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Reader Comments (66)

Posted: Feb 20th 2012 9:20AM geekcream said

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Great article Elisabeth. Cant't wait! :)

Posted: Feb 20th 2012 9:55AM ArcherAvatar said

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@geekcream
An enjoyable, immersive read... and the video montage of beta footage was equally entertaining.
Truly cooperative gameplay in a MMOG... what a novel concept. I can't wait to actually play WITH other players, without the co-dependency associated with trinity-based class systems.
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Posted: Feb 20th 2012 9:21AM bobfish said

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Interesting, though the combat looks a little dull, I think I'm jaded though in that area since playing TERA.

Posted: Feb 20th 2012 9:35AM psycheangel said

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@bobfish
meh the combat look dull
another clasic MMO combat system where you target monster and spam
your hotkey.
well good the game was B2P
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Posted: Feb 20th 2012 11:59AM bobfish said

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@psycheangel

Ooh, we got negged bad!

Still, the rest of the game seems to be shaping up nicely, will buy of course, just it is time for something new in the combat area for me.
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Posted: Feb 20th 2012 1:41PM Manafront said

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@bobfish did you really just say tera? a game with the same spam the same keys over and over combat?
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Posted: Feb 20th 2012 2:02PM bobfish said

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@Manafront

It may well turn into a spam fest, but it is the mechanic that is important to me.

MMO combat is the least innovated part of MMOs since their inception 15 years ago. No matter how awesome the rest of the game is, if the combat is the same as every other MMO I've played, I will fast become bored of it.

GW2 may well be the biggest MMO release since WoW, offering new exciting systems, but if under the hood the combat still works exactly the same as WoW and all those others, then I'll just tire of it and look elsewhere.

Sorry, to all those GW2 fans who don't like anything bad being said about their game, but in an MMO you spend 90% of your time in combat. It needs to be exciting, for me, that means it also has to be something different.
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Posted: Feb 20th 2012 3:02PM (Unverified) said

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@bobfish
actually gw2 melee combat is completely different then normal mmo combat. it uses the same mechanics as AOC melee combat but it doesnt have the extra combo steps. ranged combat in gw2 is like normal mmo combat tho.
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Posted: Feb 20th 2012 3:37PM Cyroselle said

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@(Unverified) But not entirely, according to the text in this first impression.

Apparently other players can use mechanics that will alter the effect of your attack. So as the author said, if she were using a Ranger and shot through another players AoE field, that round would take on new characteristics.
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Posted: Feb 20th 2012 8:11PM Protoavis said

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@bobfish

Agreed, I may be wrong but I think the combat is going to be a let down. Rest of the game probably super but the combat seems a bit flat.
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Posted: Feb 20th 2012 9:30AM aurickle said

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Very interesting write up! I seriously can't wait to experience this game for myself.

Posted: Feb 20th 2012 9:34AM psycheangel said

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meh the combat look dull
another clasic MMO combat system where you target monster and spam
your hotkey.
well good the game was B2P

Posted: Feb 20th 2012 9:57AM KvanCetre said

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@psycheangel
I haven't played it, but everything I've read says that's not the case.
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Posted: Feb 20th 2012 9:48AM valestorm said

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There is nothing of what i read here that doesn't apply to ANY good quality MMORPG launched or soon-to-be launched. If i hadn't read the title and if some mischevious dude would replace the "GW2" word from the text, i could swear they talk about ...rift..wow...aion...ya-name-it. Maybe the game is better than this but the article...dissappointing...wonder how many mmo's the writer played till today lol.

Posted: Feb 20th 2012 10:22AM Ehra said

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@valestorm

I didn't recall that Rift, WoW and Aion had cross profession skill combos. Or a lack of a tank/healer group dynamic. Or that every character had an active self heal. Or the downed/defeated system. Or allowing every character to rally/res. Or that WoW and Aion had zone wide events that scale to the number of players participating. Or that players that aren't grouped together can still kill the same monsters together and not worry about losing xp/loot/credit to the other person. Or a character background system that affects the progression of your character's own specific story (or having a character specific storyline at all).


But, yeah. Other than those things it seems exactly like those games.
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Posted: Feb 20th 2012 11:39AM Oskari said

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@valestorm

From the sound of it, considerably more than you.
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Posted: Feb 20th 2012 12:06PM Snichy said

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@Ehra. Every upcoming MMO has "something" different that the makers claim set it apart and above every other MMO - to think GW2 is any different is foolish.
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Posted: Feb 20th 2012 12:18PM Ehra said

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@Snichy

The differences I listed were just the things mentioned in this particular article, there are plenty more. My post alone had 8 significant differences between GW2 and those games. That's a heck of a lot more than "something."

The only basis people have for the GW2/WoW comparisons is the "lol, you target enemies, there's a hotbar, and you press numbers to activate abilities!!!" structure. Going by that argument, Dragon Age is just like WoW.
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Posted: Feb 20th 2012 12:30PM drginger said

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@Ehra Don't forget the sidekick-system (the one which will enable you to play and level with a friend below you own current level). That's pretty unique, as far as I can tell :P
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Posted: Feb 20th 2012 12:52PM Ehra said

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@drginger

You're right, I did forget to mention that one. And, nah, it's not really unique. City of Heroes in particular has been doing it for awhile. EQ2 also does it.
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