewards is by do the same couple of instances designed for your level over and over. If you even try to go back to the old areas you're going to destroy everything. Even in games that introduce sidekicking, you're only going to get rewards you want for cosmetic reasons (or in the case of EQ2, you earn AA experience).

In City of Heroes, I can go back to any content in the game, have my level adjusted to the experience is similar to what it'd be like if I really were doing that content at the intended level, then at the end earn tokens that can be traded in for rewards that are useful no matter what level I am. Even if I'm level 50, I can go back and to the lowest level Task Force in the game and still feel like I'm progressing a character in a meaningful way. It may not be the most absolute rewarding experience from a time/reward ratio, but I feel being able to do whatever content I want whenever I want makes up for that. I experience much less burnout this way.

Guild Wars did it differently, but accomplished what I feel amounted to the same thing. Leveling was EXTREMELY fast, and the "best" gear in the game was EXTREMELY easy to get. Once you hit level 20 and got your gear (which required minimal investment), the only reason left to do anything was because you wanted to. Hard Mode made it so that you could, again, do any of the game's areas at max level and not only face enemies that provide a challenge to you, but also drop items that are relevant to your level. Even if you went back to the starting areas. I don't have to repeatedly farm 5 instances over and over to get loot that's good for my level, I can go anywhere in Hard Mode and feel like I'm doing something meaningful, be it working in titles, finding rare max level weapon skins, or getting good loot for my heroes.

Posted: Feb 20th 2012 12:38PM Saucelah said

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I can't vote on this, as it really depends on the game. If leveling is structured in such a way that it is better to be solo such as in WoW, I'd prefer the endgame, if I even get there. If it structures leveling to encourage or (gasp!) demand grouping, along the lines of CoH, I prefer leveling and don't care about the endgame.

I'd have to agree with unverified and smartstep at the top, and partially agree with Amlin above me. I absolutely prefer a game where these ideas have no meaning, and the majority of current theme parks are just occasional distractions for me, and only that because there's no monthly fee. I can only partially agree with Amlin because I find it absurd to pay an $15 for each month my pursuit of the leveling story goes past the free month. I can get months of story pursuit coupled with better game play without being charged for the privilege, and I already am. Still playing Skyrim (which would be up to what, an extra $45 over the box now, if it had a fee?), working on Kingdoms of Amalur, and replaying the Mass Effects.

So the next time someone in these comments would like to call me an elitist, skip it and call me cheap instead. I expect more if I spend more money, but theme parks tend to give me less.

Posted: Feb 20th 2012 12:42PM OutThere said

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Leveling is where all the fun is. Like others, I find end game to be too much about acquiring gear just to acquire more gear. I know devs love their boss fights, as do a fair number of players, and it is exciting for a bit. But more and more I just want an adventure. I want to go out adventuring.

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